A Silka and Koran return from Echharte
B Garstang joins the Party and Brutzch asks to rejoin
C Nalin and Farlas fail to agree plans for the expedition to the Fehermes
A Silka and Koran return and report that Arion came back to Echharte. Nironellia was killed by Nilsow. The villagers hung him then burned his body.
B Lucius meets a tall man called Garstang and Brutzch turns up wanting to rejoin the Party. Brutzch has been ripped off and robbed (he's a foreigner).
A The Party visit the Nirieh temple in Salsorme and enquire after Arion. The priests tell Farlas that they don't know him. Silka and Koran agree to try to find out more about Arion.
C Nalin and Farlas try to do some planning but the argue a bit. Lucius and Nalin are to ask about Fehermes ships. They remember the islands of Yandis and Quemel. There have been ships sailing to the Fehermes.
A Willan goes to find Uspin
B Drasmar and Hortense swap spells
C A map of the Fehermes is obtained
A Farlas tells the Party that he has received a note from Uspin. Willan leaves town to go to the village from which Uspin sent the note and tries to find him.
B Drasmar and Hortense swap spells.
C A map of the Fehermes is obtained. Syesir is the capital of the island chain. The Party seem to remember that the fight the last time we were on the islands took place on Quemel.
A Some serious initial plans are made and information gathering starts
A A planning meeting is held. The Party need to know the positions of the garrisons. Find out what Paltis knows of the Fehermes. Can Pallea get any information from Fehermes veterans?
A One plan is to sail in and take one garrison and then try to drum up support. Or a team of infiltrators could go ahead or a pirate force could be set up to disrupt supplies. The accuracy of the map must be checked as must the troop placements; economic situation; local support and dissatisfaction in the islands. Hertok, Nironellia's brother, is from Fehr.
A The Party wonder about infiltrating the drugs trade or sending Uspin to the Fehermes. It is thought that it will not be possible to get enough information from Salsorme. The main trade with the islands seems to be the supply of agricultural oddities, fish and cloth.
A Uspin, Herra, Mistlethrush, Guerin and Drasmar plot and plan. What is the timescale for the attack? Horan and Pallea go to the pubs, there are troops in various areas of the town. Lucius thinks about infiltrating the Connel army. Temlin and Borin look in the library for information on the Fehermes. Willan agrees to get a bouncing job.
A Very little useful information is obtained
A Horan and Pallea do not pick up much information during the week other than a suggestion that the cavalry are wonderful. Mistlethrush has a list of thugs/spies.
A All trade to the Fehermes is transacted through "The League" based in Connelberg.
A A list of the princes in the Fehermes
A There are six princes with power in the Fehermes:
A The Pirchor Virinechil was a string supporter of Connel [I assume he was a strong supporter... or are we saying Connel is just a puppet!? - über-Ed].
A Drasmar, Mistlethrush, Herra and Guerin are to go to the Fehermes
B Willan and Pallea go to Connelberg
A The Party decide to send a group to the Fehermes. Drasmar is put in charge of Mistlethrush, Herra and Guerin. It takes four days to find a boat, it will leave on the 17th December. The boat will stop at Yandis, Fehr and Neyes.
A Willan and Pallea go to Connelberg and find out where the troops hang out. Pallea chats them up and Willan tells stories.
A Drasmar, Mistlethrush, Herra and Guerin set off for the Fehermes
A Drasmar, Mistlethrush, Herra and Guerin set off for the Fehermes.
A Uspin reports some small troop movements into Ruistor
A Uspin reports some small troop movements into Ruistor.
A Willan and Pallea report back from Connelberg
A Willan and Pallea return from Connelberg and report that one of the princes is married to Nelden, the governor of Salsorme, but they could not find out which prince it was. The hlynam trade has gone up in smoke. Pallea was able to find a soldier from Chler in the domain of the Pirchor Virinechil who says that the troops are split evenly.
A Drasmar, Mistlethrush, Herra and Guerin travel the Fehermes collecting rumours
B Rumours from Yandis
C Rumours from Oreh
D Rumours from Syesir
E Rumours from Babouda
F A fort is seen at Yen
A Drasmar, Mistlethrush, Herra and Guerin arrive in Yandis. Hertok is the prince of this island. The group take lodgings at the "Captain's Arms". At 15 silver pieces per room per night the prices are extravagant. There are three other ships in the port which looks to have in the region of 100 warehouses.
A The group spend a very quiet night and after breakfast the next day Mistlethrush goes to find a merchant to discuss the price of spices. Herra goes off alone and meets a girl called Pella. She tells Herra that Yen was taken from Hertok by Connel and given to his governor, Nelden. Herra is doing well with Pella who does not want him to go. Half his money disappears. He also discovers that Benelon is the son-in-law of the governor of Salsorme. Drasmar and Guerin go to a boring tower to explore.
B Other rumours and information from Yandis:
A Drasmar, Mistlethrush, Herra and Guerin arrive in Oreh on the island of Neyes and take rooms in the "Swinging Gibbet". It is not as extortionate as the last place.
C Rumours and information obtained from Oreh:
D Drasmar, Mistlethrush, Herra and Guerin go to Syesir on Mehrl and find more rumours and information:
E Drasmar, Mistlethrush, Herra and Guerin head off to Babouda, a smallish island in the territory of Pirchor Arpollin. The rumours and information they find when they get there are:
F Drasmar asks the captain of the boat to stop off at Yen. The captain is unhappy about this and Drasmar has to pay 200 crowns to change his mind. It takes a couple of days to get to Yen. The harbour is full of boats and the captains says he will not sail in until a pilot collects us. A small boat comes out and after a lot of shouting our ship is refused entry. There is no choice than to carry on. There is a big fort near the town.
A More rumours
B The liberation plan now centres on Yen
C Herra is detained
A By now the following rumours have also been heard:
A Pallea hears that a captain on Berem is not totally impervious to persuasion. Brutzch hears that Connel betrayed Neyes. Cheff is a pair of islands in the s???.
A The plans for the liberation of the Fehermes now centre on an attempt to take the fort on Ten and use this as a basis to garner support on the islands. The possibilities of landing on Yen are discussed. The Party start rounding up troops.
A During the night Herra murders a guard then gets needled in the thumb whilst doing his work. He falls unconscious and Garstang and Brutzch are forced to leave him behind.
A The Party hire a lawyer called Nale for Herra
A The Party hire a lawyer called Nale for Herra.
A Thing look bad for Herra
B Something untoward seems to have happened on the ship in the Fehermes
A The debate in the Party goes on. Horan visits Herra and discusses what has happened. They are not sure whether to keep the lawyer. It would seem the aim is to get Herra hung or sold as a slave. The virtues of all options are discussed. Nale and Farlas turn up and extract more truth.
A The possibility of aiding Herra's escape by making him "Invisible" is discussed. Pallea decides to try to seduce the prosecuting lawyer, Lessom.
A There are still lots of problems and no ideas.
B The captain of the ship refuses to see Guerin. There is no other useful information. All the killings were on deck or on the stairs but the captain's chest has been broken in to. [When did this happen? - Ed] Money and papers were removed and whilst this was going on the guards were suspicious but didn't identify the incident at the time. Attempts are made to open the chest using ships tools - 40 crowns were stolen. [This passage is unclear - Ed]
A The Party discuss options for obtaining the release of Herra but are racked by indecision
A The Party discuss options for obtaining the release of Herra but are racked by indecision.
A The Party debate whether to kill Herra
A Herra gives Nale a message to pass to Farlas, Lucius and Nalin. Herra says he may be able to sell his knowledge to someone to gain his freedom. The Party debate whether to kill Herra or spring him. The trial is set for the 7th.
A Lucius gets laid.
A The plan changes from sending in Farlas and Drasmar to Hortense and Drasmar after the response to and "Augury" by Coffchomi to a question concerning the plan as it stood was:
Portents are three
Herra walks free
Falcon is caught
Efforts are naught.
A Farlas wimps out and it is decided to kill Herra instead. Lucid Lucius elucidates about "Hortense are three" but the Party are confused and go to talk to Rustbulj who comes out in favour of springing Herra and giving him some sort of trial later. The Party consider sending Farlas and Lucius to rescue Herra.
A Farlas and Lucius fail to spring Herra from the tower
A The Party cannot find Nale. Horan tries to get in to see Herra disguised as his brother DenConnu Mac Lucius but fails. Herra's guards knock him out. Farlas and Lucius proceed "Invisibly" to the tower. To get past the guards Farlas drops a coin to make it look as if it had fallen from the pocket of one of the guards. The guard shuts the door and picks up the coin so there is no chance of slipping through.
A Plan B is to kick someone as they pass through the doorway and hope that they think it is from one of the guards. The kick lands on target and an altercation ensues. Farlas and Lucius slip in during the ensuing altercation. Farlas and Lucius wait by the next door as the intensity of the fight outside increases. Soon the inside door opens and someone comes out, closely followed by two more people who leave the door open. Farlas and Lucius nip through. There are four people in the next room and they gradually all leave, the last one out shuts the door.
A Farlas and Lucius open the door and move through to the next room where Lucius picks the lock on the left hand door. The next guard is "Slept" as he seems to have heard the commotion. Farlas and Lucius are able to get the keys from him and head off to the cells.
A Calling to alert the occupants Farlas and Lucius speak to the first two neither of whom are Herra. There is no answer from the third cell, the person in the fourth starts yelling. All the other cells are empty except the eighth which does not contain Herra. Farlas and Lucius go back to the third cell, there is still no response so they unlock the door. The occupant has recently died, luckily it's not Herra. Another cell is still warm but there is no sign of the occupant. The guard wakes up so Lucius bops him and becomes visible. Farlas and Lucius swear a bit and Farlas "Invisibles" Lucius again.
A Farlas and Lucius remember a door off the previous room which leads to the captain's office and some more doors off the first room. They go up and listen at the upper door after the jailor's door. Farlas and Lucius hear the murmur of conversation from two doors off the corridor. They try a door, which is not locked, open it carefully and see some stairs going up. Farlas and Lucius ignore these and try a second door. This door opens to reveal someone's back. Farlas and Lucius head back to the first door and up the stairs. The top opens out in to a room containing three people chatting about religion. Someone opens the door at the bottom of the stairs so Farlas and Lucius have to move into the room. There is only one other door out so they slip back down the stairs and listen again.
A Farlas and Lucius can hear metal things being moved around. They open the door into the kitchen capture the cook and smash his head on the floor. They put the cook with the other unconscious body and consider whether to go back upstairs. They try to look out into the courtyard. Farlas and Lucius make a noise at the window and move to the other side of the door. They are in an empty room containing soldiering equipment. There is another door which they go through in to a long corridor with openings at either end and several open doors off of its length.
A Farlas and Lucius go through an open arch doorway into a semi circular room. Turning left at the end they find themselves on top of the city walls. Farlas and Lucius hear a commotion below and a bell starts ringing. Farlas and Lucius try to get out by climbing down the walls and dodging to the exit. They are successful. It is the middle of the night by the time they get back to Rustbulj's.
A Farlas and Lucius break in to the court house
B The "show" trial of "Herra" at the Riparlef
C The trial verdict and subsequent execution
D Rustbulj has Herra in his cellar
A Lucius decides to explore the court but can find no news. The guards seem average. Farlas and Lucius go to find Hortense but get no reply so they go back to case the joint. The court is a building in a walled garden. Lucius forgot to bring a rope so he goes to pick one up from Temlin and returns to Farlas who has been forced to hang about in the rain.
A Lucius climbs the wall and Farlas follows him. Lucius goes for the trap on the door and then goes for the door itself. He has to give up because it is locked and there is no sign of the lock. Farlas and Lucius decide to bend the window bars, they yank one out then try to open the shutters. This is very noisy but effective. Farlas and Lucius climb in to a room to find that the door is locked. Lucius is able to get it open and they move in to the corridor.
A There are stairs going up at one end with a "No entry" sign in front of them, the other end of the corridor is a junction some stairs and a locked door. Farlas and Lucius examine the heavy locked door which seems to be the entrance to a dungeon. Lucius has trouble opening the door. They hear footsteps above and retreat a bit towards the way out. It is almost six o'clock now and the noise turns out to be guards who were going out of the door. Farlas and Lucius get out the same way and go back to Rustbulj's place.
A At the meeting of the Party in the morning Farlas and Lucius report that they did not get Herra because he was not there. A decision is made on which Party members will attend the trial, Farlas and Lucius are too tired.
B The trial will be held on a stage at the Riparlef, it is to be a real show trial. The period leading up to the proceedings is totally chaotic and the trial does not start at it's advertised time of 10 o'clock. A wagon arrives and someone is dragged out looking bedraggled. The person is not Herra. The chairman talks then hands over to the prosecutor who delivers a brilliant narrative for about an hour. It is very stirring stuff and is riddled with politics. The prosecutor sits down to rapturous applause and the defense is called. Someone stands up, he is not Herra's lawyer but he is very good. He talks about the lack of evidence and stuff and then sits down. The crowd still want a hanging and the state calls a witness. - the owner of the warehouse. After the owners testimony a guard is called who gives evidence about the arrest of Herra. The defence tries to fog the issue with extraneous waffle and it is time for lunch.
B Kalsket, Irnaggis and Willan go back to tell Rustbulj and Farlas what has happened and tell them that Herra is not in the dock. The session resumes and the next witness is the captain of the ship who says he was on a "trading" mission to the Fehermes. The defence waffle a bit more. Another guard is called and he describes dead bodies and knives and the case turns back to the initial knife death. The Party arrive back in court just as Herra is called. The prosecution bullies him. Farlas can see that it is definitely not Herra. The summing up takes place and the jury retire. It's time for tea.
C After about 15 minutes the jury return and pronounce a guilty verdict on all charges. Rapturous applause greet the guilty verdict and the crowd await the sentence. The judge rings the bell five times and mutters something. The crowd immediately stampede out to the gallows. The prisoner arrives amid much campanology. The crowd falls quiet and a priest says "Death to you!" (or words to that effect) the noose is made and the hanging takes place. A priest of Dagur approaches and ministers the last rites - an arm lock to the neck, then the body is cut down and carted away in a crude box. The crowd drift off after an exciting day.
D The Party go back to Rustbulj's in a sombre mood. Horan thinks that Herra has shopped the invasion plans but Rustbulj says that he has Herra in the cellar. Everyone is tired and stressed out so it is decide to wait until morning before speaking to Herra.
A Herra is fined and sent away
B Willan and Farlas decide to go north to recruit
A Herra thanks the Party for getting him out. Farlas starts to tell the truth but Horan talks over him and says that it was a difficult plan. Some of the Party go for a chat and come back to tell Herra that it was hot the Party's plan to get him out and we do not know who did it. The Party try to find a punishment for Herra and eventually settle on a fine of 200 crowns. Nalin is horrible and wants interest! Herra objects to the fine. It is decided to send Herra out of town to the place where Garstang and Brutzch are already lying low until this blows over.
B Plans return to the invasion of the Fehermes and Mistlethrush returns [from where ? - Ed] looking the worse for wear. Willan agrees to go with Farlas to the north to round up men. It is decided to depart on the 15th. The Party are unable to think of a plan to recruit enough men.
A Drasmar gets familiar with a bat
A Drasmar wants to have his "Find familiar" spell cast so the Party pop out of town for a herbal tea party. Drasmar hitches up with a bat. Hortense has a go but bums out.
A Hortense finds a familiar owl
B Farlas and Willan leave to negotiate for Ruistor troops and Nalin goes to see the dwarfs
A Never one to take the hint Hortense eventually finds a familiar owl. [Is this Barft? - Ed]
B Farlas and Willan leave to negotiate for Ruistor troops and Nalin goes to see the dwarfs.
A Farlas and Willan negotiate with Telanir and Gorondel in Rimdies
B Lucius and Nalin (or is it Guerin) try to find a secluded spot on the coast
A Farlas and Willan go to see King Telanir. He says he ??? pe??sed map. He has no contradictory information other than it seems that Neyes is married to Nelden's daughter and therefore strongly loyal to Connel. Yrchiffon is the name of a person in a royal family. Loyalty is difficult to judge as Tamtiris was in Ruistor. Telanir has no reason to doubt the plan but suggests that the information is scant and we could do with more.
A One recommendation of Gorondel (A general of Telanir) gives 200 cavalry and 150 infantry to Farlas to command. They will need to be gathered and trained. Gorondel proposes to move them to a town called Sorocin where there will be ships to move them. He recommends that Farlas get better informed.
A If plans are changed before we go the king would like to know. Gorondel posts two of his lieutenants with the soldier to keep him informed and to advise Farlas. They will be acting on behalf of Telanir and Gorondel. Gorondel will remain with the King, he was tempted to go along but he plans to lead the follow up thrust. Telanir is asked if he wants the Party to help with training. Telanir says that he expects we would want to be involved to coordinate tactics and that kind of thing.
A Gorondel's men can be mobilised and in Sorocin by the second week in March. Some training can be done before hand. The troops will need a few days notice as Sorocin is 100 miles away. There is a necessity to raise sufficient troops elsewhere as Gorondel and Telanir will not commit troops to a suicide mission.
A Farlas wants to send Irnaggis and Kalsket back with a letter containing regular information and requesting news of troops and updates back regularly. Farlas also wants information about Yrchiffon who may be married to the niece of the Thane of Tamtiris and Arpollin who is married to the sister of a minor noble at Tamtiris. Does this give any more leads? Should someone be sent to Tamtiris?
B Elsewhere Lucius and Nalin are trying to find a secluded coastal area. They try to borrow some horses from the Knights of the Golden Falcon. After endless horse trading gets them nowhere they slip Uspin's name into the conversation and are able to borrow two horses to go up north. (ie Guerin, Lucius and two horses [What does this mean? - Ed]). It later turns out that they were negotiating with Merrias, the squire of Irnaggis!
B After five miles the land has become fairly wild, the coast is cliffs and progress is slow. The terrain gets rougher and rougher and continues to get worse as the press on. No shelter can be found and Lucius and Guerin have to spend the night sleeping in the rain.
A The Party spectacularly fail to find any useful information
A The Party spectacularly fail to find any useful information and are only able to establish that the river that the group going to rescue Nironellia followed flows from Tam Duos.
[The written record is very unclear at the moment. Characters are going somewhere and appearing at a different location. The word "they" is being used liberally and could refer to any number of different groups. Many unclear statements are included eg. "Lucius has 50 ish..." - this is not preceded by and reference to the recruitment of soldiers but I am presuming that that is what it means - Ed]
A Irnaggis arrives in Salsorme with a message from Farlas
B Lucius, Horan, Coffchomi, Kalsket and Drasmar go up the Nysorm to Tamtiris
A Irnaggis arrives back with the message from Farlas and asks for information to take back. Lucius has recruited about 50 men. There is no place to train them north of Salsorme. The Party have amassed a total of some 150 troops and one ship. Someone will go to Tamtiris to suss out the local loyalties. Farlas is to be asked where the troops will meet up and how they are going to be armed.
B Lucius, Horan, Coffchomi, Kalsket and Drasmar go up the Nysorm to Tamtiris on horseback. [Can a horse swim 60 miles? - Ed] It is difficult to get the horses but eventually two are got from the stables, Horan procures two and Lucius purchases one.
A Lucius, Horan, Coffchomi, Kalsket and Drasmar return to Salsorme following a dream
B Willan sets off from Rimdies for Salsorme
A Lucid Lucius elucidates a small part of a rather weird dream. On the sole basis of this dream Lucius, Horan, Coffchomi, Kalsket and Drasmar leave the boats and return by horse to Salsorme where Lucius expects Nalin to be waiting to leave.
B In Rimdies Farlas and Willan hear a rumour that Telanir and his wizard were talking all night about a problem relating to the mission in Salsorme. The King has not said anything so Willan rides off and meets Irnaggis on his way back. Irnaggis does not know of anything so Willan continues on his way to Salsorme.
A Nalin sends Guerin from Salsorme to Rimdies with an urgent message for Farlas
A Nalin sends Guerin from Salsorme to Rimdies with an urgent message for Farlas.
A Lucius, Horan, Coffchomi, Kalsket and Drasmar pound into Salsorme and go to see Nalin
A Lucius, Horan, Coffchomi, Kalsket and Drasmar pound in to Salsorme on their exhausted steeds. They are all yucky and sweaty ........ as are the riders as they have ridden hard for two days. The group ride to Rustbulj's and are sent to see Nalin who has asked to see them. Lucius tells Nalin that he had a dream but does not elaborate. Nalin says that the ship leaves today and that he sent a message to Farlas about this yesterday.
A Nalin goes off to see the captain of the ship. It seems that the ship can carry a maximum of 50 people. Lucius goes on about getting his men together but seems to have forgotten that they will have to be paid. When the subject is raised Lucius has problems naming a figure. There is a long round of inconclusive negotiations about boats and the number of men and other stuff. They can't ??? until Farlas arrives with papers.
A Nalin purchases a horse from a used horse salesman to replace the one currently under Guerin
A Nalin purchases a horse from a used horse salesman to replace the one currently under Guerin.
A Guerin meets Willan in transit and Willan redoubles his efforts to get to Salsorme
B A messenger arrives from the League of Los Nystel and asks to see Nalin
A Early in the morning Guerin meets Willan coming the other way. They are at an inn about half way between Rimdies and Salsorme.
A In Salsorme Lucius is blaming the cock up over pay on the misunderstanding by a chap called Weget [Thought to be a League rep. - Ed] of a message saying that we get a percentage of the money.
A Willan, having rode like the wind, gets in to Salsorme just after the gates have been closed.
B A messenger arrives wearing the insignia of the League of Los Nystel and asks to see Nalin. It seems that the League are to send a diplomatic contact. Nalin goes to find Lucius and Willan goes to sleep.
A Nalin tells those members of the Party who do not already know about the Fehermes mission
B A preliminary raid is organised on a Connel treasure ship
C Guerin arrives in Rimdies and reports to Farlas
D The representative of the League of Los Nystel arrives at the ship in Salsorme..... it's Modo!
E Modo embarks with his body guards Raff, Hoit, Grayam and Weggit
A Very early in the morning Hortense is woken by a loud hammering at her door. Drasmar announces that she is needed at once then goes off to hassle a lot of other people in exactly the same way. Bazron, Drasmar, Horan, Coffchomi, Kalsket, Willan and Hortense all soon arrive at Nalin's for a meeting.
A Nalin explains that the Party is going to the Fehermes to give Connel's troops a bit of stick. But first there is to be a side venture to nick some money from Connel. King Connel is shipping money to his troops on the islands. The Party are leaving this afternoon to appropriate the latest shipment for a more worthy cause - paying our troops! The Party will be using one boat to overpower the two money boats.
B Willan upsets Hortense when he fails to mention how many troops will be on the boat. Hortense blusters off in a huff and DenConnu follows to convey Willan's apologies and get her to come back. Horan goes off to find Chemos. The Party will meet on a boat called the Rilotar.
B Drasmar goes to find Lucius and manages to get beaten up by Lucius' men. Horan has told Chemos to get to the boat as quickly as possible as it is leaving before noon.
C Guerin gets to Rimdies and finds Farlas. Guerin says "I think it may be too late but I've come as fast as I could", he presumably goes on to explain about the mission to liberate funds from Connel. Farlas is a bit indecisive but makes arrangements for events to continue in Rimdies. Vanon and Illad are put in charge of mobilising the men. Farlas says that he will meet them at Sorocin prior to setting sail. Farlas then rides off at full speed with the contract.
B Back in Salsorme, Nalin asks the captain of the Rilotar if there is any way of speeding up the loading. The captain points out that there is a problem with the guards, they are slowing things down by checking everything. Nalin bribes them and they go away.
D Lucius, the last Party member to board, has just arrived when rather ostentatious carriage draws up. Four fighter types form up and one opens the carriage door. A small figure gets out and walks up the gangplank......... it's Modo!!! Lucius, of whom someone made the comment "Lucius is an extremely untrustworthy person - in the nicest possible way.", seems to have got hold of the third end of the stick and be expecting two representatives from the League, namely Weget and Storc.
E Nalin quickly suggests the Willan keep his hand away from Fearno when Modo is around. (As Modo killed Offa when he was the sword wielder). Modo boards with his four body guards who he introduces as Raff, Hoit, Grayam and Weggit. He also has two large trunks. It is difficult to tell if Modo is smiling with friendship or smirking at having got one over on the Party.
B Now on the ship are Nalin, Willan, Bazron, Drasmar, Coffchomi, Chemos, Modo, Raff, Hoit, Grayam, Weggit, Kalsket, Lucius and 37 of his troops, Sturm and the captain and crew. It is decided to head north and Sturm plaits his beard for battle. Modo chats with some old acquaintances and establishes that Willan has Fearno. Modo keeps out of Willan's way after that. Modo tends to eat a lot..... and then a lot more! Willan writes a note and gives it to Nalin to give to Farlas.
B It is thought that we need to find a seagull and Coffchomi is asked to locate one. In reply to a question asking if the Rilotar would meet Connel's ship on the current course the gods replied:
God is ahead of you
Gold goes to gold
God is beneath you
New succeeds old.
This is considered to be a positive sign. The possible use of a "Wall of fog" is muted. It's pissing down with rain.
B The Rilotar is about 135 feet long and 25 feet wide at the widest point. It has two masts, one 100 feet and the other 70 feet and it is quite nippy through the water.
B The Party hang around the boat discussing plans, Willan goes off alone to talk to Fearno and comes back uneventfully. Lucius and Modo talk about old times well in to the night. Eventually everyone hits the sack.
A Discussions on the ship turn to whale's goolies
B Farlas arrives at Salsorme
A At dawn the captain asks what the course is to be. The Party decide to head east in the drizzle. The sailors are avoiding the Party but the soldiers are firmly behind us.
A Nalin talks to Willan about his "talk" with Fearno. Modo then asks to speak with Willan. Modo asks if Willan has used the sword to which Willan replies "No. If I had you would have been the first to know. And you can call off your "men" as I have no intention of using Fearno....... yet."
A The Party discuss the size of whale's goolies and talk to the captain about the route. The captain says the Party's map is crap, Quemel is in the wrong place.
B Far away, Farlas arrives at Salsorme to find the town gates have closed for the night. Farlas gets in and stables his horse then rushes straight to the harbour although he briefly calls in at Nalin's lodge. Farlas cannot find anyone from the Party so he goes for a kip.
A Farlas has missed the boat
B The Rilotar catches up with the Connel treasure ships
C After a very close combat which could have gone either way both treasure ships are taken
D The captured ships are re-crewed
E The divvying up of treasure causes a major argument between Nalin and Modo
A Farlas finds out about the ship and discovers that it left two days ago. He tries to find a member of the Party and is successful in tracking down Hortense.
B At mid morning a cry of "Sail ahoy!" is heard on the deck of the ship. There is a discussion concerning the merits of trying to capture both ships of concentrating on one whilst setting fire to the other. Yen is close now and it is thought that firing a ship will cause 25 more to be sent out from the harbour at Yen. The area to the south of Yen provides difficult navigation. There is a fair wind blowing from the west south west. The Party have a discussion about tides which the captain eventually points out is totally irrelevant.
B The Party try to cut of the two Connel ships. Yen is looming to port and the Party decide to douse the Rilotar with water in case Connel use fire against us. The aim to pass the rear ship and pull up to the ship in front. The Rilotar is fling the Connel flag in an attempt to confuse the enemy. It is decided to leave a few people on the Rilotar to guard against counter attack.
B The Rilotar draws close enough to make out figures on the rear Connel ship, some of them are armed. They are yelling at us to go away. Sturm has a flash of inspiration and the Rilotar passes close by and we yell back at them to stop because Yen has fallen and we are bringing fresh orders. Lucius supplements this instruction with the name of our alleged base. This is sufficient for them tell us to take position between the two ships and sail with them.
B The Party decide to try the same scam on the front ship. However the omens don't look good as it is already running up signal flags. There are 20 to 30 armed men on the rear ship. The Party consider the possibility of casting the "Illusion" of a rock . As we draw nearer and get between the two ships Modo recognises the leader of the front ship as being a very high ranking official of Connel. The Rilotar continues forward against orders and tell the front ship to drop back. Much to our surprise it does. Lucius shouts back something deliberately indecipherable to the rear ship. There is now only a quarter of a mile between all three ships.
B Suddenly a rock appears about 50 yards behind the Rilotar, the rear Connel ship swerves to starboard. We are now being yelled at by both ships to keep our distance. The front ship starts to fire on us and Lucius fires back, initially he misses but then finds his distance. The archers amongst Lucius' men also start firing. There is sporadic firing coming from the rear ship as well, although this stops as we draw away and move alongside the front ship. Firing continues with some success.
C There is a scream from a sailor who points to the front of the ship which swerves to port, increasing the distance between the vessels. Arrow fire continues and the rear ship is closing on the far side of the front ship. Lucius is doing well with his arrow fire. Sturm shout "Bored" although he looks quite excitable and leaps on the front ship. Three of Modo's troops seem ready to follow him as does Willan. Lucius stops firing to run back and organise his troops from the front. Nalin, Willan and three of Modo's men leap over.
C There are two leader types on the far side of the ship the Party are boarding. Coffchomi casts a "Silence" spell on their belongings. It has gone quiet on the other ship. Willan is balanced precariously on the rail of the ship. Willan is unaware that Modo fatally backstabs a hefty fighter who is attempting to sneak up whilst Willan's attention is on keeping his balance. A melee ensues, there seems to be confusion on the other boat. Nalin wades in last but effective, whilst Willan still teeters on the brink. Meanwhile Modo looks for someone to turn him "Invisible" and Sturm continues hacking through the enemy. Lucius and his men at the front are also making progress. Nalin forges through to help Sturm. Lucius, Willan and a few of the men seem to be heading towards one of the leaders. Someone sneaks up and hits Willan but he gets sliced up for his trouble.
C The other ship pulls up near the Rilotar and the stern of our ship suddenly catches on fire lighting some of the archers for good measure. The defenders on the boarded ship are fighting a retreat towards the stern. Kalsket tries to put out the fire on the Rilotar and Nalin returns from the fighting. The melee on the boarded boat continues apace, someone trying to look dead is much more successful than they had planned.
C Willan and Weget return to the Rilotar to help Nalin fight off the threatened invasion from the other ship. They try to rally the archers. Meanwhile Sturm and Lucius and his men try to kill and hold back as many of the others as possible. Raff and Hoit go below deck on the partially captured ship. Chemos appears from nowhere and moves to join Nalin. Coffchomi follows Kalsket on the "safe side" of the Rilotar. MODO HAS DISAPPEARED!!!!
C The Rilotar is boarded and the Party are outnumbered. The defenders of the Rilotar try to stem the tide. Lucius comes back with seven of his men. Sturm rather thoughtlessly starts taunting the two dozen fighters held at bay on the ship which was attacked first.
C Willan is facing the enemy leader and being pushed back! Confusion reigns as Modo swings into action. He comes in to view immediately behind the leader with blood on his dagger. Then he runs away.
C On the other ship, Sturm is hit a couple of times. [Might knock some sense into him - Ed]
C Nalin's end of the defending line on the Rilotar holds firm but the other end has fallen back on to the deck. The enemy leader hits Modo as he runs away. The fight continues and both sides are gradually being whittled away. Nalin is hit by a "Magic missile". Lucius and Willan both whack the enemy leader but he remains standing. Bazron falls and Willan is forced to step back. Kalsket pulls Bazron back and is able to bind his wounds. Willan falls so Kalsket pulls him away and "Cures" him.
C On the other ship Sturm is in trouble.
C The process of whittling away continues Kalsket and Chemos get stuck in as a few cautious troops cross on to the Rilotar. Raff and Hoit return from firking around on the other ship and get stuck in.
C Just as things are looking desperate for the Party Lucius deals the fatal blow to the enemy leader. This is the turning point of the conflict. Suddenly the enemy soldiers seem to loose heart and retreat, though still defending themselves. At this point the "Silence" spell wears off and the other leader, a priestly type, tells them to surrender which they do. The enemy are herded together on one ship with their arms transferred to the Rilotar.
D The Party decide to sail out to the open sea and join up again. The Party is split with Lucius and his men, Willan, Sturm and Chemos on the captured boat with some urks and the mercenary captain. Kalsket, Bazron, Nalin, Drasmar, Modo, Raff, Hoit, Grayam and Weggit on the Rilotar with a new captain [Coffchomi? - Ed]. The mercenary captain is offered an additional 300 crowns not to cause trouble and to take us away. The other captain is salaried by Connel so he is tied up and one of our mates is temporarily promoted to captain. All the crew are offered bonuses.
D The ships set off with the ship under command of the new captain is the lead, the ship with the mercenary captain second and the Rilotar in the rear. During the search of the front ship one of Lucius' men is found dead. Modo manages to remove the trap from the lock of the door. Willan checks and Lucius searches with Willan following. It is decided that there may be a "Glyph" on the door as Fearno senses magic. Lucius is useless and does not achieve a great deal.
D There are 14 men at arms held prisoner of the front ship. Four of these are wounded. The second ship has the captain of the first ship tied up and the Rilotar is carrying the Leader who seems to be a champion of Connel, a priest of Nirieh and a mage.
E Lucius attempts to get the first boat manoeuvred within hailing distance of the Rilotar and shout "Glyph". On the Rilotar Kalsket reports that Lucius has seen cliffs so we must be near to land. Realising that he has failed to get his message across Lucius orders the captain to get the ship into hailing distance of the second ship. He shouts across the same message.
E The rest of the day is spent failing to open locks and get through doors. Modo is unable to get through the lock he is working on although he does not give up until the easy pickings elsewhere are pointed out.
E Nalin, Modo and others go through important peoples bits and pieces. The leader wore a chain, it looks nice in a beaten up and damaged kind of way. The mage is wearing a ring which wont come off and the mage will not say what it does. The Party can find no way of removing it. A scroll and a book are also found. Modo and Nalin argue about cutting off the mage's finger to get the ring. [I bet you can guess who was arguing for which course of action. - Ed]
E Night falls and the argument between Nalin and Modo has not abated. Nalin says that Modo has no right to the ring even if he can get it off. A decision is made about sailing at night. [But it's not recorded! - Ed] Lucius sings but the men don't seem to care.
A Modo is still working on the lock.... and it is fighting back
B The enemy leader upsets Nalin
C Modo is getting bored
A Modo is still grafting away on the lock and is making a moderate amount of progress. Modo says it is foreign made and designed to be pretty slow.
B In the middle of the day the enemy leader regains consciousness and asks to speak to our leader. Nalin goes to see him but the enemy leader refuses to talk to him saying that he is not the leader. He wants to talk to the tall one, which we take to mean Lucius! Nalin storms off in a huff.
A All of a sudden Modo yelps and dives to one side as a stream of liquid shoots past his ear thought the space where his left eye was and lands on the floor sizzling into the wood of the deck!
C Our destination is sighted in the evening but the ships are unable to move in yet. Modo sits on the chest of the leader and asks him what it was he wanted to say. The leader screams and Modo is told to get off.
C Another tedious night passes.
A Modo amuses himself by drawing a dotted line around the mage's finger
A Modo amuses himself by drawing a dotted line around the mage's finger!
A The three boats anchor in an island bay
B Modo finally cracks the lock and finds sacks of gold and silver
C The enemy leader in unhelpful and disparaging about the Party
D Lucius decides to try to pick the second lock
E The Rilotar has been undergoing repairs
A The three boats arrive at a bay in a small island and drop anchor. There are fishing boats in the bay and we are made reasonably welcome. Sturm takes the opportunity to go to another boat and ask Kalsket to "Cure" him. Kalsket "Cures" Sturm, Willan and two urks a bit.
A Lucius goes in to town with three of his men and eight sailors.
B Modo finally gets past the lock and finds a 4 foot by 2 foot hole full of sacks which are full of gold and silver.
C In the middle of the afternoon Lucius come back and speaks to Modo. They go off to see the leader where Lucius kicks Modo for his insulting comments. The leader groans in pain and ??? the f(a)orce. Lucius says that he had heard that the leader wanted to speak to him. The leader says he wants to know what his fate will be. Nalin says "We do not intend you any harm but we cannot let you go anywhere," The leader says "Why not? I don't know who you are." He says the Party are four fools and an idiot. [Unwise words, how does this reflect on the loosing side of which he was the leader? - Ed]
D Lucius wants to have a word with Nalin. They discuss the transfer of the coinage. Nalin wants to count it! Modo wants to look at the other lock. Drasmar casts an "ESP" on the leader and asks him if the door is "Glyphed". The leader truthfully says that he does not know. Modo takes a look at the second lock. It is similar to the first one although not the same. Willan contemplates attacking Modo as he examines the lock but resists the temptation. Coffchomi tells the door crew to mind out and waves his arms about..... Nothing happens and Coffchomi repeats the process and..... nothing happens. Lucius has a look at the lock and says that it is complex. Lucius has another look and it is still complicated! Modo looks at the lock and says that there are no traps. Lucius looks for traps then decides to pick it. Modo seems unhappy and leaves. Lucius decides the lock is complicated.
E The Rilotar has been undergoing repairs.
B Discussions about establishing the value of the gold and silver continue until well after night fall. Eventually it is decided to weigh the stuff. After this is done Modo is left to re-pack his share.
D Lucius is finding picking the lock very boring and may not be paying as much attention as he should. He sets off a trap and is hit in the cheek by a dart.
A Lucius is asleep on the job
B All three of the Connel leaders escape
A Sturm finds Lucius sleeping on the lock and is unable to wake him. Sturm finds the dart and removes it then goes to wake Chemos and asks him to have a look at Lucius. Sturm pronounces Lucius unconscious. Sturm calls for help from the other ships. It is night and very dark. Coffchomi feels, eventually that perhaps he might go to help and makes his way over. Coffchomi, Sturm and Chemos look at Lucius bit no one is able to "Cure" him at the moment.
B A shout of "Escape" goes up from the other boat. Someone wakes Willan and the Party make there way to the ship where the commotion is. Apparently all three of the important Connel people have buggered off although they have not stolen a ship. One of Connel's soldiers is found in hiding and says that they have gone. Nalin hits him.
B There is panic on the ships and the men are redistributed. Bazron and Weggit move to the Rilotar otherwise Party members stay where they were. The sword of the enemy leader is found, it is not magical.
A Lucius is still unconscious. After some indecision the Party eventually decide to sail to Sorocin. The proper name is Ichil Tencke, Sorocin just means "Ice Bay".
A The distribution of the Party amongst the ships
B Modo is getting nowhere with the lock that took out Lucius
C Nalin sleeps on his gold
A Lucius doesn't look too good but he is not getting any worse. The only Party members on the ship with him are Grayam and Nalin. Drasmar, Kalsket, Weggit and Bazron are on the Rilotar in the middle with the remainder of the Party on ship behind.
B Modo is working on the lock that took out Lucius but is getting nowhere. Kalsket is moaning about the rain. Nalin hits the Connel soldier again.
C In the evening Nalin goes and counts his portion of the gold again and then settles down to sleep on it.
A Modo is still getting nowhere with the lock
B Lucius comes round and wants prunes
C The Party Play I-Spy
D Farlas leaves Salsorme for Sorocin
A After an uneventful night the dawn breaks bright and sunny, however the wind is now from the wrong direction. Modo is still making little progress with the lock.
B Lucius finally comes round and wants prunes. His men are restless.
C In the evening the Party play I-Spy until Kalsket spies L.O.S.G.P.I.S. to which the answer is "Loads Of Stupid Gits Playing I Spy".
D In Salsorme, Farlas meets with various people and leaves messages for the Party with Rustbulj and Hortense. Farlas then rides up to Sorocin with Turgal , the squire from Salsorme [I assume that this is not Merrias - Ed], to meet with all of his troops
A A day of uneventful boring tedium
A A day of uneventful boring tedium.
A Another day of uneventful boring tedium
A Another day of uneventful boring tedium.
A Yet another day of uneventful boring tedium
A Yet another day of uneventful boring tedium.
A Willan picks on Modo
B Modo goes to the Rilotar
C Farlas arrives at Sorocin
A On the ships the wind has veered a bit but is still not much help, however land is now in sight. Modo has not got past the lock and reckons that he is not going to be able to pick it. Willan unsheathes Fearno and hangs about near the door hoping that Modo is about. Lucius examines the door again and a slagging match starts between Modo and Willan. Modo stamps on Willan's foot so Willan kicks Modo hard. Lucius returns his attention to the lock.
B In the evening Modo departs for the Rilotar.
C Farlas and Turgal arrive at Sorocin. There are no troops here yet.
A Provisions are running low
Boats can be seen in the distance, then they disappear. Provisions are running low, it might be best to stop on the Andros Islands to stock up with more food.
A The ships pass between Quemel and Yandis
A The ships pass between Quemel and Yandis. There are still discussions about reprovisioning.
A The convoy of ships docks at Circir
B Lucius, Modo and Raff go in to town
A It is decided to take all the ships to dock at Circir on the island of Piran. The wind has increased and is now blowing in a better direction. There are a lot of small ships around when the convoy arrives at Circir.
A Modo invents a new game, he calls it "Norts and Crossis".
A The port of Circir looks dismal and tacky. The Party remember that Circir is meant to be starving so it is obviously a top notch location to get food for the ship! The town has obviously been damaged by fire some time ago.
B Lucius, Modo and Raff go in to town. Willan wants to leave him behind. In town Lucius quickly gets pissed. The town folk are neither for nor against Connel. Uspin lives on Echil, it is not known if he supported Connel from the start or if he was bludgeoned in to submission.
B Modo and Raff row back to the ships, there is no sign of Lucius.
A One of the ships is stolen
B Luckily the Rilotar is too fast for it
C The stolen ship is retaken
D The captive Connel soldiers are released
E Lucius and Kalsket try to find Lucius' ring which is presumed stolen the previous night
F The first of the troops from Ruistor arrive at Sorocin
A The ship with Coffchomi and Grayam starts to sail away. Coffchomi flings some spells around and "Blinds" two of the ships crew. A fight starts and Grayam and Coffchomi are both hit. Coffchomi sets about the attackers with his staff.
A Nalin leaps in to a rowing boat and sets off after the ship as Lucius' men open fire, dislodging a sailor from the rigging. The boat with Sturm and Willan starts to follow but it takes ages to get these big buggers moving.
A Coffchomi is felled and the ship makes the headland. Nalin is loosing group so he turns and heads for the Rilotar. The Rilotar sets sail 19 minutes later. Willan feels that the crew on his ship are not fully co-operating, it is certainly not catching up.
B The Rilotar catches up with Willan's ship which gets in the way. After the Rilotar gets past this obstacle it takes two to three hours to get within 100 yards of the stolen ship. Lucius [who must have returned unannounced - Ed] fires some arrows at the sailors on the stolen ship but they keep at their work. Drasmar tries an "Illusion" of a rock but the stolen ship still does not stop. Lucius keeps firing as the Rilotar overtakes. Then flaming arrows are sent over setting fire top the foresail of the stolen ship.
C Modo calls out to the stolen ship to surrender. They shout back that they have our priest and they will surrender if we spare them. The Party agree. The ships come together and they offer no resistance. Coffchomi and Grayam are both alive. The sail of the recaptured ship is still burning but this is extinguished with a "Create water" spell.
C The Party reorganise with Nalin, Bazron, Coffchomi, Lucius, Hoit and Weggit on the recaptured ship; Kalsket, Drasmar, Modo, Raff and Grayam on the Rilotar and Sturm and Willan on the other ship.
D The convoy sail back to the harbour at Circir. Upon returning the Party have a discussion about whether to keep the captured Connel troops or release them if the swear never to fight for Connel again. There is a very protracted argument during which Nalin thinks about asserting his authority. Modo, the League representative, says we should kill them. Eventually it is decided to release them but the Party keep their surcoats containing the Connel insignia - a potential source of disguises. Discussion then turn to the map.
E Lucius and Kalsket go in to town to try to retrieve Lucius' ring which he does not recall loosing! Lucius does not recognise anyone in particular and Kalsket does not detect any magic. Lucius asks the inn keeper if he saw anyone around him last night who might have nicked the ring. The inn keeper does not remember anyone, Lucius gives him a crown and offers ten time the amount if he hears anything. The inn keeper promises to ask around. Lucius and Kalsket return to the ship.
F The first of the troops from Ruistor arrive at Sorocin.
A On the ships the prisoners refuse to take and oath not to fight for Connel
B Lucius retrieves his ring... or one like it
A The ships are provisioned in Circir. Nalin looks menacingly at the crew and the reprovisioning exercise goes well. Sturm goes to the 14 prisoners and offers to release them if they will swear an oath not to bear arms for Connel again. The prisoners refuse the offer.
B Lucius and Kalsket go back in to town. Kalsket tries a "Detect magic" in the dock area but detects nothing. In the pub the inn keeper offer to give Lucius information in an hour but he will need 10 crowns up front and ten crowns on delivery.Lucius is unsure but hands over the money.
B An hour later there is no sign of the inn keeper at the agreed meeting place so Lucius and Kalsket go to the inn but the inn keeper is not there either. Lucius and Kalsket return to the docks to find that all the little boats are gone and there is no way of getting back to the ship. Lucius gesticulates at the ships but gets no response so he tries to hire a boat. Eventually he finds one but just as he is about to leave the inn keeper turns up.
B The inn keeper wants his ten crowns but Lucius wants the ring first. There is an altercation but in the end Lucius hands over the money. The inn keeper then says that the ring is in Lucius' pocket, which it is (or a good imitation). Lucius and Kalsket then cast off for the ships.
A The convoy of ships arrive at Sorocin and Modo is arrested
B Arguments about the nature of Modo's trial
C Discussions on other aspects of Party business
A Almenonn and Lenkoff are the leaders of the Ruistor troops. They are "lieutenants" of Gorondel. Almenonn commands the infantry and Lenkoff the cavalry.
A A banner is designed and made for Farlas with some subsidiary banners for other leaders.
A The convoy of ships from the Fehermes arrives at Sorocin. Some of the Party disembark. As the representative of the League of Los Nystel, Modo, gets off he is immediately arrested by Farlas' knights. Modo has his weapons and boots removed, he is tied up and is guarded by six knights at all times. The Party meet to decide what to do.
A The knights are to garrison the ships and the sailors and other captives are allowed ashore. Modo is issuing a string of threats intermixed with expletives so he is gagged and Willan decides to join his guard.
B Farlas waffles on into the evening, all the Party are taking part in the discussion - Farlas, Lucius, Nalin, Willan, Coffchomi, Bazron, Drasmar, Kalsket, Irnaggis and Chemos. Having spoken to some advisors including Almenonn and Lenkoff, Farlas has decided to submit the facts of the Modo situation to a Lodrell priest to decide if Modo should face trial. Farlas thinks that if Lodrell find in favour of the Party Modo should be bound by the decision. Modo will have to give some sort of surety and ultimately might be tried by Rustbulj.
B The reasons for the indictment are that Modo committed a murder; Modo precipitated a battle by attacking Turvey and that Modo refused to accept a trial at the time and ran away even though he had agreed to work for the Quest under Offa.
B Lucius says that he thinks that it would not be fair for Rustbulj to try Modo. Nalin does not like the idea either but as usual can come up with nothing better. When asked Modo agrees in principle to go along and give up all items except his boots of "Speed".
C Willan feels that Hortense should be chucked out of the Party. Farlas procrastinates a bit but eventually says that Hortense's version of events was not the same. [I assume this refers to the Nironellia debacle - Ed]
B Farlas approaches a Lodrell priest with the army called Nybore. Nybore agrees to hear the case tomorrow morning and suggests that a cleric of another religion, perhaps Trascor Tyr Thrune, act as a witness to oversee fairness. [Is it not overkill to use the High Priest of Thrune in Rimdies for this? - Ed]
C It is late in the evening when the Party turn their attention to the look gained from the ships. No additional magic items have been found. One of the swords is very flashy, but not magic. Lucius has still not been able to open the lock on the ship to obtain the rest of the money.
C When asked about potential recruits Lucius the variable says that he can raise a piece of string - refusing to commit himself to actual numbers. Farlas says that Lucius can get 500 men and Willan and Guerin will help.
A The arraignment of Modo
B Farlas gives evidence
C Coffchomi replies
D Nybore asks further questions
E Lenkoff and Almenonn introduce themselves
F Lucius is granted the sword of Ennil Maya as his standard
G Invasion plans are honed (a bit)
H Various members of the Party set off on missions to disparate parts of the world
I Farlas makes some headway with the door but does not get through before bed time
A Nybore has set things up for the trial. He is sitting on a raised platform in front of Nalin, Willan, Farlas, Coffchomi, Sturm, Modo and Raff with Trascor acting as a witness nearby. Nybore asks Farlas to present his case.
B Farlas says that Offa was the leader of the Party and he wielded a holy sword. He is dead. At the time of his death another group of adventurers were in the area of our Party. It became clear during discussions that there interests conflicted with ours. Both groups withdrew to discuss the situation and then met again. Modo concealed himself in case of foul play on the part of the other group. During the negotiations Modo attacked the leader of the group then our Party were attacked from behind. This causes a battle to start. When it became clear that out Party was going to be victorious Offa made it known that he wanted our Party to stop fighting. However members of our Party continued to fight. Led by his duty as the wielder of the sword Offa then attacked members of our own Party, when Offa set about Lucius Modo joined in. When it was clear that Offa had been defeated Modo struck him once more which was the mortal blow. At this point the rest of the Party came to Offa's defence and Lucius and Modo retreated from the combat.
B Farlas says that he feels that Modo should be answerable for his acts. Farlas says that he requested that Modo return to the Party so that we could all return to our base for Modo to stand trial. Farlas says that Modo declined because he felt that he would not be treated honourably. Farlas made an oath to avenge Offa's murder by Modo at which point Modo fled and could not be found.
B Later a contract was made with the League of Los Nystel to give safe conduct to their representative. The representative was named as "Greenhill" but it was not realised that this was "Modo" Greenhill. The contract with the League has not yet been completed.
B Farlas says that this is the story of conflicting oaths. He moves that Modo should stand trial and that the trial should be under Rustbulj Tyr Christos or Marius Tellman Tyr Christos.
C Coffchomi speaks on behalf of Modo. He hesitantly suggests that Farlas is wrong to allude to the Quest as the incident occurred during a side issue of no relevance to the Quest. Coffchomi points out that when Modo broke the parlay he was "Invisible", since Modo cannot make himself "Invisible" it must have been pre-arranged by the Party for just the kind of eventuality that occurred. This means that the Party were expecting an attack by the other group. Modo was out of earshot and it looked as if the parlay had ended as Modo could see a member of the other group creeping up behind our Party. Modo may have been precipitous in attacking their leader but it seemed like the most effective way of ending the fight quickly - accidents will happen!
C It was apparent the our Party were winning the fight when the opponent shouted for an honourable end to the fight. This nonsense may have appealed to Farlas and Offa, but to Modo and some others in the Party it was obviously just a ploy to buy time to get out of a hopeless situation. Modo's background is very different from that of Farlas and Offa and he has a different moral stance. Offa and Farlas have no greater right to inflict their views on others even if they may be considered more "worthy" when viewed from more sanitised surroundings.
C Offa presumably felt he had to do something and resorted to attacking his own companions, where is the honour in that? Offa attacked Lucius who is Modo's trainee in the thiefly arts. Modo took an honourable course of action and came to the aid of his student, fighting Offa - a knight in full armour wielding a magically sentient sword - with only a dagger. There was a long standing animosity between Modo and Offa stemming from their different world views. Modo's temper had got the better of him and after he struck down Offa with a totally unexpected blow he could not stay his hand before inflicting what was allegedly a mortal blow.
C Coffchomi says that Modo felt that he had no chance of receiving fair treatment at the hands of the prominent members of the Party since most of them were closely associated with Offa and it was clear that there was no hint of impartiality.
C Coffchomi points out that Modo was unaware of the oath of revenge taken by Farlas (clearly illustrating his lack of impartiality) and that the contract with the League of Los Nystel clearly stated his name as Greenhill, which is very uncommon in these parts. Modo has actively supported Party members in recent weeks.
C It is wrong that Modo, the representative of the League of Los Nystel, is detained at the moment. Modo disputes the need for a trial but if one is held it must be judged not by a nominee of either side like Rustbulj or Coffchomi but by a neutral party.
D Nybore asks if Lucius is present. Lucius is fetched but can add very little as he fled with Modo.
D Nybore asks if anyone else present was there. Nalin says "Yes" but does not say anything else.
D Farlas is asked what charges he called for Modo to answer. Farlas says that he did not specify charges as he thought it was obvious. Nybore asks if members of the Party have sworn an oath and is told that they have sworn on the sword. Modo has sworn to make the Quest a success. The duty is to the Quest. Nalin says that he has held the sword. The holy sword has been deemed necessary to fulfil the ultimate requirement of the Quest by Marius Tellman who commissioned the Quest. Offa was the leader at the time though it is not a prerequisite that the sword be wielded by the leader of the Party. Willan seemed to be the only suitable candidate to take over as sword wielder.
D Nybore asks if the mission was Quest related. Farlas says that the Party were awaiting the result of research and were attempting to raise funds to be used in the Quest. Modo disagrees and says that the Quest sometimes fades into the background when side issues are being actioned.
D Nybore asks who continued fighting when the opponent called for a cessation and is told that Lucius, Coralyn and Bazron continued fighting.
A Nybore says that he has enough information and will deliver his decision at dawn tomorrow.
E After the trial Farlas, Nalin, Willan, Sturm, Coffchomi, Lucius, Almenonn and Lenkoff get back to military chat. Lenkoff gives himself a long winded introduction during which he reveals that a cavalry man. Almenonn is equally verbose and says that he leads an elite infantry force. Farlas out verboses both of them but says nothing. The army currently consists of 200 cavalry and 150 infantry, another 500 are required. Lucius can supply 16!
F The captured sword reveals that the leader of the Connel shipping convoy was Ennil Maya. The sword is a useful symbol of victory and it is felt that it should become a standard. Lucius should carry it since he downed the leader.
G The plan is to strike the Fehermes by early summer and to gain the support of the princes this year. There is some discussion about shipping the dwarfen troops to the training point. It is unclear if we have enough boats as this depends on how many men Lucius is able to muster. However at a maximum of 60 men per ship we can only take 120. Lenkoff says that 500 men will be needed.
G In order to economise on scale the option of sneaking into one of the castles and opening the gates from the inside is considered. To do this more Party members will be needed. Uspin, Drasmar, Herra, Brutzch and Garstang could be got. DenConnu is in Salsorme as is Hortense (but she will not come). Horan will have to be knocked out as he hates the water. An alternative to sneaking in to the castle would be to lure the occupants out but this will depend on the shape of the forts. Herra, Garstang and Brutzch were sent to Tamduos.
G It is concluded that the most important thing is to recruit men. Sorocin is to be the central training ground. There is a need for the forts and castles on the Fehermes to be reconnoitred, this might be a job for Temlin.
H Lucius, Willan and Nalin are to go to Salsorme to recruit men and dwarfs and to get other members of the Party - Uspin, Herra, Brutzch, Garstang, Temlin, DenConnu, Belthazar, Mistlethrush, Maurice and Guerin. An emissary will be dispatched from Salsorme in due course. It might be possible to get Horan to co-ordinate land bound matters. Sturm may be able to get some Dwarfs from Valen, if there are any! We may be able to provide 100 crowns per head. One of Connel's pay ships turned up 20,000 crowns in gold and 5,000 crowns in silver. [It would appear that Belthazar is a member of the Party who has not previously been mentioned - Ed]
H Drasmar and Chemos are to set off to reconnoitre the Fehermes today. Ships are to be sent to anchor on this side of Salsorme to pick up men and bring them here. New crews will be needed for our two ships.
I The meeting is closed late in the evening and yet another attempt is made to open the other pay ship. Farlas has a look at the door and tries to figure out what is going on. He casts a strange spell to "Detect magic" and finds out that it is the door itself, not the lock, that is magic! The door is suffering from "Abjuration"! Farlas has to give up as it's time for bed.
H Sturm sets off for Valen.
A Nybore gives his judgement
B After three weeks the door in the ship is finally breached
A The Party gather at dawn to hear the judgement of Nybore. His judgement is that the Party has internal laws but it is unclear of Modo had a duty to an individual, the sword or the leader. Given that there are duties, however unclear, there should be a trial by an impartial judge who should however be familiar with the rules of the Party. The case should be hears before Neldor Tyr Lodrell in Northern Connel. Both groups are bound to bring the case to trial.
A Surety must be given, if agreement cannot be reached then Nybore will issue a judgement. Modo does not want to give up his boots of "Speed" so Nybore adjudicates on which of Modo's other items should be given up. A deposition of the transcript of the hearing is given to both groups and to the League of Los Nystel. It is agreed to hold the trial when the mission is over.
B The Party retire to try to break into the room on the ship. Lucius looks at the lock again. He breaks one of his tools and says that he cannot open it. Coffchomi tries to remove the magic but it looks as if nothing has happened. Willan waves Fearno who confirms that the door is still magic.
B Farlas tries to "Knock" the door open. There is a knocking noise but this is nothing compared to the explosion that follows. Farlas is hurt and the door has disintegrated. It is exactly three weeks since Lucius first tried to open it!!
B The contents of the hole are much as expected. The money totals to about 50,000 crowns. The door trap was very unusual. No one has seen anything like it before.
B Lucius pays his men for the past months work, 50 crowns each totalling 800 crowns.
A The Rilotar leaves for the Fehermes and Salsorme
B Training continues in Sorocin
A The Rilotar leaves taking Modo [Raff, Hoit, Weggit and Grayam ? - Ed], Drasmar, Chemos, Lucius, Willan, Nalin and some money. Drasmar and Chemos are to be deposited on the Fehermes islands and the rest will be taken to Salsorme.
B Training continues in Sorocin.
A The Rilotar docks at Circir drops of Drasmar and Chemos and immediately sails for Salsorme
A The Rilotar docks at Circir drops of Drasmar and Chemos and immediately sails for Salsorme.
A Drasmar and Chemos arrange transport to Aylop
A Drasmar and Chemos ask for Relina [Who? - Ed] and ask for passage to Yen using some cock and bull story about loosing their boat. The Main town on Yen is Malanak but you can't get in because of the need for passes. Drasmar and Chemos are told that they can be taken to a town on the opposite side of Yen for a small consideration, no questions asked.
A Drasmar and Chemos pay 30 crowns for transport to Aylop and leave at lunchtime.
A The Rilotar arrives in Salsorme
A The Rilotar arrives in Salsorme and Modo goes to the League. Willan goes to find Uspin and arrangements are made for contact via Rustbulj.
A Lucius pays his 20 men 10 crowns each, which cheers him up a bit.
A Willan sees Guerin and sends him to Tamduos to retrieve Herra, Brutzch and Garstang
B Lucius speaks with Caspar
C Apparently war has broken out between Meresvale and Valen
D Nalin has a cool meeting with DenConnu
E Nalin has a frosty meeting with Hortense
A Willan sees Guerin and sends him to Tamduos to retrieve Herra, Brutzch and Garstang.
B Caspar gets a place to contact Lucius and they discuss money. Caspar says he will pay a little above the going rate of 30 crowns per calendar month and a possible bonus on winning a battle. Caspar just wants an idea of troop numbers. He asks about banners and suggests spreading rumours about names of the army. Melkin will be the supply master for the expedition. Caspar has arranged emissaries for us.
C Apparently war has broken out between Meresvale and Valen.
B Lucius is rounding his men and agrees to meet on the evening of the sixth.
D Nalin talks to Maurice then goes to see DenConnu and Hortense. Nalin greets DenConnu and says that he missed the boat to which DenConnu replies "What boat?" Nalin says not to worry it's in the past and tells DenConnu the general plan without naming specific locations. Nalin says that the Party would like DenConnu to come but the date is still to be confirmed. They agree to contact via Rustbulj. DenConnu gives a note from F to N [Farlas to Nalin? - Ed] and Nalin goes to see Hortense.
E Nalin tells Hortense that he was very annoyed that she decided not to come on the mission to liberate the money from Connel and that he thinks she is very dishonourable. Hortense admits that she is a coward and was scared to attack two ships with one. Hortense says that she took offense at Willan's words. Nalin says that it was not the right time to argue. Nalin says that if Hortense is going to continue with this attitude then she owes him some money for the owl. Hortense backs down a bit.
E Nalin says that if he had seen her earlier he would have topped the owl. Hortense says that she feels the Party have abandoned the Quest though she now says that if the Party have to attack another ship then okay. Nalin wants his money as soon as possible, certainly before he leaves town again. Hortense says she will consider her position. Nalin tells her that the Party succeeded without her but that she may have saved many lives if she had been there. Hortense is unrepentant. Nalin says he will see Hortense before he leaves again. As an after thought Nalin tells Hortense that the Party came into possession of a large spell book and says that it is a shame Hortense will not be able to benefit from it. The both say goodbye rather frostily.
B Lucius goes to see Melkin. A large boat will take about 50 troops.
A Guerin arrives in Tamduos and asks after Brutzch, Herra and Garstang
B In Sorocin Farlas reads the spell book
C Drasmar and Chemos arrive an Yen
D Lucius holds his meeting in Salsorme and Aesop and Cherch join the Party
A Guerin arrives in Tamduos and asks after Brutzch, Herra and Garstang. He is told to try the docks, so he does.
B In Sorocin Farlas reads the spell book.
C Drasmar and Chemos arrive an Yen. Aylop is piddly so Drasmar and Chemos get supplies and walk off.
D In the evening Lucius holds his meeting in Salsorme. Sixty men turn up and Lucius tries to rabble rouse by waving the captured sword of Ennil Maya and telling them how much they will be paid. Lucius arranges a second meeting.
D Horan comes over and says "Hi" to Lucius he has a man called Aesop with him. There is also a man called Cherch who seems pretty bossy. Lucius must see some leadership potential because he tells Cherch that everything is under control although he would value some assistance and offers Cherch 50 crowns plus a bonus!
A Willan finds Uspin and they set off overland for Sorocin
B Recruiting continues in Salsorme
C Guerin finds word of Brutzch and Garstang in Tamduos
A Willan finds Uspin and decides to leave a message with Rustbulj and head back to Sorocin overland.
B Horan tries to establish that none of Lucius' recruits are Connel agents.
B Falon has a message to Nalin from Herra. It says that Herra is working for "Unimportant" people and encloses the money that Nalin says Herra owes him. Nalin and Falon discuss numbers. Falon can provide 57 dwarfs. Toklar is the most proficient.
B Lucius and Nalin meet for a chat.
C Guerin finds out that Garstang and Brutzch were in the Tamduos dock area with a third man. They left a couple of weeks ago and no one knows where they were going. At least this is positive information. Guerin decides to hang around for two more days but no longer.
A Rustbulj reports that Garstang and Brutzch are in Salsorme but that Mistlethrush is dead
B Drasmar and Chemos scout the fort on Yen
C Recruiting continues in Salsorme
A Rustbulj says that Garstang and Brutzch are in town but Mistlethrush is dead. Rustbulj goes on to recount the story that Hortense told him of the circumstances of Mistlethrushes death and the actions of Herra, Garstang and Brutzch. [now sadly lost to posterity - Ed]
A Nalin reports to Rustbulj that information is now being gained to assist the Quest but that Hortense broke her word on which she borrowed money. Rustbulj says that both sides should practice compassion.
C Melkin agrees to supply equipment for 60 men and food for 120.
A Lucius goes to see Hortense and she praises herself a lot then tells him that Herra led Brutzch into evil ways. They are investigating the death of Mistlethrush.
B Drasmar and Chemos have made their way across Yen and can now see Malanak. The town is on the right of the river with the fort on the left bank. Drasmar and Chemos enter the town through the gate and find a cheap place to stay. They have lunch and go and look at the castle. The keep is at the edge but is set on a cliff. The inner bits look older than the outer section and the inner wall is higher than the outer. A gate is visible in the outer wall, town people and soldier pass through but not freely. There are a lot of troops in town. There are a number of small towers on the outside wall and three big towers and a gatehouse on the inner wall. Inside the inner wall is a keep. Drasmar and Chemos see if they can hear talk about the lack of pay.
C 80 men turn up at Lucius' next meeting in Salsorme, they get paid a couple of quid each - totalling 1,400 crowns. Another 20 crowns is used to pay off the crappy ones. The men are divide in to three halon's. Cherch tries to take over, he seems power mad. Lucius says he will take two halon's out as soon as possible. It is established that there is one archer and a few of the men are competent horse riders. 25 to 30 are fairly competent with weapons whilst six or seven are useless. Eight men are injured in training. During the practice it is apparent that Lucius has no control over anything, least of all himself! Horan has to help him get organised.
C It will be six days until the remaining men leave, they will spread the word in the meantime.
A Small boats are arranged to transfer the troops to the ships
B Guerin returns to Salsorme, the third man could not have been Herra
C Drasmar and Chemos find out more about the fort, and troops on Yen and Berem
D Chem returns to Salsorme
A Nalin sees Falon about obtaining small boats to transfer bodies (hopefully live..... at least at this stage) to the ships. It will take four days by boat to reach the ships. Lucius must get his men to the quay but he cannot seem to get a grip on the dates. Fortunately Melkin organises it. The boats are to take the troops to the ships which are moored at Paransin.
B Guerin returns to Salsorme and the combined information shows the third man with Garstang and Brutzch could not have been Herra.
C Drasmar is made "Invisible" and gets in to the fort. He has a good look at the outer bit and makes his way in to the inner bit which is packed. There are about 1,000 men here, about double the normal number! Drasmar comes out and meets up with Chemos and they count crenellations.
C Drasmar and Chemos chat up the soldiers a bit but they are not very talkative. Some of them have come from the fort on Berem. Drasmar and Chemos wonder if they should make their way to Berem and how they might achieve this.
D Chem [Tyr Dagur, not Chemos Tyr Thrune above - Ed] has returned to Salsorme.
A Lucius is proving a liability to recruitment
B Chemos and Drasmar witness a major troop embarkation from Yen
C Chemos and Drasmar scout the inner courtyard of the fort and arrange to leave Yen
A Very early in the morning Lucius has to get 60 of his men together, the agreed meeting was for this evening. Melkin can arrange boats for 30 men this evening.
B Chemos and Drasmar are woken by noise from the street in Malanak. A lot of people are moving about, the troops are leaving the fort and heading for the harbour. Chemos and Drasmar become "Invisible" and stand still! The troops in the streets are asking where they are going and are only told that they are heading north. Someone says that they are going after the people who stole their money.
B Ships are sailing out of the harbour and appear to be setting off in a generally northerly direction. However Drasmar remembers that there are fixed sailing channels and leaving Malanak to the north means that you could be going anywhere except south! The ships continue leaving for almost four hours. At the end of this time the majority of ships and men have left Yen. It is still quite early in the morning and it looks like there are about 200 men left in the fort.
C Most of the castle is still shut up and surrounded by a ditch full of nothing, almost. Quite soon the drawbridge is lowered and two soldier come riding out. Drasmar and Chemos take the opportunity to stroll in. There are quite a few soldiers moving about inside. The main keep rises from the back wall, it is open but only a bit. There are a lot of makeshift buildings in the inner courtyard.
C Drasmar and Chemos can hear voices from inside the keep, they can also hear the sound of cutlery. Chemos suggests that they tie a rope to the three story building and climb up. Drasmar suggests two flaws in this strategy but Chemos says he is sure there are three floors!
C Drasmar and Chemos go in to Malanak town to find a boat for Salsorme. There is no ship until the 15th, the journey will take ten days and cost ten crowns each inclusive of food. Drasmar and Chemos retire to think up a cunning plan to obtain the required transport papers.
A In Salsorme Lucius gets his men. 30 can go including the old guy with Kirt. Lucius is being useless as usual and Chem is rambling on about undead. The men are getting pissed off. Someone suggests commandeering a boat but Lucius is seized by indecision. 30 men go to the docks and Lucius goes in to the "Fish 'n' Ship" to try to hire a boat. Lucius is crap and cocks it up, he tries to give the game away and has to invent a story about the crooked sword. He goes back to the warehouse to find only 15 men left. He pays them three crowns each to tide them over until the next meeting in three days time.
A The embryonic army is slowly drifting out of Salsorme
A The second group of dwarfs leave. [Salsorme? - Ed]
A Sturm [in Valen? - Ed] finds out about the war between Meresvale and Valen.
A In Salsorme Horan and Lucius negotiate about boats. Nalin will go with his men and Lucius tells him to go.
A Guerin has heard that Garstang is in town. Guerin goes to look for DenConnu but he left this morning. Nalin goes to see Rustbulj to report that he is leaving with the dwarfs, Maurice goes with him. Guerin and Horan decide to ride to Sorocin however somehow Lucius persuades them to stay in Salsorme.
A Drasmar and Chemos bribe an official on Yen to get the necessary travel papers
B More soldiers leave Salsorme
A Drasmar decides to mug a sailor to get the papers, then he changes his mind. Drasmar and Chemos go to the authorities in Malanak to get the necessary papers. The official accepts a bribe of one crown and tells them to come back on Wednesday. He laughs about the soldiers not getting paid.
B Another boat for 20 soldiers is to leave Salsorme on the evening tide. Melkin will need two days to sort out the bullion for payment and it will need to be guarded. Melkin is already equipping the treasure ship. Lucius is able to find another 24 men and the boat leaves on time. A search is on for Brutzch and Garstang.
A Recruitment continues in Salsorme
B Brutzch is found
C Farlas receives a message
A Work continues to recruit troops in Salsorme. Lucius wants to change the venue of the meetings as he says "You can't be too careful, can you!" (A classic from the man who spilt the beans in the "Fish 'n' Ship"!!!)
B Guerin sees DenConnu who wants to travel overland. [Perhaps the reference to leaving on 11 April referred to Garstang - Ed] Guerin and Lucius go to see Hortense to find out where Brutzch and Garstang are. Hortense says they are staying in the "Copper Bowl". Hortense is told the Party members who are joining the army expect to have left Salsorme within the week.
B Lucius goes to find Brutzch. Brutzch explains that Mistlethrush was killed as part of a gang war. Herra left on his own ages ago. Eventually Brutzch decides to join the army. [There is no mention of Garstang - Ed]
C Farlas receives a message.
A Lenkoff organises regular patrols of Sorocin
B Drasmar and Chemos pick up their papers in Malanak
C More troops are recruited and departures continue from Salsorme
A Lenkoff organises regular patrols of Sorocin.
B Drasmar and Chemos go to pick up their papers in Malanak. They are not quite ready however another crown causes them to appear.
C More men turn up for Lucius' evening meeting. 26 know they should be going but only 17 of the turn up. There are 74 others of a indeterminate nature, only four of these are hopeless. 50 of the 70 are okay and 20 will do a stretcher bearers.
C Brutzch, Belthazar, DenConnu, Cherch and 56 of the men (all of whom are able troops) are going. This leaves 11 troops and the 20 stretcher bearers.
A Drasmar and Chemos catch a boat from Yen
B Melkin organises the wages for Lucius' men
A Drasmar and Chemos catch a boat. Their papers are inspected and they are allowed to leave.
B Nalin and the dwarfs reach the ships. They will be sailing on today.
B In Salsorme Lucius sees Melkin who will arrange a ship with the money. 240,000 silver pieces will be supplied to pay for 240 men for three months with 10% in reserve. It is known in Salsorme that Lucius is recruiting fighting men. Guerin will leave with Lucius.
B Lucius goes to see Hortense and Rustbulj but neither have any messages.
A Willan and Uspin arrive in the environs of Sorocin
B Sturm has trouble finding a bed and breakfast
A Willan and Uspin arrive in the environs of Sorocin and are not challenged by the patrolling soldiers.
B Sturm is travelling across country. He approaches a bed and breakfast but the farmer advances angrily with a pitch fork so Sturm trots off to the next farmhouse, only there isn't one so he sleeps out.
A Lucius and Melkin persuade Hortense to magically protect the treasure chest
B Willan and Uspin are given a glowing introduction by Farlas
A Lucius checks the arrangements with Melkin and they decide to pester Hortense. She offers magical protection for the chest.
B Willan and Uspin are caught by the guards and get them to call Farlas. Farlas introduces Willan and Uspin and wonderful heroes and scouts.
A Lucius and Melkin ask Rustbulj to protect the money
B A ship full of dwarfs approaches Sorocin
C Sturm meets the Clan Bharazracrh
A Lucius and Melkin ask Rustbulj to protect the money.
B A ship full of dwarfs approaches Sorocin and a second ship arrives at Paransin.
C Sturm is woken from his slumber by a dwarf called Talk. Talk is a bit of a prat but takes Sturm to see his "boss". Sturm and Talk travel two miles in to a hidden cave entrance. Sturm is introduced to Narlon Bharazracrh who is quite old but friendly and talkative. They talk about dried fruit (the current situation and raison and army - also the prune church!) Narlon says quite confidently that they have their own problems, they make weapons and sell them to the Thrune academy and are not short of money so they would need another incentive to supply troops. The clan is too big and some of the younger ones are terrorising the countryside. Narlon would not mind getting rid of a few but does not know if he could persuade the rest of the elders.
A Training of dwarfs and scouts at Sorocin
B The meeting of the Clan Bharazracrh
A Nalin trains the dwarfs who seem eager. Willan speaks to Lenkoff about the training of scouts although Uspin is avoiding people.
B Far away at the meeting of the Clan Bharazracrh Narlon delivers a rousing speech about honour, glory, discipline and extending the name of the tribe. The speech is well received and the Dwarfs are very keen! Narlon says that dwarfs who are willing and able should gather at dawn tomorrow and come equipped for a journey. Everyone goes and gets pissed.
A Sturm and his dwarfen troopers set off for Sorocin
A Thirty nine suitable members of the Clan Bharazracrh turn up in the morning and Sturm and this company of dwarfen troopers set of for Sorocin.
A Today is the first anniversary of the death of Offa
B The treasure chests are "protected" and the final ship leaves Salsorme
A Today is the first anniversary of the death of Offa.
B Lucius sees Melkin in Salsorme about transport ships. Lucius goes on to meet his men in the warehouse. There are 37 of which 22 are stretcher bearers whilst the other 15 seem to know which end of a sword to hold.
B Rustbulj casts "Glyph's" of protection on two of the four treasure chests. Meanwhile Guerin knocks up Hortense to get her to put some protection on the chests and she agrees to go. Hortense casts a "Wizard lock" on one of the chests and does something mysterious to the remaining unprotected chest.
The ship sails out of Salsorme, however not before Hortense has disembarked.
A More troop ships arrive at Sorocin
B Training is going well
A Two more troop ships arrive at Sorocin. Kirt, Belthazar, DenConnu and Cherch are amongst those on board.
B The dwarfs are improving and Willan makes a reasonable showing at training.
A The arrival of Pirfeltenke at Sorocin
B An offer from the League
C Drasmar and Chemos arrive in Salsorme
A Horan turns up at Sorocin with a strange and imposing figure who he claims is a hulon hero of legend. The guy looks strangely like a somewhat anaemic and underdressed Mig!!!
A Mig explains that he returned to fight a battle at the fire temple and ended up in the bowels of the earth having a fight with fire. The sword is called Tenkelmir. Horan explains that there is a hulon legend that the ice warrior Pirfeltenke (Tenkelmir and Pirfeltenke are words from the lost tongue) will one day return to liberate the hulon people from the oppression of the Lagoin's. Pirfeltenke is also wearing very ....... [The record looses interest at this point! - Ed]
B Late in the evening the Rilotar is sighted. As it sails in to the bay the army is put on amber alert. The Rilotar anchors [The record says "parks" - Ed] a small boat is lowered and two people embark. They row to shore and deliver messages for Farlas, Lucius and Nalin then return to the Rilotar. There is an invitation to a party.
B Farlas and Nalin arrive at the Rilotar and are piped aboard. Modo is an board and offers the food and drink. Modo explains that the League have decided that Modo should remain with the army as the mission is no longer a secret. Unofficially it might be in the best interest of the League if the army are successful so the League are offering assistance in the shape of two ship loads of troops.
B Farlas declines the offer on the terms on which it is offered. Modo presents a reference from the League if it is of any use. Farlas asks Modo what he knows, getting a straight answer out of Modo is like pulling teeth but he seems to know quite a lot. Farlas and Nalin return to shore to consider the offer which amounts to 150 League troops under the command of Modo.
C Drasmar and Chemos arrive in Salsorme.
A The Sturm troopers arrive at Sorocin
B More troop movement and planning
C Drasmar and Chemos go to see Rustbulj in Salsorme
A The Sturm troopers have arrived in Sorocin. It is agreed to include the dwarfs in the army and the plan as it stands is outlined..... in vaguely detailed details. (ie. Farlas spills the beans and agreement is reached.) The emblem used by the Clan Bharazracrh is a variation of the emblem of Thrune. The Clan are using a hammer and lightening on a blue background.
B Modo is leaving but expects to return in 16 days. Farlas wants to set sail on the ideas of May. Troop arrangements are discussed. At some point Lucius must have arrived as Farlas tries to find out from him if the emissaries have been sent to the princes on the islands. Lucius doesn't know.
B Lucius has arranged Kirt, Cherch, Guerin and Willan to be halonafen with Pirfeltenke as halonafen of the hulon troops.
C Drasmar and Chemos go to see Rustbulj in Salsorme.
A Horan is sent to Salsorme to make sure the emissaries are dispatched
A Farlas discovers that emissaries have not yet been dispatched so Horan is sent to Salsorme to alert people of the need to dispatch them.
A Drasmar and Chemos arrive at Sorocin and report their activities in the Fehermes
B A plan is made to take the fort
A Drasmar and Chemos arrive at Sorocin. They report that they went to Yen where about 1,000 troops were very annoyed about not being paid. A couple of days later about 700 of the troops moved out early in the morning - this was about a month ago. Drasmar and Chemos present a hand drawn map. Most of the troops remain in the outer area of the fort.
B A plan is formed involving getting a force of adventurers into the fort at night and then attacking with the main force of troops at dawn. It is suggested that a closer landing place than Aylop be found but there is no chance of sailing in to the harbour at Malanak. It will not be feasible for the army to hold out in the outer castle so the inner sanctum must be taken. Once the fort is taken it is suggested that a halon of Modo's troops "hold the fort". [Astonishingly this is actually very close to what eventually happens!!! - Ed]
A The army is almost rumbled by some passing ships
B A list of Party members at Sorocin
C More plans
A The lookouts see three ships sailing parallel to the coast in a northerly direction. It is possible that they have seen the army though unlikely. Hasty plans are made in case they attack.
B Of the Party members Farlas, Lucius, Nalin, Willan, Mig/Pirfeltenke, Guerin, Drasmar, Brutzch, DenConnu, Uspin, Coffchomi, Chemos, Chem, Sturm, Maurice, Irnaggis, Belthazar, Toklar [? - Ed] and Kalsket are in Sorocin and Modo is expected back in a day or two.
C Rope ladders will have to be made or obtained as one idea is to scale the cliffs. A system of signalling is set up.
A Horan delivers the message about the emissaries in Salsorme
A Horan arrives in Salsorme and passes on the message about the emissaries. He then goes to see his mates in the docks.
A Modo returns with the League force commanded by Asargoth
A Modo sails back in to Sorocin at the head of a fleet of three ships containing almost 180 men under the command of a general called Asargoth. Modo agrees that Calhassan, Raff, Hoit, Weggit and Grayam will accompany him in the assault on the castle on Yen.
A Several members of the Party think they have heard of Asargoth. The League troops will be marching under the banners of the League and "The face of doom" - Modo's banner which resembles a face made from daggers and what can only be described as a chocolate eclair for the mouth!
A Asargoth says that he likes the plan and that he believes the islands are off the coast.
A The army sails for the Fehermes
A The army now has 17 ships and the soldiers have received one months pay.
A The plan is to scout out a landing place and/or offshore, scout the castle and if everything checks out send the Party to the castle then land the army.
A The ships set sail for Yen. There are 10 ships with good troops (three infantry and seven cavalry), three ships from the League under the command of Modo, one ship of dwarfs with Nalin, one ship carrying the Sturm troopers and some of Lucius' men and two ships with the remainder of Lucius' Salsorme Irregulars plus Uspin, Brutzch and another mounted scout. Farlas is travelling on Lenkoff's ships.
A The convoy has five Ruistor ships in front and five at the rear with the rest in the middle.
A The journey through the islands to Yen
A The convoy of ships pass Circir and narrowly avoid four merchant ships between Circir and Yandis. Between Yandis and Fehr the convoy is overtaken by ships flying local flags which pass close by. No more ships are seen between Fehr and Yen.
A The convoy arrives at Aylop and the army slowly disembarks
B The coast of the island is scouted
A The convoy arrives at Aylop. As it is a small fishing only one ship can dock at a time. The scouts - Uspin, Brutzch and one other - are unloaded first followed by the cavalry.
B Small boats are sent off clockwise round the island to find somewhere to land near the fort. Uspin comes back to report that there are 50 to 100 svart's around near staging point three. Extra men are sent over a reinforcements.
A Plans are changed as it becomes apparent that it would take longer to transport the army by boat. The men are all disembarked at Aylop.
B The boaters report that there is a second small village about half way along the coast and another one at the far end of the island on the northern shore. The farther village is quite close to Malanak but separated from it by marsh and forest.
A Brutzch and Uspin infiltrate Malanak
A The troops are moved as far forward as possible since ???? two days prior to strike. The army is reorganised.
A There are eight Connel troop ships in the harbour at Malanak. Uspin suggests "James Bonding" under water, breathing through a reed, in order to approach the bridge. Brutzch ??? the stockade and finds a pub for dinner. Brutzch hears that a lot of soldiers have just returned but quite a few did not make it. Then Brutzch gets drunk.
A Uspin Bond finds the current quite strong and is stirred but not shaken. After a while Uspin is able to climb the castle wall and sees about 400 men but nowhere to park a ship.
A Uspin and Brutzch report back to the Super Halon
B Coffchomi finds out what is going to happen
C The final plan for the assault on the keep
D The Super Tak gain the top of the tower
E Down the tower stairs
F Along the wall
G The Super Halon have trouble getting in to the keep
H Events at the gate house
I In the court yard of the keep
J The immortal line "Kneel before the Winged Arrow"
K General confusion
M The main hall
N The capture of Olyon McInnes and his family
O With victory secured Olyon's wife and children are released
A Brutzch moseys on down to the harbour and counts the ships.
A Uspin and Brutzch meet the Super Halon near the forest and Uspin reports that there are about three dozen dozen (432) troops in the castle. It is imperative that the inner keep is secured against them.
B Coffchomi tosses some stones on the floor and says...
Though he that lost to many loses not the strength of men,
He that lost but once shall lose again.
The sword, arrow and axe shall bring death unto each minute of the hour,
And shall walk upon the weight of the sun and scent of the flower
The Party remember that Connel's emblem is a sun and a dragon. Hertok's emblem is abstract. [It looks like an escalator - Ed]
C The weather is clear and very bright, there is a half moon. The Party plan the assault on the castle keep. Farlas suggests that he "Sleep" the guards and drops a rope ladder. There is some initial agreement on doing the job at night! Farlas, Uspin, Modo, Willan, Pirfeltenke, Nalin, Brutzch, Lucius and Asargoth will front the assault of whom Nalin, Asargoth and Farlas will be "Invisible". Farlas will enter the tower and "Sleep" the guards, those who are invisible should aim to remain that way until they gain the gate house. The rest are to edge slowly towards the ladder when it is dropped. When a signal light is shown they are to get to the tower as quickly as possible.
D "The Super Tak" sneak uneventfully to the waiting point. Farlas "Invisibly" "Levitates" himself up the tower and hears two people talking at the top. The remainder of the Super Tak make it to the base of the tower. Both the people on top of the tower hear Farlas but too late to avoid being "Slept". Farlas climbs on to the top of the tower and gets the rope ladder out.
D Farlas kills the two "Slept" guards and then throws the ladder down. Lucius climbs up first followed by Willan, Asargoth, Nalin, Uspin, Brutzch and Pirfeltenke. Willan holds the ladder as Farlas descends the stairs. There is no one at the bottom. Asargoth and Lucius follow Farlas down.
E Someone comes out and says "Hey Thomas, wake up!" Willan says "Yes" and sends Brutzch to warn the people who have gone down the stairs. There is movement, conversation and flights from downstairs. The guy opens the door and the Super Tak leap to hold him down but he makes a noise as he is stabbed. Lucius is about to stab him again when he realises that Farlas is doing something so Lucius backs off. The guy calls for help and footsteps can be heard down the stairs.
E Brutzch takes up position to back stab the new arrival and successfully skewers him and he drops to the stairs. Farlas calls Willan and Modo down to guard the stairs. [GPN - It is an error to guard the stairs] Brutzch goes back upstairs.
F Nalin and Asargoth are going along the wall followed by Lucius and Farlas whilst Modo and Willan guard the stairs and Uspin, Pirfeltenke and Brutzch draw a flower. [Look at the written record - Ed]
G The members of the Super Halon still outside the castle realise that they cannot see the rope ladder as it is too dark! Guerin and Sturm decide to move a bit closer in.
F Nalin and Asargoth make it along the castle wall to the gate house door which is locked. Lucius gets there and Nalin and Asargoth try to make him open the door.
E In the tower Willan, Pirfeltenke and Uspin start to go down the stairs. Willan is attacked and although he hits his opponent Willan has been hit himself. Pirfeltenke sees three men in a state of undress [He should empathise with them then - Ed] so he splats one!
H Modo arrives at the gate house door and offers assistance with the lock. Modo gets the lock open and finds that the door must be bolted from the inside.
E More men approach the room in the tower via the stairs. Uspin hits one but is stabbed for his efforts. Pirfeltenke misses as Uspin heads down the next stairs.
H Modo and Lucius climb the wall of the gate house and hear shouts from above.
F Brutzch, who is holding the ladder, sees the men on the other tower fire crossbows at him. Brutzch is hit. The alarm is raised! Willan tries to go up to rejoin Brutzch, put out the lights and recover the ladder.
G The Super Halon come under fire from the gate house as we approach the castle. Fortunately no one is injured.
I Farlas goes down the stairs as does Asargoth. Lucius wimps and whinges and starts to climb back down the tower but changes his mind when Modo continues upwards and follows him.
H People are emerging in to the courtyard as Modo reaches the top of the gate house. Modo is spotted so he stabs the nearest guard. Modo is trying to get to a trap door in order to go down as Lucius wimps around behind him. Lucius pulls himself together and stabs a nearby guard in the back before diving for the trap door.
H Modo has leapt through the trap door and finds himself in a big room with a stairway down. There are a lot of people in the room. Above Lucius is cut off as he bolts for the stair way.
I Outside people from the other side of the court yard move towards the stairs by the gate house.
G Outside the castle four men supporting the Super Halon have been lost to crossbow fire. Climbing up the ladder DenConnu is scratched by a bolt the Belthazar is shot off the wall. Willan tries to move the ladder round out of sight of the bow men. A fog appears.
H Inside the gate house Modo leaps on victim and Lucius tries to push a man down a trap door but gets hit himself. Modo gets to the stairs and runs down only to find another three of four people in the room below. Lucius hits and kills an opponent.
F Uspin meets an opponent on the stairs, both of them are ineffectual with their combat. However Uspin is succeeding in holding up all the opponents who are trying to get up the stairs.
G Guerin reaches the top of the rope ladder.
H Lucius is in full melee with a number of opponents. Modo has reached what appears to be the bottom of the tower. There are no exits so he turns round and heads back up again!
F Uspin still has the soldiers backed up on the stairs, he has even got a little nick on the one he is fighting. Pirfeltenke tries to drop off the wall onto the stairs. Guerin is running up and down behind him whilst Farlas tries to open the door.
H There is confusion behind Modo [There is confusion everywhere! - Ed] and someone in front of Modo tries to stab him. Modo kills him.
F Uspin gets a larger nick on his opponent, but it's still just a nick. Pirfeltenke briefly has two opponents until he kills one.
J Farlas "Knocks" the door and bursts through yelling "Kneel before the Winged Arrow!!" He finds himself in an empty dungeon! [This is the most famous one liner ever delivered, made funny as there was no one to hear it - Ed] A lot of people are running from the other side of the court yard.
F Up on the wall Willan is relieved of ladder holding duties.
H Both Modo and Lucius kill opponents at the gate house and Uspin finally gets a decent strike on his opponent on the stairs down from the wall, though this is not enough to kill him. Pirfeltenke gets a mighty blow on another opponent on the stairs. Sturm hit the door to the gate house. Modo has to slow down as he fails to kill his next opponent in quick time, luckily for Modo the soldier behind him misses his strike. Lucius is making slow but steady progress in his combat above. Modo can't hang around and dodges round his opponent.
G The soldiers outside the castle are in a bad way with four more picked off the walls by crossbow fire.
F Uspin is still battling on the stairs!
I Farlas becomes visible again and shouts "Kneel before the Winged Arrow!" to anyone paying attention.
K Nalin beats the crap out of someone. Sturm tries to beat the sap out of the gate house door. Coffchomi, Drasmar and DenConnu have made it to the top of the ladder.
K Modo has second thoughts and turns and kills the soldier that he has just dodged! Lucius also gets a kill. Uspin finally kills the soldier on the stairs!! Pirfeltenke injures his opponent and Farlas has entered a combat by killing his opponent. Nalin kills two.
H Sturm thinks the door will open soon. This is just as well as Willan is impatiently standing behind him.
L Somewhere Asargoth opens a door.
H Modo rushes back up another flight of stairs and sees the occupants all watching a door that seems about to burst. Lucius gets a kill in his combat. Even Uspin, obviously now in to his stride, gets a hit.
K All the men run away. [? - Ed]
G Nearly the whole Party have now reached the tower.
H Sturm hits the door again which splinters and falls in. Modo has been waiting for this moment and stabs one of the soldiers in the back without drawing attention. Sturm bursts the door and goes totally berserk [Not really a surprise - Ed] killing two opponents straight away. Lucius continues his combat on the roof.
M Farlas and Nalin are making for the main hall. On the wall Chemos "Cures" Brutzch. Somewhere Asargoth is lost and in combat!
H Willan wades through the debris of the door and kills someone but is hit himself. Willan kills another soldier as does Modo.
M Farlas, Nalin and Uspin reach the front door and go in. Farlas tries a door inside.
H 15 more men arrive in the gate house room where the action is and a lot of people leave. Modo dives out on to the wall leaving only Willan and Sturm inside with Lucius lurking about. A lot of people are in the main outer area of the fort waiting for the draw bridge to be dropped. Willan and Sturm are fighting frantically and both kill opponents. Even Lucius joins in and gets a hit.
H The grating of the draw bridge can now be heard. The fighting in the gate house redoubles and Willan and Sturm kill again.
M Farlas and Nalin reach the top of some stairs in the main hall and see Asargoth running towards them!
H Willan finds the mechanism for the draw bridge. Willan and Sturm pull on the rope and are soon joined by Lucius and Guerin.
N Nalin and Farlas smash down a door and are faced by a man with a sword standing in front of a woman and two children. It is a bedroom. Uspin arrives and Farlas, Nalin and Uspin take the family prisoner. Uspin stays behind to guard them. A search reveals a secret door. Farlas and Nalin open the door to reveal an upward ladder. They climb up and emerge on to an empty tower, they then go back down.
N Farlas binds Asargoth's wounds then the prisoners are taken back. The prisoner is Olyon McInnes, the castellan. Olyon says he will call off the attack if his wife, Naphan, and children, Kneel and Graham, are released.
H Brutzch appears in the gate house. Willan, Sturm, Lucius and Guerin are still hanging on to the rope in the gate house.
N Olyon is taken to the top of the tower. When he appears the troops in the outer court yard fall silent. Olyon shouts to Torac McCarrow to call off the attack as the castle is taken. He orders Torac to regroup the men.
H All of a sudden Willan, Sturm, Lucius and Guerin feel the weight come off the rope and the draw bridge rises.
O Olyon says "Now you must release my wife and children". The troops pull back and the guy who was fighting Asargoth can be seen talking to Torac in the outer court yard. When the troops are at a suitable distance the draw bridge is lowered and Olyon's wife and children walk out of the keep.
A The keep of the castle at Malanak is secured
B The army of the Winged Arrow meets the army of King Connel outside the castle
C Taroc and Lothar are captured though Rasamon escapes
D A wonderful party
A The keep is searched. A stable master, ostler and 12 horses are found in the stables as well as a number of servants around the building. It is decided that the stable master and ostler should remain. Olyon is asked who is in the cells.
A The Halon of our soldiers is left under the command of Irnaggis with Grayam, DenConnu and Brutzch to hold the keep. A halon of Lenkoff's cavalry approach. The Super Tak decide to leg it over the wall and down the rope ladder whilst Drasmar casts a "Foggy" distraction. The exercise is a success.
B The Connel cavalry ride out of the fort to meet our troops. Both sides sent a halon out. The Connel troops are led by Torac McInnes and the guy who Asargoth fought, his name is Rasamon.
B Members of the Super Halon rejoin our army whilst Taroc's men take up position. Farlas outlines his battle plan. The cavalry, Almenonn and the dwarfs are to push forwards on the fortress flank with Lucius, Modo and the reserves holding back on the river flank until later.
B The fortress flank advances and Taroc's cavalry move forward to charge. Farlas fails to counter charge and Taroc advances on Nalin. They exchange much blood in their personal combat but neither falls. In the ensuing melee the dwarfs are defeated and immediately flee. All the dwarfs are disheartened and retreat leaving the line in tatters.
B However our cavalry charge back and the Connel cavalry falter. farlas leads a cavalry charge on Taroc's unit. In the personal combat that follows Taroc forces Farlas to withdraw but the moral of his cavalry holds and they win the fight. Taroc's infantry is put to rout and retreats over the bridge. Our infantry is yet to engage. Rasamon tries to lead another charge but this is less effective. he personally fights Lenkoff but this has little effect. Another charge by Lenkoff and Farlas routs most of the opposition which runs for the bridge.
B Meanwhile the infantry approach and we get in some very effective arrow fire on another Connel leader, Duri. Farlas declines an individual combat with Lothar, a Connel hero, but still his cavalry's morale holds.
B Taroc leads his infantry into the attack. Our dwarfs have now regrouped. As the regrouping continues it is realised that Toklar lies bleeding to death on the field of battle.
B Farlas and Lenkoff lead a charge at the bridge. Once again Farlas refuses combat with Lothar but although the morale holds the charge is repelled. Lenkoff's charge is successful and the cavalry ride across the bridge.
B Little infantry combat takes place but Willan forces Gisfolkat, one of Rasamon's commanders, to withdraw and then leads his men in to the fight despite his wounds and inferior numbers. Rasamon's unit retreats in disorder taking all but Taroc's unit with him as he passes. Duri's forces continue to be porcupined with arrows.
B The army of the Winged Arrow lines up and moves forward for the kill although Pirfeltenke seems to wimping around in the background. Almenonn and Lothar fight an indecisive combat before Almenonn's unit smashes Lothar's back. Over the length of the line there is a bit of give and take with some tak's and halon's edging forwards whilst others are forced back.
B Taroc takes on Willan's unit but is embarrassingly pushed back. Duri and Asargoth fight each other to a standstill then Asargoth's unit gets a decisive victory over Duri's unit which falls back in good order.
B The cavalry of Ronjon and Almenonn charge the bridge and although Almenonn looses a personal combat with Lothar Ronjon's men sweep over the bridge wiping out Lothar's unit and taking him prisoner. Ronjon secures the bridge and Almenonn and Lenib advance in support.
B The loss of the bridge proves to be the final nail as the army of the Winged Arrow follows up the advantage and the Connel army under Taroc folds. Many of the soldier dive in to the river and run away. Duri looks as if he might have drowned.
C Taroc is captured and placed with Lothar. Taroc has good looking ring mail armour and bastard sword, Lothar is just a thing. 12 other prominent members of the Connel army are captured though Rasamon escapes. At this point the army of the Winged Arrow has lost about 50 men compared to 200 to 250 dead on Connel's side.
B Lucius tries to loot the bodies but Chem and some like minded clerics see that the Connel troops get a proper end.
D Arrangements are made to bring the ships in to the harbour. The locals seem pleased when we say the army is here to restore the monarchy and they should spread the word. Nalin stumps up 200 crowns for a party for 500. The party is wonderful. Taroc and Lothar are put in a tent and two tak's of men are set to guard them. Invitations are issued for the mayor and other important members of the town to attend a dinner.
A Much information is gained from the mayor
B There is a lot to do
C Messengers are selected to visit the other princes
A Early in the morning bugles blow as the cock crows....... Farlas decides to take counsel over midday breakfast. Lenkoff and Almenonn start organising the troops. Nalin says that the dragons by Olyon's fireplace have been defaced. Things are discussed with the mayor.
B There is a lot to do. Emissaries must be dispatched and rumours circulated. The ships must be moved. The mayor and other local need to be pumped for information and troops. A proper guard rota must be set for the fort and the prisoners must be properly guarded.
A A discussion with the mayor sets ground rules for troop behaviour in Malanak and establishes that Bulgan is the governor of the Fehermes. He is based at Syesir on Mehrl and was definitely there two weeks ago. There are forts at Virinechil, Berem or Tereh and Nyermin and supplies are brought in from all over the place in order to avoid the pirates. Apparently the troops have been paid recently but the mayor cannot be specific about recent troop movements. It is not a stunning revelation to be told that the main (indeed only) line of communication with other islands is by ship! The mayor is also unsure about the current location of the princes and their disposition towards Connel.
C It is decided to send someone to Fehr and Neyes.
B Modo opens a box and says that it contained about 300 crowns.
A The Party go to tea with the mayor. He explains that Malinil was the local prince. He was on Mehrl when Connel took over. Malinil, his wife and three of his children were killed however his daughter Feangol is still alive. Modo says that he has met her on Mehrl.
A The other end of Yen is ruled by Hertok, the Pirchor Fehr, who is usually to be found at his capital on Fehr. The mayor has little information about Neyes but says the Clanortil is the Pirchor Arpollin and rules a string of smaller islands. He was ruling Babouda, Cheff and Sohan and probably still has them. He has several "seats", there is definitely one on Babouda. The mayor does not know the current whereabouts of Uspin, the Pirchor Virinechil.
A Malinil and Hertok were together against Connel whilst Virinechil and [Malnak] fought against Hertok who was allied to Connel. [There is at least one error in this statement. I think the mayor meant that Virinechil was allied to Connel - Ed] The mayor goes on to say that Benelon of Neyes abdicated in favour of his son Golichor who probably still sits on Neyes. Jorkin is still prince of Tereh. The Connel governor - Bulgan - sits on Mehrl which is an island without a fort although Syesir is a very big town with some fortified buildings and a garrison. The mayor says this is because he is a prat! The mayor is also not favourably disposed to Hertok or Uspin. Apparently the island of Yen has a population of between 4,000 and 5,000.
C Farlas decides to send a letter to Hertok at his capital on Fehr. Farlas then reconsiders his plan and Modo volunteers to lead a raid. It is decided to send Lucius with a message to Hertok, Irnaggis to Clanortil, Coffchomi to Golichor and Chemos and Drasmar to Jorkin. The messengers are to suggest to the princes that they should liberate themselves from the yolk of Connel - the army may be able to assist. After this a council be set up to cover the whole of the Fehermes.
A Ransom letters are written
B The whereabouts of the ships
C The celebration parade
D New trade links
E Army admin.
F Searching the cliffs
A Ransom letters to the princes are dictated to the castellan to write.
B The army ships are not yet in the harbour but a lot of other ships and boats are coming and going. A suggestion is made to invite the captains to a liberation party. Brutzch is sent to mingle in the town. Brutzch will go with Modo then.. islands are mostly controlled as one. [Looks like the original transcriber stopped for a drinks break...... again! - Ed]
C In the afternoon there is a parade with speeches to congratulate the army and present awards of special examples of bravery. Pirfeltenke and Sturm receive an award for their part in the attack on the castle keep. Ronjon and his men receive an award for their attack on the bridge. Willan, his men and a Seorafen get a bonus and a medal. A silver arrow is awarded to Guerin's archers.
D The mayor of Malanak is invited and turns up with a merchant called Lebell. Lebell is from Oreh on Neyes and he seems very pleased to meet Farlas and says that he hopes to come more often. Lebell is looking to set up trading links as he had heard that things had changed. He has brought some samples from Oreh. Modo asks Farlas if he can organise the trading franchises etc.
E Farlas asks about the Pirchor Neyes. Lebell says that Golichor normally holds court in Fartirfl.
E Brutzch puts in a chit for eight crowns a day expenses for consorting with the merchants, Nalin pays him 30 crowns for the week.
E 10 members of each dwarfen halon will be taught to use a crossbow. There are sleeping places in the inner keep. Two rooms above the main hall and four two roomed apartments in a special block.
F For some god forsaken reason Farlas wants cliff climbers. It is apparently because Farlas feels that there may be intruders around. The Party think that DenConnu volunteers to be lowered down on a rope. In fact it appears that he offered to cast a "Levitate" on Sturm!
F There are signs of blood on the cliff, heading off to the left (north). They carry on. [who? - Ed] Lucius is volunteered to do a chimney. Farlas thinks he should guard the room. [I'll leave it to your imagination as to what the previous paragraphs actually mean! - Ed]
B The ships arrive in the evening.
A The messengers to the princes set sail
B Some information on the princes
C Pirfeltenke and DenConnu investigate a massacre at a village to the north
D Carioc Mac Talon tells of his visions
A The messengers Irnaggis, Drasmar and Chemos, Coffchomi and Lucius set sail with a tak of men each to their respective princes.
B Modo wants volunteers to help find a princess and a suggested gift.
B Golichor seems to be pro-Connel but the others are difficult to call. Golichor is married to the daughter of a previous Connel Governor of the islands. Malinil's family is destroyed, most of his..... Virinechil is in Echil but has other places. Tereh is on Tereh and Fehr is on Fehr [This could get boring - Ed] Arpollin is on Babouda. The princes have a fair bit of autonomy but are sworn not to harm Connel.
C In the afternoon a cavalry patrol rides in and reports that a little village to the north has been attacked and destroyed by something. Pirfeltenke, DenConnu and some cavalry go to investigate. They take a quick look round the village and see that the people were killed by something inhuman then dragged away towards the marsh and sea. The people were dragged away by different things in both directions. The group make camp away from the village.
D A man claiming to be Carioc Mac Talon turns up and insists on seeing Farlas. He says "I have a message for you, I think. I live north of the town near the town of Okeh, although I myself am Lagoin. I tell fortunes and give odd services, for a quiet life, and erm, well..... I'm a charlatan. I studied fortune telling, 38 ways of predicting the future. Recently, three or four times, I've read there would be a big change and I've seen a symbol - a Winged Arrow. I'm worried because my predictions seem to work. I fell asleep and when I woke up there was this..." Carioc hold up some paper. "I must have written it in my sleep. Then a bit of it came true.... deeps curse came true.... scaly sea monsters came out and went in to the marshes where the lizard men are and killed the villagers."
A Willan has a dream
B Sturm throws himself off the cliff... well, almost
C Pirfeltenke and DenConnu get nowhere in the village
D Lucius arrives in Fehr
A Willan has a dream, he sees two men fighting something nasty, one of them wields Fearno - when he wakes a man is beckoning (this is the same as a previous dream except that this time the man won't go away). Willan tells him to go but he won't. Willan grips Fearno and realises that he too is insubstantial - but Fearno is not. Willan follows the man through the his tent and through the castle wall for about 150 yards. They skirt an evil area and reach a faint pentacle on the ground which disappears soon after the apparition does.
B Willan rushes back to the castle and wakes Farlas to tell him the whole story. A group of people are then led out to the place where Chem senses undead. Willan senses evil again and Sturm starts digging. Chem tries to locate the undead and feels that it is far underground. Chem goes to dig in the area that was skirted by the apparition but he feels so bad about this that he has to stop. Sturm has a go but runs away in absolute terror. Sturm almost runs over the edge of the cliff. The group return to the castle to see if any tunnel systems can be located.
C In the village to the north Pirfeltenke discovers that all the bodies were dragged in to the marsh. However despite trying loads of ideas Pirfeltenke and DenConnu fail to make any kind of discovery.
D Lucius arrives at Fehr and tries to park his ship at the dock. The locals yell at him and tell him that he cannot come alongside. Lucius wimps out and the ship is anchored in the middle of the harbour. Lucius then manages to upset the officials who come to search the ship.
D When Lucius lands the local officials refuse to allow Lucius or his crew to carry arms and a forced to draw their weapons when Lucius refuses to drop his. Once again Lucius wimps out and returns to the ship but he returns in the night however he cocks up and a fight ensues.
D Lucius decides to stop for a swift half. He chats with the locals then goes to look at the palace guards. He is stopped by them and cringes a lot of nonsense before slinking back to the ship again.
A Willan dreams of Casamon and Riasc
B The Party kick ass in the swamp
C The poem transcribed by Carioc
D Eventually Lucius meets the harbour master at Fehr
E Against advice Lucius goes to the castle
F Lucius is arrested
G Coffchomi arrives at Oreh
H Coffchomi finds out the lie of the land from Yehweh
A A watch is set over Willan as he sleeps. Willan has the dream again and again follows the apparition. Willan asks for his name and receives a faint impression of Riasc Orriasamon. Willan returns and reports what he has discovered. Willan later recalls the name of the man to be Casamon.
A In the morning the Party return to the site near the castle at Malanak and establish that Willan's discomfort arises from the area he skirted and not from the pentagram which he can stand on.
B Farlas, Nalin, Pirfeltenke [who must have come back - Ed], Sturm, Maurice, Modo, Hoit, Raff, Asargoth and Kalsket head up north in the swamp to churn up trouble. The group decide to ride and the journey is expected to take about five hours.
C The poem written by Carioc does not appear to be properly constructed on the page:
Five awake the land rises with them deeps
curse grows webbed led
walkers fall dreamer leads the flyer to the
swimmer hunted hunter
brings Tasober back to tower lost recovered
death rises fells and rests
Nine armies battle five victorious five
defeated writing on wall and ground snakes
C The "y" of "key" has and extended tail to the right ending in an unclosed square which could be a representation of a key.
[The construction of the poem and it's interpretation is the subject of an endless debate, the magnitude of which is barely touched on in the Record - Ed]
D On Fehr, Lucius decides to go in on his own. He is met by some guards and surrenders his weapon then he goes to the office of the harbour master. Lucius is kept waiting for hours, he moans a lot and is kept waiting even longer.
G The ship carrying Coffchomi to Oreh to meet Golichor draws in to the harbour and is met by a boat. Coffchomi makes it clear that he is an emissary from the Winged Arrow and the captain of the ship pays for an entry pass. From a distance Oreh seems normal.
G Coffchomi asks what the procedure is for meeting Golichor and is told that someone will be along to meet him and that he should stay on the ship until then. The ship is allowed to dock.
H About an hour later a Nirieh priest arrives and introduces himself as Yehweh. He asks how he can help. Coffchomi explains he is from the liberating forces on Yen under the command of the Winged Arrow and he would like an audience with Golichor. Yehweh says the Golichor is in Fartirfl, about 20 miles away. Coffchomi asks for horses but is told that this will be difficult to arrange.
H Coffchomi asks Yehweh who the representative of Connel is, Yehweh says that he does not know his name but thinks he may be in Fartirfl with Golichor. Coffchomi asks about entry restrictions. Yehweh says that news of the battle on Yen has reached Oreh and he doesn't fancy our chances very much. Golichor is married to the daughter of the Governor of Salsorme. Coffchomi decides to visit Golichor in the morning. The senior priest is called Testril [the W/R says "Testicle" - Ed] and is in Fartirfl with Golichor.
B After about four hours slogging through the marsh north of Malanak buildings are sighted. The Party approach the village with Farlas and Nalin at the front and Pirfeltenke somewhat further back. The Party move to within 50 yards of the village and receive no response. Advancing slowly the Party see lizard men rising slowly around us and throwing spears which hit Pirfeltenke, Raff and Hoit. As soon as the lizard men have thrown their spears they attempt to hide, disappearing in to the weeds and bushes.
B The Party keep moving towards the huts and are once again attacked by spears. sahuagin in the huts throw tridents. This time Nalin and Sturm are hit with Pirfeltenke skewered for a second time. The Party reach the huts and discover them empty, there are no sahuagin or lizard men. The area of the huts is investigated and a stream found running east. Although no lizard men can be seen there are signs of movement and Pirfeltenke is hit yet again, this time with Raff and Modo.
B Farlas wants to enter the main hut. Nalin follows him with most of the rest of the Party. The hut is large and empty with only one opening. The entire Party enters the hut. Outside there is shouting in a strange language that none of the Party understand. Movement can be seen outside beyond the area of the huts. The Party start firing on the Sahuagin.
B A bunch of lizard men come up and push over the hut. Several members of the Party try to hack them through the walls. Spears fly over from somewhere else. There are lizard men pushing from the back.
B Battle is join with Farlas and Asargoth in the thick of things. There seem to be about 12 lizard men and three sahuagin. The lizard men are getting hacked around and some are killed, especially those unfortunate enough to be within reach of Nalin's weapon. Farlas finds himself up against two sahuagin until Sturm annihilates a lizard man and charges at the sahuagin. By the time he gets there Farlas has killed one. Pirfeltenke kills a lizard man and moves in to cover Sturm's rear. The rest of the Party are steadily hacking away. Nalin is sything his way through towards a sahalagin who chucks a javelin and buggers off. Asargoth kills a lizard man then the sahalagin fighting Farlas turns and flees. Farlas casts a "Magic missile" and the fleeing sahalagin is splatted in to the marsh.
B As soon as the sahuagin have run away the remaining lizard men throw down their weapons and put up their hands. There are five lizard men and they are rounded up into a clump. Modo tries to speak to the lizard men and has some success using lagoin. The lizard men say that they only attacked because the sahuagin have kidnapped their women and children. The sahuagin instructed them to attack the human village because the sahuagin "hate all". The lizard men say there are a lot more sahuagin around now.
B Modo wants to decapitate the lizard men a bit in order to teach them a lesson. Farlas leads a search of the huts and finds the bodies of humans and juvenile lizard men. The lizard men say that the sahuagin keep these bodies to eat. The Party decide to remove the bodies and get the lizard men to take the bodies out of the water. The human bodies are carried to the woods and dried out using a spell, them made in to a pyre.
B The quickest way back is due south. The marsh ends quite soon and the woods are about two miles wide. Malanak and the fort can be seen in the distance.
D Eventually Lucius gives the official on Fehr some dosh and about ten minutes later he sees the harbour master. Lucius says that he has some important news for the prince. The harbour master incredulously asks him from whom and Lucius says "The crooked arrow". Lucius immediately realises his error and corrects himself. He says that he has new from the victorious forces on Yen. Lucius implores the harbour master to send word to the prince and not to tell and of "Connel's hench persons". The harbour master says that he will see what he can do and recommends a local pub "The Rat and Bilge Pump".
E Lucius goes straight to the castle and tells the guard that he has a message for the prince. However this direct approach does not get him anywhere. Lucius is now being followed by at least two people. Lucius is not sure what to do, all the syrup in the world is not getting him the results he is after.
D Lucius returns to the office of the harbour master who tells him to go to the "Rat and Bilge Pump" again. Lucius bungs him 50 crowns to hurry things along. Lucius tells the harbour master that he is being followed. The harbour master seems very keen for Lucius to stay at the inn so that the harbour master knows where to find him when necessary. Lucius wonders why the harbour master is so insistent that he go to the "Rat and Bilge Pump".
F With no better options Lucius goes to the "Rat and Bilge Pump" where a short while later four guards enter the tavern and arrest him! Lucius is marched in to the castle through a door to the right and is thrust in to a cell, although he is not searched.
A The Party arrive back in Malanak from the swamp just before midnight. Willan asks if Chem can wait near the pentacle along with Irnaggis and Bazron. [Surely some mistake. Irnaggis is a messenger to Clanortil. Perhaps Willan is referring to Almenonn - or perhaps it was Almenonn that was the messenger. - Ed] Willan has his dream, the man says "Help me Riasc" then his image disappears in to the ground.
A The Party dramatically find a trap door at Casamon's Circle
B Aryon questions Lucius who hands him the messages
A In the morning Nalin tries to talk Willan in to marking out the pentacle with Fearno. Farlas "Detects magic" in the appropriate area and confirms that there is magic afoot. Eight people are put in to the area to protect Willan - Asargoth, Chem, Farlas, Nalin, Maurice, Kalsket, Pirfeltenke and Sturm. Willan plunges Fearno into the ground...... there is a massive explosion! Lumps of earth and stone are flying about all over the place. The eight "protectors" are all injured only Willan is unscathed though even he is weakened. There is now a huge hole in the ground.
A At the bottom of the hole is a hole, there is magic. Farlas drops a pebble down the hole, it falls six or eight feet. Nalin says he will dig out the hole and Sturm is persuaded to help him. After a bit Nalin reaches more stone. There is a pentagram on the stone. It turns out to be a pentagonal trap door with a five pointed star pentagram design, each point meeting a corner of the pentagon. There is an iron ring in the middle of the stone and there are silver symbols in each point of the star pentagram. Each symbol appears to have a different number of sides, from one to five. Willan touches the symbols in ascending side order then in descending order of sides. Nothing happens.
A The Party decide to ask in Malanak for legends with a common theme. The Party are told that Casamon's Circle is a nasty evil place and that Casamon is said to have died in the circle.
B A bloke with two guards come in and the guards open the door to Lucius' cell in the castle on Fehr on his command. The bloke orders Lucius to go with him. Lucius is led to a room in the castle by the two guards. The bloke orders the two guards to guard the door then he locks himself in with Lucius. The bloke asks Lucius to tell him a story about the castle and 700 men.
B The man asks Lucius for a layout of the inner keep and Lucius tells him. Lucius is then asked what he told the harbour master. The bloke tells Lucius that he is in serious trouble. This prompts Lucius to tell the man everything including the taking of the inner keep at Malanak, the battle and later the taking of the pay ships including the crooked sword. Lucius mentions that the dwarfs fight under the banner of a hatchet.
B Lucius then hands over the two messages to the man without even having found out who he is or what his name is. The man says that his name is Aryan. Aryan says that Connel appointed a new Governor to the Fehermes who arrived at Syesir with more troops on the sixth of May. The new Governor is the ex-wielder of the crooked sword.
B In what can only be described as the understatement of the campaign Aryon notes that politics is not Lucius' strong point. Aryon says that he is disposed to be of assistance but does not know how to get Lucius out of the major cock up he has made. Aryon says that Lucius has no status or credibility - if he had these Sitoseh would not find it easy to get rid of him. However Lucius' current status as a sneaky spy will make it easy for Sitoseh to do away with him.
A Lucius has a fruitless meeting with Sitoseh
B Fearno says the Qhivon is near
C Coffchomi arrives at Fartirfl
D Irnaggis arrives at Babouda and has and orgy with Harpiniel
E Irnaggis takes a ship to Sohan with a guide to introduce him to the Arpollin
A At about 2am further questioning of Lucius by Aryon is interrupted by a knock on the door. Aryon answers, has a whispered conversation with someone and returns to Lucius. Aryon says that Sitoseh and his assistant Tabas know that Lucius is out. Lucius continues to ramble profusely.
A There are anti-Connel people around, Lucius wants to locate them and send a message to the troops. Lucius also wants to wake Hertok up. During more protracted nonsense Lucius makes it clear that he does not want to go back to the cell. Lucius thinks about decoying Sitoseh off of the island. Eventually Aryon asks Lucius if he wants to be locked up or brazen it out. Lucius is inclined to do nothing which pretty much equals "brazen it out".
A Sitoseh [W/R calls him "Cirhosis" which makes the next bit funny..... sort of.... well, not at all really - Ed] and his liver arrive. Lucius procrastinates and dithers. Sitoseh is very verbose and talks endlessly to Aryon who counters stridently which makes Lucius laugh. [Forever the diplomat - Ed] Lucius calls Sitoseh a liar which causes Sitoseh another attack of verbal diarrhoea. Lucius insists that he has been unjustly imprisoned. Eventually Aryon negotiates a compromise whereby Lucius is not returned to a cell but must remain under guard until Hertok may be consulted. Lucius is put in a lockable room which is guarded by two men.
B During the night on Yen Willan does not have another repeat of his dream and vision. The Party are pondering what to do next when a guard captain reports that two men are absent without leave. Two men have disappeared overnight.
B A few spells are chucked at the trap door then DenConnu announces that there is a "Glyph" and whips it out. (A piece of paper to draw it on). [Although this occurs on W/R 137, the "Glyph" that DenConnu drew is transcribed on W/R 152 in the middle of, and totally unrelated to, events on 24 June - some time after DenConnu's death!! - Ed] Willan contemplates at Fearno but it is not very communicative. Willan says that Fearno says that Qhivon is near. Farlas says this means "hearts awakening".
C Coffchomi arrives at Fartirfl and is stopped at the gate. The guard asks his business and Coffchomi explains who he is and asks that the gate be opened. The guard tells Coffchomi to wait and runs off. The guard soon returns with another person who says "You wish to see the Prince?". Coffchomi repeats his story.
C The new person escorts Coffchomi to the castle where he insults its size. The escort talks to some guards and tells Coffchomi to follow him in to a hall. They meet Saraban, the captain of the guard, who says that he has sent servants to prepare quarters. [GPN - The hanging and drawing happens later] Coffchomi goes to freshen up.
D Irnaggis arrives on Babouda to see Arpollin. there is a town but no castle. When he lands the people are interested in him but no one greets him. Irnaggis asks who is in charge and someone points at a big house in the town. There are guards lounging on the porch.
D Irnaggis strolls up to the guards and says his piece, a large crowd has gathered. A man comes out of the house with a woman and a bit of chicken. The man says "I'm Harpiniel, come in". [W/R says "Harpic" - Ed] Irnaggis goes inside and gives an extensive account of the magnificent victory of the Winged Arrow. The orgy continues whilst he says his piece. Apparently the Arpollin is down south on business. Harpiniel mentions some other islands. Harpiniel thinks he may have seen another emissary and thinks he may be down south in Sohan, a few days journey away. Harpiniel says that Connel's rep, Redgeren, [W/R "Red Herring" - Ed] is with Arpollin.
A After Lunch Aryon visits Lucius in his room on Fehr. Aryon says that there is no news and that Lucius must be patient.
C At Fartirfl Coffchomi speaks with Saraban and explains the message from the Winged Arrow. Saraban listens politely but offers no support.
E Irnaggis takes a ship to Sohan with a man called Heyerlannin as a guide to introduce him to the Arpollin.
A Farlas blows up the door into Casamon's Circle
B Sturm, Willan, Chem, Nalin, Farlas, Kalsket, Kirt, Pirfeltenke, DenConnu, Brutzch, Maurice and Asargoth set off down the stairs
C The group trail round the watery complex and are frequently stumped by five symbols in a star
D A pillar is destroyed - it is holding up the roof
E Outside, Gilthon gets twelve hulon's killed when the door they are digging explodes
F DenConnu is unexpectedly killed by a rogue torpedo jellyfish crab
G Farlas review the situation
H Chem, Nalin and Sturm are all killed by falling masonry
I Slothstosth kills Asargoth
J Tarsober reveals itself as it is re-united with Qhivon
K Willan "Wishes" the group back to the surface and restored Nalin's life with the last "Wish"
L Treasure is divvyed up
M The Party go back to training
N Pallea finds things out in Salsorme
A The Party cogitate on the door of Casamon's Circle on Yen. Eventually Farlas tries a "Knock" spell on it which reverberates a lot but the door opens. A lightening bolt shoots out and hits Farlas. Sturm runs towards the open door.
B A staircase can be seen descending into the darkness towards the evil area. The smell is repulsive. Chem says there are undead down there somewhere. Brutzch is summoned and Sturm, Willan, Chem, Nalin, Farlas, Kalsket, Kirt, Pirfeltenke, DenConnu, Brutzch, Maurice and Asargoth set off down the stairs.
B The smell of the sea is strong and it is very cold and dark. The construction is of good quality. After about 100 feet the stairs end and the group enter a room about three to four feet deep in water. The room is rectangular about 20 feet by 35 feet. There is an opening in the left wall and a door flanked by two pillars. Nalin walks under the water as does Sturm with the aid of Nalin's ioun stone. The water tastes vile and contains bits of yucky sea weed. The air is still.
C The group have roped together. A corridor to another room can be seen. As the columns are approached the group can see that they are five sided and the door is made of stone. The group move right round the room and in to the middle. Then Nalin looks at the floor but can find no pattern. Moving down the side corridor brings the group to a room larger than the first. There are the remains of wall hangings. There is something in the middle of the wall to the left. It is difficult to see what it is. There are no other exits to the room that can be seen. Sturm and Nalin exit and report back to the rest of the group.
C Farlas, Willan, Pirfeltenke and Chem go towards the opening. As we squidge through things can be felt on the floor - they seem mostly to be bits of wood. The object on the wall of the larger room is a tall flat stone sticking out of the water. It is the back of a chair with a pentagonal seat. Nalin spots a carving on the chair back with words on it. Farlas goes to read the words, he uses a "Comprehend languages" spell to establish that they say "Rod ring together to pass" clockwise starting at the bottom left of the pentagon.
C Nalin sits in the seat, it is very uncomfortable. Nalin scrapes some gunk away and finds a secret door at the far end. Farlas searches for more secret doors and notices that the hangings contain disturbing pictures of unpleasant rites. The group try to push open the door. Brutzch comes along but cannot see the secret door. Willan tries to detect what is on the other side of the door but does not reveal anything. Farlas "Knocks" the secret door but it does not open.
C However a creature appears on the seat and attacks Nalin. The creature is humanoid with a misshapen head and long arms. It fights with Farlas and Nalin, the whole are a around it goes dark although the area around Willan is less dark as he wades in. The fight continues with Willan failing to get a hit. The darkness goes and nothing can be seen however the fight goes on until the thing eventually splashes down and disappears. [Impressive for something that could not be seen - Ed]
C The group try to think of a way to get through the non-opening door. We return to the other room and find Willan, he walks through the pillars but nothing happens. Other members of the group have no more luck in getting the door open. Brutzch is called up to look for traps and can find no sign of any. The doors are roped and the group pull. The doors open slowly. Sturm rushes headlong through the open doors and disappears underwater. Farlas dives through and hears someone splashing in front of him. Nalin sinks under the water and locates Sturm. Two soggy dwarfs emerge from the depths!
C The open doors reveal a short corridor some five feet wide and 10 feet long. It opens out in to what looks like a big room. Willan moves down the corridor, the water rises up to his throat. The room is five sided with a lot of carvings on the wall and a column in the middle. There is an entrance on the far side of the room.
C Suddenly something attacks Willan from under the water. Chem case a "Protection from evil" and the battle is joined. There are a number of the sub-aqua attackers and Willan has trouble hitting any. He eventually gets one and seems to kill it. Pirfeltenke's magnetic attraction for damage does not fail him as he receives a severe blow. Nalin is thrashing around and Chem splots the wake. Farlas sees the monsters coming from behind the pillar. Pirfeltenke is stunned into action and kills one.
D The group make a fighting move towards the pillar which Willan hits causing it to explode. Willan, Asargoth, Chem and Pirfeltenke are caught in the blast from the pillar, only Willan remains unscathed. [Again - Ed] The battle rages on until the remaining sea monsters are wiped out. Pirfeltenke is now in need of some "Curing".
D Rumbling can be heard and Nalin calculates that now the pillar is no longer supporting the roof it will collapse in three to four hours. Farlas gets a piggy back on Nalin's shoulders and looks at the unpleasant carvings. There is also a secret door, although it is so obvious that it is a bit of a misnomer to call it "secret". Brutzch opens the door easily, it opens on to a five feet wide corridor leading to the right.
C Forty feet down the corridor is another door. When this one is opened a "Lightening bolt" strikes! A second corridor is revealed and Farlas looks for another door at the end. Nalin points down. Pirfeltenke lifts Farlas off his shoulders and Nalin sees a silver line and follows it across the room. Farlas remounts Nalin, there are three or four steps up through the door. Farlas can now dismount again.
C A fifty feet corridor ends in a door which radiates magic. Nalin tries to open the door but it is locked. Nalin hacks at the door and there is a blast of fire. The group return to the now vacant doorway and find a room which is about 40 feet by 20 feet. There is an opening, the top of a large pentagram which shows the five symbols. The group enter the room and see a corridor through the opening which slant off to the left. A secret door is found inside this corridor.
C DenConnu wants to leave so Kalsket tries to cast a "Remove fear" spell. Willan touches a rod and ring symbol then tries to stab the door but to no avail. Brutzch, Maurice and DenConnu have...... [lunch, wet themselves, run away? - the Record is silent on this point, but I think it's the latter - Ed] The group leave through the corridor, after another 30 feet another door is found which Willan says is magical. Nalin tries to open the door and comes back lobstered. [I'm sorry I havn't a clue, but it definitely says "lobstered" - Ed] The door is opened and another corridor runs for 15 feet and ends in a dead end. There is yet another secret door which Farlas is unable to open.
C Farlas finds the mechanism and the door opens revealing...... another corridor about five feet wide which slants to the right. After about 50 feet the corridor ends in a door which Fearno indicates is not magic. Nalin opens the door on to a room about 20 feet square with a door in the opposite wall. Two creatures rise up from the water, Chem says that they are undead and they are definitely evil. Nalin and Willan move in to attack. As Nalin hits the one he is fighting the one fighting Willan falls over as Chem has "Turned" it. It is hacked to mincemeat. It seems that the ghoul fighting Nalin must have bitten him as Nalin is now paralysed.
C The door on the far side of the room is locked though not magical. DenConnu and some others return to the secret door [Perm any one of what seems like thousands - Ed] and try to get it open. The group hammer a spike in and wrench the door open. [This is probably the door in the 20 foot square room but could be the secret door facing DenConnu - Ed] This reveals another corridor ending in another door. A spike is also smashed in to this door and it is opened. This time there is a room similar to the previous on but it has two other exits.
C In a room is a door then a corridor then a door which Willan opens. A pit opens up in the floor and water whooshes in taking Willan and Pirfeltenke with it. Willan has taken a potion of "Water breathing". Willan looks at the floor then walks along breathing under water. Willan can see a silver line.
C The group continues and finds more corridors and rooms until a door is found with some bones which animate. All things explode into bony bits again and have gone away. Near a stone door is a scuttly thing which bites Sturm and scuttles in to a room. Kirt dents it slightly before Farlas traps it. This turns out to be unwise as the scuttly thing bites Farlas badly. It then gets Willan who hits it back. The room seems to be a nest of sorts and the group find some silver and some jewellery including a necklace that is not magical. There is a door and a mechanism that does not work. After a bit of a firk around Nalin finds two more mechanisms one of which opens the door.
C The group find themselves in a 15 foot corridor ending in a very ordinary door. Willan opens the door to reveal a room with the remains of wall fittings like cupboards and a large clump of seaweed - this is unusual. Willan enters the room and starts firking around which seems to cause the seaweed to animate a body around which it is entwined. The body has a sword.
C Willan is hit and Farlas and Nalin wade in slashing the body and the seaweed that is controlling it. When the monster has been dispatched the group look around and see that the room appears to have been ransacked. Kirt observes a three sided pentacle, [The word "triangle" leaps to mind, I suspect it is a pentacle with a triangle drawn round it - Ed] three bottles are also found. Willan opens a bottle and releases a metallic smell, the cork was already loose. Willan says that he has candles and Farlas can create a spark. Kalsket is holding the lantern when he is brained by falling masonry. Nalin says that he wishes Lucius was here!
C The three potions appear to be "Invulnerability", "Healing" and "Polymorph self". Willan takes the "Healing" potion and feels a bit better.
E Outside Gilthon organises a dozen hulon's to dig the door open. It explodes and kills them all. Unfortunately only Gilthon survives.
C The group find another secret door but cannot work out how it opens. Eventually it is discovered that it is a shelf on the wall that causes the door to open. The group pass into another room where Nalin is attacked by a torpedo jellyfish crab. Another one attacks Chem. Willan hits the one that got Nalin, it is eventually killed by the combined efforts of Farlas and Nalin. Both Nalin and Willan retreat until all the creatures are killed.
F A torpedo jellyfish crab unexpectedly rushes at DenConnu. There is no time to mount any sort of defence and DenConnu is killed! The torpedo jellyfish crab rushes off past Maurice. Brutzch falls down the watery hole as Farlas reads the door:
"One and five are gone
Three is the lesser sign
Four is held in time
Two shall be our guide
The five shall be one"
The symbol for three is "<", four is a diamond and two is a horizontal line. Below the poem is a blank five pointed star.
G Farlas reviews the position:
C The group are gripped by indecision and totally fail to open the door. Chem "Cures" Willan and Farlas before being hit on the head and knocked out. Further inactivity is punctuated by a big bang and the cave collapses and falls on the group. Once the dust has settled and the group have got ourselves together it is clear that there is no way back but the door blocking our way is gone.
C Moving on the group enter a corridor with some steps. At the end there is a crossbow, some quarrels, a potion and a half used potion and a scroll.
I On the scroll is written
Slothstosth the guardian
Guarding and guarded
Guards the guard
Enter the sign
Valiance must prevail
Naming is power
Break the sign
First of outer
Third of inner
H More masonry falls on the Party, the situation is dire. Willan, Asargoth, Pirfeltenke, Farlas, Kirt, Kalsket and Maurice are still standing. Brutzch is unconscious and Chem, Nalin and Sturm are dead.
I Willan opens the door and goes through. Farlas swigs a potion which turns out to be "Super heroism". The group are now inside a five sided room with symbols and a pentangular shape in the centre. This is the area of greatest evil.
I The group decide to try and stand on some of the signs to break the spell but this does not work. Willan enters the central area and is attacked by Slothstosth. This appears to be Casamon until Willan hits it then it just seems to be a fountain. The group leap to attack. Kalsket is brained by falling masonry and Maurice is knocked unconscious by a slug of gunge from the creature. Asargoth heroically continues the hopeless battle until he is killed by an enormous blow from the guardian. However Willan is able to deal a killing blow of his own.
J A search reveals some coins, Casamon's broadsword, two staff, a small wooden box, a ruined book, a sheath for a sword and a ring. Farlas and Pirfeltenke ponder their navels trying to figure out how to break the sign. Farlas touches Fearno and it says "Give me Qhivon". It is assumed that this must be the scabbard and it is placed on Fearno. Willan recovers completely. Fearno reveals that it's proper name is "Noble light of enduring valiance" - Tarsober. Tarsober can no longer "Detect magic".
K The ring is a ring of "Wishes". Willan takes the ring and "Wishes" six of the group to the surface. All arrive safely except for Willan. Willan "Wishes" the rest of the group to the surface but has difficulty in working out how to get out himself. Willan "Wishes" the ring would give him the information on how to get out of the complex. He gets the required information and destroys some of the symbols. By the time he gets out Willan has used five "Wishes" from the ring.
K Willan immediately "Wishes" Nalin back to life however when he tries the same gig on Sturm there is no effect. Thus DenConnu, Chem, Asargoth and Sturm died under Casamon's Circle today.
L In addition to four bodies and a lot of headaches the Party are now the proud owners of a potion of "Polymorph self", half a potion of "Preservation oil", two magic staffs, Casamon's magic sword, Qhivon - the scabbard of Tarsober (previously known as Fearno), a shagged out ring of "Wishes", a small sealed wooden box which is magic, a ruined book, a necklace and about 100 gold coins.
L Sturm's will is found and read and he bequeaths his "Clairvoyance" potion to Farlas (or the Party).
L The ruined book is evil and is completely destroyed. Maurice gets the short range staff as he desires it strangely [? - Ed] whilst Farlas gets the other long range black staff. Kalsket is given the incense box [presumably this is the "small sealed wooden box which is magic" - Ed], Willan gets Qhivon [selfish bastard's already got Tarsober! - Ed] and [AND! - Ed] the potion of "Clairvoyance" from Sturm. Pirfeltenke comes away with the "Polymorph self" potion and the remainder of the "Preservation oil". Nalin gets the expired ring of "Wishes" that saved his life. Brutzch gets Casamon's sword (but returns the other nine).
M The Party go back to training.
N In Salsorme Pallea has been firking for information as she was asked to do and has discovered that Arpollin's sister, Janillin, was married to Uspin and has died within the last year. The new Governor of the Fehermes is Jurassim, the old governor was sent back in disgrace.
A Lucius finally meets Hertok on Fehr to whom he foolishly offers Yen
B Coffchomi meets Testril at Fartirfl
C News of the fall of Yen reaches Salsorme
A At lunch time Aryon arrives at Lucius room on Fehr and says that an audience has been arranged with Hertok this afternoon. Lucius goes to see Hertok, Jendra is with him. It was Jendra who seduced and "Charmed" Offa into spilling the beans about the plans for the pirates when the Party were last in the Fehermes in 1585. It seems she now goes by the name of Jareh.
Lucius puts on a typical show. During the drivel the stupid plonker manages to offer Yen to Hertok. Hertok listens and then leaves saying that he will ponder what has been said.
B Coffchomi meets Testril at Fartirfl.
C News of the fall of Yen reaches Salsorme. Party members spread rumours.
A Nalin gets drunk as a sign of respect at Sturm's wake
B Lucius pfaffs, waffles, piffles and flobbles, piddles and grundles, floojles and wiblets on Fehr
A At Sturm's wake on Yen, tea total Nalin gets drunk as a mark of respect. There is a debriefing session following the events down Casamon's Circle.
A On Fehr, Lucius pfaffs, waffles, piffles and flobbles, piddles and grundles, floojles and wiblets... maybe next week he'll do something!
A Irnaggis arrives on Sohan
B Irnaggis overhears a heated discussion involving Arpollin and Derryad
C Irnaggis meets the emissary Lon
D Coffchomi gets the lowdown on the personalities on Neyes from the emissary Fizzler
E Lucius might as well be on another planet for all the good he's doing on Fehr
F Maenog arrives on Yen with proposals from Jurassim
A Irnaggis arrives at Sohan, a small beautiful island on the eastern extremity of the group. Irnaggis disembarks with Heyerlannin and his tak of men. Heyerlannin explains that Arpollin has a court on this island, however it does not mean that he is here. Fortunately it turns out that Arpollin returned yesterday after successfully annexing another island from Tereh. Irnaggis delivers a protracted and boastful account of the glories of the army of the Winged Arrow to the locals and goes to see the Arpollin.
B Irnaggis overheard a heated discussion and moves closer to try to get a better earful. He is unable to make out the words but can hear three distinct voices. One is very loud and dominant, the second is a nasty whiny voice and the third is very angry. There may be more people involved.
B The door shielding this discussion is opened although Irnaggis can still hear nothing of interest. A priest of Amnis comes out and introduces himself as Ticklem Tyr Amnis. Irnaggis urgently urges urgency. Ticklem recommends that Irnaggis stay at the "Flying Fish Inn" and that Irnaggis should mention his name. The original emissary from Salsorme is called Lon Mac Hess and is also staying at the "Flying Fish Inn".
C There a quite a few guards and a building for the army. Otherwise it is mostly a fishing community with some goats. The inn keeper tells Irnaggis that Lon is on the beach. Irnaggis finds him there lounging in a hammock. Lon jumps to attention when he realises who Irnaggis is. Irnaggis and Lon exchange information. Irnaggis tells of the invasion of Yen and Lon points out that the islands are successful under Connel. Lon says that the Arpollin likes annexing islands but that Redgeren does not like this.
C Irnaggis questions Lon about the voices he heard. Lon speculates that the deep loud voice was the Arpollin, the whiny voice was Derryad, a cousin of the Arpollin, who Lon describes as "an evil git" however he is close to the Arpollin. Ticklem helped Lon to survive Derryad. Lon says that the Arpollin does not like the interference from Redgeren. There is another man named Trasalf, he is a sea captain capable of aggressive spectacular stunts - a favourite of the Arpollin.
C Lon says that he has only been here for a couple of weeks and that he finds Arpollin to be bombastic and difficult to pin down. Irnaggis buys dinner. The locals believe that the sea spirits help them to catch the best fish so worship of the sea spirit Urtefron is important. However the Amnis cleric found favour with Arpollin.
C Irnaggis hears a tale of a chap on Cheff who is a retired mercenary and decides that he should find out more quickly.
D Coffchomi is on Neyes but it's nasty. [Ho ho! - Ed] The emissary from Salsorme is called Fizzler. There is a rumour of a force being mounted to retake Yen. As Neyes is big it could be a force as large as 500 men. Fizzler has been able to find this out but he has not yet met Golichor as he wants to keep his head! Coffchomi asks when is an audience expected. He would not like to see Golichor on the loosing side through a lack of action on his part. Coffchomi wants to find out who is in, who is out and who is a waste of time.
D It seems that Saraban is important and loyal to the royal family. Testril Tyr Nirieh is important as is a merchant called Jarapann whom Fizzler has already contacted. Connel's representative is Mabut, Fizzler does not know much about him. Golichor's wife is called Porilbyn and is the daughter of the new Governor of Salsorme, the union has produced three stinking brats. Fizzler has the impression that Golichor is young and has a lot to learn about politics but is dangerous. His current loyalty is clearly with Connel. Golichor's father Benelon was on of the first to ally with Connel and he arranged the marriage. At the end of a bunch of battles Connel attacked Benelon who then abdicated in favour of Golichor. Benelon is presumably still alive but he was very old at the time of the abdication so may have snuffed it by now.
E On Fehr Aryon informs Lucius that he will help him and protect him in court but will not speak in his cause Aryon insists that Lucius put his own case.
F A ship arrives in Yen carrying Maenog Tyr Essini, an envoy from Jurassim, Governor of the Fehermes. Kalsket is dispatched to see what he wants and it turns out that he wants to complain about us!
F Maenog is made to wait until the evening and Guerin is assigned with a tak of men to be his official escort. A meeting takes place with four soldiers and the rodent, Earodin Mac Thicko. Maenog reads from a scroll tediously recounting our glorious victories with a somewhat negative gloss and flinging in accusations of piracy in taking over Yen. Maenog goes on for some time, he wants the army to leave and makes an offer. Maenog requests a private meeting with Torac.
F Farlas invents some crappy answers to the crappy questions and agrees to meet him again on the morning of the 17th in the outer keep.
A Caspar comes out in support of the forces who captured the fort on Yen
B Drasmar and Chemos arrive at Tereh, Drasmar makes invisible investigations
A At a speech in Salsorme Caspar raises the fall of Yen in terms that make it clear he regards it as a victory.
B Drasmar is bunged overboard in a boat with the intention that he should go to Tereh "Invisibly", suss it all out and decide how to make an entrance. [The W/R - which has been spouting nonsense for some time (specially the spelling of names) now says the following - Ed] "Draz [Drasmar] is dropped. to makes imself an orse (or was that a Norse?) - viking maybe? He gets rid of orse neer [sic] town and woffles in. (NOT waffles).
B It is a worled [sic] town. He counts the crenellation (singular). Something is guarded. Not an uge [sic] amount of soljers [sic]. Drasmar goes to the pub (God, not more alkohol [sic]). he tries a bit of eves dropping [sic]... overheard a lot of drivel. Drasmar leaves town to kip down. It was a boreing [sic] (no, not another 1 armed dwarf) place."
A Drasmar and Chemos meet Temlin on Tereh
B On Yen, Modo says that he wants to go to Oreh
C There is unrest in Salsorme
A "The following day Draz [Drasmar] gets bak [sic] to the bowt [sic]. They park in the harbour. They want to see Perk or Terry [Pirchor Tereh!! I had to think about that - Ed] and are told you must be Jorkin.. [Jorkin is Pirchor Tereh - Ed] (Jorkin won't see you?) lies, all lies, what really happened was... not a lot". [And so it goes on. Transcribing the Written Record (W/R) is more of a translation than a transcription! - Ed]
A Drasmar and Chemos get to the harbour master who recommends a plaice called the "Dolphin and Halibut". The sole owner and proprietor is A Fisher. After a fair amount of getting nowhere a court flunky turns up and Drasmar and Chemos attempt to get an audience with Tereh. A more senior flunky turns up and asks for more information. It's the same old story over and over again. Eventually Drasmar and Chemos are instructed to return to their hotel where a messenger will be sent when Jorkin is prepared to see them.
A The emissary from Salsorme is Temlin, he is staying at the "Chipped Bole". He has been to the court and may now be in the library. This is where Drasmar and Chemos find him and Temlin informs them that he has been here for less than two weeks. Temlin says that the library is fascinating, there are wondrous local stories about loads of battles. Temlin has met Jorkin's son Roninil and says that he is a nice chap. His wife, Chellyrole, is a daughter of Uspin - Pirchor Virinechil. Temlin says that Roninil is a bit of a scholar. Jorkin's other son is called Gorenchem.
A Temlin says that Gordell is running the place. He is a politician and not nice. The Connel representative is Nilkin. The fortress in this area is on the island of Berem, not Tereh.
A Temlin suggests that Drasmar and Chemos may be able to meet Roninil and set up a meeting with Jorkin through him.
B On Yen, Modo says that he wants to go to Oreh.
C There is unrest in Salsorme. More guards are posted.
A Irnaggis makes plans to meet Derryad on Sohan
B Coffchomi obliquely starts rumours on Neyes
C Caspar is briefly arrested in Salsorme
A Irnaggis wants to make a donation to the Amnis church on Sohan. He talks to Ticklem again and spreads some more rumours. Irnaggis wants to speak to Derryad and tries to get Lon to organise a banquet of the social elite on Sohan. His idea is to get a woman who Derryad fancies to come so that Derryad will come along with an informal invite.
B Coffchomi tips on of the merchants on Neyes to stock up on arrows. The merchant seems interested as he thinks he can make some dosh out of it.
C Caspar is briefly arrested in Salsorme.
A Chemos and Drasmar take Roninil out to lunch on Tereh
B Irnaggis and Lon do banquet preliminaries on Sohan
C Modo arrives at Oreh
D Lucius meets Sharell
A Chemos and Drasmar take Roninil out to dinner at the "Potted Shrimp" on Tereh. In Berem and Tereh feelings towards Connel are mixed. Some hate Connel but others think he provides a stabilising force. Drasmar and Chemos ask Roninil what he thinks. Roninil says that he has no interest in these things and tows the party line. However he says that he will put in a good word for us with the Prince.
B Irnaggis and Lon do banquet preliminaries on Sohan.
C Modo arrives at Oreh.
D Lucius continues to get nowhere on Fehr. Lucius wants Aryon to pay for a banquet to further his cause, he also wants to find out Hertok's hobbies.
D A woman comes to see Lucius, her name is Sharell and she spills all her beans. Sharell offers to introduce Lucius to Ershall.
A On Yen Farlas meets Maenog and swaps the names of emissaries
B Coffchomi hands over his message on Neyes and is arrested
A Farlas meets Maenog in the outer keep of the castle on Yen and has another unnecessarily protracted meeting during which it is agreed to swap the names of envoys. Connel's representatives are Nilkin on Tereh, Mabut on Neyes, Sitoseh to Hertok, Redgeren to Arpollin and Gottsch to Virinechil.
B Coffchomi hands over his message on Neyes and is arrested.
A A ship sails in to the harbour at Yen then sails away again
B Irnaggis meets Derryad on Sohan
C Lucius battles with Ershall on Fehr
D Nalin tells Maenog to sod off
A A ship sails in to the harbour at Yen then sails away again.
B Irnaggis has crumpet for dinner on Sohan and surprise surprise Derryad (not Cilla Black) turns up and gets drunk. Derryad says that the way to influence the Arpollin is to show strength and to tell him what to do. Irnaggis asks if Arpollin likes Connel or not and how can we help him to help us?
C Lucius meets Ershall in the practice nets on Fehr for a spot of fighting. Lucius decides to fight and talk at the same time so a demonstration battle is fought for the benefit of Ershall's trainees. The fight starts off cagily but Lucius hits Ershall a couple of times before Ershall lands a blow in response. A higher proportion of hits are landed by both combatants and, although Lucius is the faster of the two he eventually withdraws.
C Lucius and Ershall congratulate each other on the battle and Lucius indicates that he would like to discuss recent battles including the one on Yen. Lucius and Ershall have a long discussion about the nature of battle.
C Eventually Sharell and Lucius speak to Aryon about relationships between people.
D On Yen Farlas is still rather vacant [I expect he can pass himself off a perfectly normal then - Ed] so Nalin tells Maenog to sod off!
A Arpollin's troops are kicked off an island by Connel troops
B On Neyes, Modo meets Forloren Mac Prell from the League in Salsorme
A Irnaggis hears that the Arpollin's troops have just been kicked off of a bit of an island that they have just taken by Connel's troops.
B Modo meets Forloren Mac Prell on Neyes. Forloren is a representative of the League of Los Nystel in Salsorme who arrived on the island yesterday.
A Farlas meets Maenog and falls unconscious
B Coffchomi is released from prison on Neyes and Modo sees the League representative
C Rustbulj is arrested in Salsorme
A On Yen, Farlas says the Maenog can see Taroc. He spells a bit [Farlas or Maenog? - Ed] Maurice and Kalsket were with him, [Farlas? - Ed] puts staff down and drops the second one then falls unconscious. [It later becomes apparent that it is Farlas who is unconscious - Ed] Kalsket panics whilst Maurice wants to put Farlas on a bed and leave him. Kalsket wants to monitor his progress and "Blesses" him, however he isn't too good.
A Kalsket and Maurice send for Nalin and Belthazar who says that Farlas does not look too well. Belthazar has a grope [GPN - "Lays on hands"] and Farlas looks better, he is sleeping peacefully now. The clerics, Maurice, Kalsket and Belthazar, decide to argue about each others lack of effort. Belthazar ponders and Maurice does nothing.
B Coffchomi is released from prison on Neyes and receives a personal apology from Saraban. Modo finds the League representative Chi'tay. Chi'tay explains the Connel and the League are not too close yet and the new governor is much stronger than the old one. Modo then meets Coffchomi.
C Rustbulj is arrested in Salsorme.
A Farlas regains consciousness and appoints Nalin to speak for him
B Jarapann arrives at Yen with arrows to sell
C Maenog meets Taroc
D Hortense is arrested in Salsorme
A Farlas comes round in the morning and says "Oh dear!", he still sounds a bit feeble. Farlas appoints Nalin to speak for him since he seems to be cretinously waffly. [Farlas or Nalin? - Ed]
B Jarapann arrives at Yen and asks for an audience. He says that he has arrows to sell.
C The meeting between Maenog and Taroc takes place and they shake hands. Taroc is searched on his way back to the cells but nothing is found. Earodin sends his best wishes for good health.
D Hortense is arrested in Salsorme.
A Lucius finally gets in with the in crowd on Fehr
B Irnaggis goes to tiffin with Arpollin on Sohan
C Arguments on Yen
A Hertok sends dinner invitations, included are new arrivals to Fehr, Sesiné from Syesir and Rath from Salsorme.
B On Sohan, Arpollin invites Irnaggis for tiffin of shark on a stick. When Irnaggis arrives at the hog roast he finds Lon already there. It is in a big smoky room and an orgy of mug banging and music is under way. The Arpollin is at the far end of the room with Derryad, Ticklem, another bloke and loads of others. Irnaggis joins in and tells some long winded heroic stories.
B Arpollin speaks to Trasalf, who is very popular even though he waffles on more than Lucius. Irnaggis is Essini and says that Connel must be very stretched. Derryad is a slimy plonker and the Arpollin tells him to stop whining.
A Lucius meets Sesiné at Hertok's dinner on Fehr and giggles inanely. Sitoseh, Paris and Jareh engage in verbal sparring whilst Ershall puts in a good work about Lucius' sparring. Sitoseh goes quiet. Rath is getting on well with Jareh. Lucius asks if anyone would mind if he played his instrument with evokes snorts of laughter all round.
A Hertok sits and mumbles a bit whilst Lucius sings and plays his lute. His performance is well received. Hertok and Jareh leave suddenly. Lucius mentions to Aryon that Hertok seems very morose.
C Farlas has a meeting on Yen. Farlas is still a bit vague. There is a letter saying that Farlas has been poisoned, a letter complaining about the treatment of Lothar and a note saying that Maenog has gone as Farlas instructed.
C An argument breaks out and Nalin agrees to withdraw the order for Maenog to go. It is decided that the letter about Farlas being poisoned is a plant. Farlas says that Lenkoff was in charge whilst he was sick. Another argument ensues about delegated authority. Farlas enjoys the exchanges between Holmir, the new General of the League troops, and Nalin. Nalin wants to be offered the job and then resigns. Farlas then appoints Lenkoff who accepts the job of responsibility when Farlas is incapable. It is decided to invite Maenog for a talk about the complaints about Lothar.
A Rustbulj is released from prison in Salsorme but Franklin is arrested
B Chemos and Drasmar attend a formal meeting Pirchor Tereh on Tereh
A Rustbulj is released from prison in Salsorme but Franklin is arrested.
B Chemos and Drasmar meet Pirchor Tereh on Tereh at a formalish meeting including Gordell. Jorkin indicates that he doesn't give a toss about his island being taken over until Gordell reminds him that he is perturbed. Chemos and Drasmar hand over the letters and suggest that any assistance will be to Jorkin's benefit.
A Comings and goings around the islands
B Lucius tells Aryon about Jareh/Jendra
A A letter arrives on Yen for Farlas, it is from Coffchomi saying that he is not having much success. Farlas decides to send Coffchomi to Uspin and someone else to Fehr to see how Lucius is getting on. Belthazar will find Coffchomi and they will both go to Uspin whilst a knight of the Golden Falcon will go and kick Lucius up the bum.
A Willan returns [Although there is no mention of him leaving - Ed]
B Lucius goes to see Aryon on Fehr and tells him about Jareh and her magical influence. Aryon seems as unimpressed as usual with the story, Lucius wants to expose Jendra.
A Belthazar arrives at Oreh and goes on to Fartirfl.
A Gilthon Lyn Falc is sent from Yen to sort out Lucius.
A In Salsorme, Franklin tells Horan that Mig is Pirfeltenke
A Rotting in a jail in Salsorme, Franklin finds out from Hortense that Mig is now Pirfeltenke. Fortunately Franklin is released and immediately tells Horan that this is very bad news. Horan is not so sure.
A A lull in proceedings
B Plans on Yen
A There is a bit of a lull in proceedings around this Fehermes although secret meetings are being had all over the place.
B On Yen there is a suggestion that rumours of Connel deserters are spread by dressing up a few men in Connel uniforms. This sounds like a good idea and Brutzch is sent to talk to Kirt to get it sorted. Another plan is to send a raiding party to an island to upset the new Governor.
A Gilthon arrives at Fehr to find that all is confusion
B Farlas starts stocking up food in the castle at Malanak
A Gilthon arrives at Fehr to find that all is confusion.
B Farlas starts stocking up food in the castle at Malanak. 50 crowns a day buys two weeks supplies.
A Gilthon lands on Yen and meets Lucius
A Gilthon lands on Yen and sends a note to Lucius. [who must have passed him going in the other direction or the W/R is in error - Ed] Lucius invites Gilthon to the castle and Lucius tells him that Hertok is coming closer to our side. [I am sure this is wrong and Lucius and Gilthon are still on Fehr - Ed]
A A week is a long time in politics
B Belthazar meets Coffchomi in Fartirfl
C The fake deserters do their stuff
A Farlas receives a message from Irnaggis and Modo arrives on Yen and says that he thinks the Princess Feangol is with the pirates. Farlas says that a week is a long time in politics. [By an amazing coincidence Mrs Thatcher resigned as Prime Minister today (22/11/1990) - Ed]
A Belthazar arrives in Fartirfl and decides to send a message to Chemos and Drasmar. She then visits Coffchomi and tells him he is going to see Uspin.
A The fake deserters arrive [somewhere - Ed] and Brutzch starts talking saying that he wants to speak to the leader. Brutzch demands food and gets a bit nasty then sails in to the sunset.
A Chemos turns up in Babouda and wants to see Irnaggis
A Chemos turns up in Babouda and wants to see Irnaggis.
A Sharell arrives on Yen and reports the situation on Fehr
B The "deserters" return to Yen
A Sharell arrives on Yen in the middle of General Horan's birthday party. She gives the gen on Fehr saying that Sesiné has replaced Sitoseh as Connel's representative. Aryon is an advisor to Hertok and Jendra is there masquerading under the name Jareh - a man called Paris hates her. Lucius has promised Yen to Hertok who wishes to establish trading links with the mainland through the League of Los Nystel.
A Although he will not openly support us Hertok wishes to meet the Winged Arrow. Hertok is concerned about his lack of heirs and the Malinil Princess. [Feangol - Ed] Farlas reads the encoded message from Gilthon.
B The "deserters" return to Yen and Farlas has a cunning plan to return the food they appropriated.
A A meeting is to be arranged with Hertok
B Modo and his bodyguards, Lucius, Brutzch and Nalin will go on a mission to convert the Princess
A There is a plan to send a message back to Nalin [Hertok! - Ed] to arrange a meeting.
B Modo, Lucius, Brutzch, Nalin, Raff, Hoit , Weggit and Grayam will go on a mission to convert the Princess.
A The war council is convened when Chemos arrives at Yen
B A decision is made to attack the fort on Berem
C Negotiations are to be initiated with Arpollin and Jorkin
A Chemos arrives on Yen and a council of the war cabinet is convened with Bazron for Nalin, and Pirfeltenke. Chemos reports that Jorkin has no fortitude and his advisor Gordell is running things. Although nothing will be said in the open until other Princes are known to be on our side Gordell is seriously interested in helping. Action in their area revolves around the island of Berem as this is the location of the fort. Arpollin annexes their islands and Gordell would like to come to an arrangement to address this. Gordell has suggested we go to see Uspin. There can be no alliance with Jorkin and Arpollin.
B Gordell has offered 300 men to attack the fort on Berem, more can be supplied if the fort is taken. An joint attack with the Arpollin could be considered but Jorkin's man must be led by his leader and a decision will have to be made on the overall commander of the allies.
A Chemos stopped at Sohan on the way back but could not find Irnaggis to get a report. It is possible that Irnaggis might have negotiated troops from Arpollin as he is in to this sort of thing. Chemos wants to know why Holmir is at the meeting and he is told that Asargoth was lost down a hole in the ground whilst aiding the Quest.
B The war council speculate that Berem could be given to Tereh and arrange with the Arpollin that he could invade after we have gone if he wishes. Perhaps Mehrl could be offered to the Arpollin. Berem is the next place to go and a message is to be sent back saying that we are happy to coordinate an attack on the fort. Irnaggis must be contacted to get a meeting and offer support. The Winged Arrow can commit up to 400 to 500 men. The same amount of troops [?- Ed] The layout and complement of the fort on Berem must be established. Until directly asked Chemos forgot to mention that Temlin is the emissary from Salsorme to Tereh.
C The war council send Chemos back to contact Irnaggis and set up a play off between Jorkin and Arpollin. Chemos is authorised to offer troops for the attack on Berem and to set up a meeting between Jorkim, Arpollin and the Winged Arrow. Chemos is to aim for a 50/50 split and may offer other islands to Arpollin though he may have to choose. Chemos is then to go to Tereh with a message from Irnaggis. Chemos is permitted to continue travelling with the crumpet he picked up in transit.
A Modo and his bodyguards, Brutzch and Nalin arrive at Fehr
B Modo and Lucius try to retrieve Lucius' sword
C Franklin is banged up again in Salsorme
D Other events
D Flushed with his recent success Chemos makes Sharell an offer she can't refuse, something about pork which she doesn't understand.
A Modo, Brutzch, Nalin, Raff, Hoit, Weggit and Grayam arrive at Fehr, park the ship and go to pick up Lucius. Brutzch skulks whilst Modo speaks to Lucius. Lucius admits that he has not tried to retrieve his sword. Modo tells Lucius that he must accompany the elsewhere but Lucius tries to make feeble excuses to stay on the island. Nalin says that Lucius has been infatuated by Jareh;s "Charms". Lucius finally decides he will leave as requested.
B Modo takes Lucius to get his sword. Lucius is puffy and wimpish and unassertive so Modo jumps up and slams his dagger in to the table. However Modo jumps back down when the official calls the guards. Modo wants to try stealing the sword or forging the pink form required to get it. Modo deposits a weapon in order to get a receipt.
B Lucius comes back later to report that Aryon was upset to hear about the fracas in the harbour masters office during the morning. Eventually it is decided that Lucius should not come on the mission after all.
B Modo goes down to the dock warehouses with a view to retrieving Lucius' sword. Modo skulks around then skulks to the harbour masters house. He is spotted and runs away only to return later to find several attentive guards. Modo thinks that something is going on.
D Brutzch says that he has found out that Hertok and Connel have had a recent scuffle over an island near Yandis. There is a discussion about the relative weights of dwarfs and halflings.
C Franklin is arrested in Salsorme for a second time.
A Modo, Raff, Hoit, Weggit, Grayam and Nalin leave Fehr
C Horan arrives with 100 men
D Controversy over the hulon's
A Modo meets Lucius on Fehr and asks him about the information from Brutzch. Lucius immediately admits that he hasn't got a clue. Modo tells Lucius that he has dropped his sword in the harbour.
A Modo goes to see Rath, the League representative, then Modo, Raff, Hoit, Weggit, Grayam and Nalin leave.
B On Yen, Farlas asks Sharell who the envoys were. Sharell says that she went to Hertok, Temlin went to Jorkin, Fizzler went to Neyes, Lale went to Virinechil and Lon went to Arpollin.
C At midday two ships sail in towards the harbour at Malanak. This is unusual. They raise flags which look like those of the army of the Winged Arrow. Willan and Kalsket rush down to the harbour in time to see someone puking their guts up over the side of a ship. They immediately realise that Horan has arrived.
C Horan has 100 men from Salsorme with him including some hulon's. Farlas introduces the new men and this provides a morale boost to the army in training. Horan reports that there has been an uprising in Salsorme and that Caspar and Hortense have been arrested.
D Horan, who is a hulon himself, insists that the hulon's form their own halon under the command of the legendary hulon hero now returned to lead the hulon's from the bondage of the Lagoin as prophesied, Pirfeltenke. A major argument flares up between Pirfeltenke and Farlas. Horan accuses Farlas of discrimination against hulon's. In the end Pirfeltenke sarcastically accepts his promotion but Horan is disgusted and says that Pirfeltenke has been insulted. Pirfeltenke and the halon of hulon's is to be part of the seori under Lucius together with Willan's halon. General Holmir sticks his oar in and says that he does not think the hulon's should form a separate company. However it is decided that a workable compromise has been reached and the hulon's go to be trained.
D There is a strategy meeting but it is difficult to do anything with so many people away. There is more confusion over hulon's and halon's.
B Farlas tells Maenog that the emissaries to Virinechil are Belthazar and Coffchomi.
A Rissingfast is emissary to the Governor
B The army is restructured
A Rissingfast leaves to be the emissary to the Governor. Should anyone be sent to Mehrl or should information on Syesir be obtained from merchants. [Unless the Governor has moved Rissingfast is on his was to Mehrl and Syesir at the moment! - Ed]
B The army is restructured Baccus, a hulon, is now a halon commander and Glade, a Lagoin, is another halonafen. Roscoff is a halonafen is the league forces under Modo and Holmir - he was a candidate to replace Asargoth.
B Horan is asked if a message could be safely sent back to Salsorme. Horan is sceptical and no message is sent.
A Chemos arrives on Sohan and meets Irnaggis and Lon
B Sharell meets Fizzler on Neyes
C Cunning plans on Yen
D Lucius has a funny turn [On Fehr? - Ed]
A Chemos arrives on Sohan and is greeted by Irnaggis, they go and see Lon to discuss the situation. [W/R records the conversation like this - Ed] "Talk, talk, discuss, waffle, discuss, Berem Jorkin Arpollin, negotiate, discuss, good stuff, covert, Malinil Princess is alive going to see Jorkin discuss, chat, ponder.... sounds like any possible support is covert.... no one prepared to admit being on our side. Modo was Adam Ant, but the frilly shirt didn't suit. Someone (Jorkin) has offered 300 troops."
B Sharell sees Fizzler on Neyes. Fizzler tells her that Coffchomi is gone and did not say anything. Fizzler and Sharell exchange news and Fizzler says he will write a report.
C Someone has gone to Waden - or have they? [Modo, Nalin et al. - Ed] Farlas has a cunning plan [Judging by the outbreak of "cunning plans", the TV series "Black Adder" must have been popular at this time - Ed] Connel is supposed to be a peacekeeper therefore he has to solve any little fracas and when he does the little fracas turns out to be very large - or an attack on the fort that the peacekeeping force has just left. Holmir has another cunning plan or two along the same lines but better.
D Lucius has a funny turn. [I think he's still on Fehr - Ed]
A Modo and Nalin find nothing at Uganni
A Modo and Nalin arrive at Uganni to check out the fracas that Brutzch mentioned. Raff, Hoit and Brutzch are sent ashore and find out that nothing has happened, this equates exactly to how much useful information is known. The locals saw a Connel ship two weeks ago, or was it three, going that way. [GPN - Imagine someone pointing west] There are marsh wiggles (not mall????) in the lagoon.
A Modo takes the opportunity to indulge his passion for gourmet eating and tries some local Llama steaks but is unimpressed. Modo wants to circumnavigate the island and visit the village on the other side. The possibility of making a hole in the bottom of the ocean to drown the underworld is discussed!
A The people at the village on the other side of Uganni have not heard of a recent fight either but recount stories about gods dropping mountains on other gods and squashing them and then decide to go away.
A Chemos arrives on Tereh with a message for Drasmar
B Arpollin wants an official meeting with Farlas
C Modo, Nalin, Brutzch and co. arrive at Waden
D Modo and Nalin remember the keys to the Black Hawk towers
E Lucius and Gilthon almost come to blows on Fehr
F Farlas is concerned by the lack of a message from Lucius or Gilthon
A Chemos arrives on Tereh with a message for Drasmar to tell Jorkin the same story as the Arpollin was given except to say that all the Princes are on our side but not on our side etcetera - confusion reigns. Drasmar and Chemos discuss the position of Arpollin and Drasmar says that more troops may be needed as there are about 600 Connel troops. Drasmar says that he likes the castle design better because there are cuter crenellations or something. [There was a lot of concern at this time about how auspicious it was to attack castles with even or odd numbered crenellations and whether you count the peaks or troughs of crenellations when you are deciding how many there are!!! - Ed]
B Arpollin wants to meet Farlas and will even arrange a state visit if preferred. Irnaggis sends Lon to Yen with a message conveying the good news to Farlas. However they realise that they do not have a ship and must cadge one off Arpollin who sends Derryad as his own emissary. Irnaggis assigns three members of his tack to guard the message.
C The ship carrying Modo, Nalin, Raff, Hoit, Weggit, Grayam and Brutzch approaches Yandis and it is decided to park in Waden. There is a Connel ship in the harbour which is overlooked by a tower. As our ship moves in a number of troops can be seen on the Connel ship. Modo sends Nalin ashore and is persuaded to go himself. Then they change their minds and can't decide if they need to go. Eventually Nalin and Modo decide to go to see Idrin. Then they decide not to take Nalin as Idrin might throw a wobbly when he sees him.
C Modo and other(s) unspecified are let in to the tower and meet Idrin who is quizzical and sarcastic. Idrin says that the pirates are not around this area and that the Connel ship has been here for a few weeks but he has heard nothing of the rumoured fight.
C Modo, Raff, Hoit, Weggit, Grayam and Brutzch go to the town for a day or two. The commander of Connel's force here is Maril with 15 to 20 troops. Brutzch overhears a conversation referring to Nalin and the fact that he is on our ship. Maybe they plan to splat him?
C Brutzch reports the conversation to Modo. They discuss that ship and the lethargic Connel soldiers and decide to enquire about them. A couple of visits are made to Idrin. The group think about waiting for an attack on Nalin and using the opportunity to beat the crap out of the Connel soldiers however Idrin might intervene on the wrong side.
C The group return to the ship. Modo wants to stay but is worried that the mere presence of Nalin will be a problem. Modo assesses the troop strength as Connel's men and 20 against 10 grunts, five turbo grunts and two turbonutterbastardgrunts - this makes Connel's chances slim! A watch is arrange and Brutzch is temporarily promoted to turbonutterbastardgrunt so that there is one per watch.
D At this point Nalin and Modo remember about the keys and this seems to alter the whole complexion of things. Nalin and Modo say that he's [who's? - Ed] going to an island up north. A couple of years ago on a previous visit Idrin asked the Party to raise the Black Hawk which centres on four towers, one of which is the one occupied by Idrin. There is a stone containing directions with arrows relating to the other towers. The Party fought a lot of black hawks at another of the towers and obtained a jewel topped box containing three keys - two long iron keys and one small obsidian key. There is another tower on Quemel which the Party entered but did not search. The fourth tower remained undiscovered. Idrin wanted the Black Hawk to fight for the islanders against the pirates.
C Modo and Nalin decide to stay overnight and do something tomorrow. The Connel ship sails away during the first watch. Nalin wakes Modo who says the ship cannot be followed in the dark so we should let them go but keep up the watch rota. Nalin is distressed at having sharpened his axe and not having a use for it.
E In the evening of Fehr, Lucius calls Gilthon once he has remembered his name, which he doesn't and calls him Gollinthing. Gilthon is pissed off and forcefully tells Lucius that his name is Gilthon Lyn Falc. Lucius asks Thrune about Hertok's bonking habits with Malinil and finds out that there was a dispute between Malinil and Hertok over Yen. Lucius blames Gilthon and Gilthon blames Lucius but finally (17 days late) a coded message is sent to Farlas.
F On Yen, Farlas is worried by the lack of messages from Lucius and sends Maurice to Yen. [The W/R is obviously confused by Yen, where Farlas and the army are, and Fehr, where Lucius and Gilthon are - Ed] Then Farlas remembers that Lucius was sent on with Modo and Nalin and is angry with Gilthon for not sending a message.
A Franklin is released from jail in Salsorme
B Meetings on Tereh
C Modo and Nalin see Idrin at Waden
D Breakfast on Yandis
E The legend of Alchor revisited
F Messages arrive at Yen
A Having been banged up for two whole weeks Franklin is released from jail in Salsorme.
B Drasmar arranges a meeting with Gordell on Tereh, it will take place tomorrow.
C Modo want's to go and see Idrin on Yandis. Modo takes Nalin and they ask Idrin where the Connel ship has gone. Idrin says he does not know and would not be at liberty to say even if he had been informed. Modo then asks Idrin about the keys and Idrin says that he has done nothing with them as he has been unable to find anyone to help. Idrin says that the pirates have not been a problem for the last six month to a year. Idrin does not know anything about the island of Tinsal - he says it's scrubby.
D Modo sends out for platypus eggs and he and Nalin head back to the ship for breakfast. A nosing around group is sent in to Waden to see if the locals are a bit more chatty now that the soldiers have gone. They're not so the group return to the ship and set sail for Quemel.
E The legend of Black Hawk is that a band of pirates from the north moved in to this area and started harassing the locals over the desmond trade. Alchor, the Black Hawk, beat the pirates but was killed in battle. Alchor was buried in a great barrow on a small island and four towers were built to honour him. Legend says that at a time of need Alchor will return. [ Only the names have been changed to protect the innocent! - Ed] Apparently Tinsel is a good place to grow Desmond.
F A message is received on Yen from Rissingfast and Mehrl. He says that he is keeping a low profile and has not been received by anyone important.
F Sharell returns to Yen with a six page report from Fizzler and immediately gets sent to Lucius and Gilthon on Fehr. [There will soon be more of the Party on Fehr than on Yen - Ed]
F Farlas calls a meeting to discuss developments. It looks as if the fort on Berem will be the next conquest. There is a discussion on the distribution of troops between the attack on Berem and the defence of Yen.
B Drasmar has a meeting with Jorkin and says that the Winged Arrow would like to fit a meeting in to his busy tour of the Princes.
A Invasion plans on Yen
B Maurice arrives on Fehr and meets Gilthon and Lucius
C Modo, Nalin, Brutzch, Raff and Hoit land on Quemel and meet Kalin
D Modo, Nalin, Brutzch, Raff and Hoit are ambushed by Connel troops
E Everyone is captured except Modo.....
F And Raff who makes it back to the ship despite his serious wounds
G Modo frees the prisoners
H Modo finds Nalin
I Modo attacks the Connel ship
A On Yen it has been decided to send 10 halen to battle at Berem, 5 halen of cavalry and the League forces under Holmir, and keep 17 halen to defend Yen. The keep may not be taken in the same way as before as there will be far less Party members available although it is agreed in principle to take some of the Party. Farlas says to cut the waffle and speed things up. There is a suggestion that the harbour should be supervised. Baccus is sent to Nyermin to scout out the fort there.
A Willan goes to find Uspin and somewhere to hid a halon of cavalry on Yen.
B Maurice arrives at Fehr and looks at the other ships in the harbour. Gilthon hears that Maurice has arrived. Maurice meets Gilthon in the evening and asks why Lucius is still there. Gilthon says it is because Lucius is conducting negotiations through Hertok's mistress who happens to be an old fling of Lucius'. Lucius says that Gilthon is not using his initiative. Lucius wants to get the facts straight and feels a surreptitious meeting is necessary with Farlas. Lucius wants some cement. [GPN - Something more concrete] Gilthon asks if meetings are still surreptitious with Hertok's mistress.
C Modo, Nalin, Brutzch, Raff, Hoit, Weggit and Grayam finally arrive on the far side of Quemel in the evening and can see fires, people, ships and stuff at the pirate camp. Modo decides to sail in and stir things up. Brutzch spots a funny machine that could be used to hurl rocks on to unsuspecting ships below so the plan is subtly changed and a flag of truce is raised and the ship sails up to the wharf.
C A small crowd gathers mixed in the usual proportions. Modo says "Take me to your leader!" but he is already there with the crowd. The leader introduces himself as Kalin and Modo politely asks him what he is doing here. Modo, Nalin, Brutzch and Raff are taken to Kalin's house where Kalin answers Modo's question by saying that the local people scratch a living. Modo says that the army of the Winged Arrow has conquered Yen and the group are here on a fact finding mission. Modo asks about the pirates and Kalin says they have gone away and no longer stay here. Nalin asks where the pirates went and why did they go but Kalin is not very forthcoming about this.
C Kalin asks what the groups interest is in the pirates and Modo says he wishes to meet with them to discuss a mutually beneficial engagement. Kalin says there are not enough of "us" left. They were whittled down over a three week run in with Connel. Modo asks if Princess Feangol is still alive as her presence could have a liberating effect in getting the islands away from Connel. Kalin thinks about this and says that he might have some information but would need fairly immediate recompense. Modo agrees and Nalin coughs a bit. Kalin says that if he tells what he knows he will need to be able to leave permanently and will require 200 gold pieces. Modo and Nalin discuss the proposition and arrange to meet Kalin later in the evening.
C Modo wants to pay and offer the opportunity to join us. Modo and Nalin return with the money. Kalin says the group can try to recruit the men if we want to. Kalin counts the money and says that the Malinil family was wiped out by Connel except for Princess Feangol who got away. Feangol contacted the boss and hung out with the pirates for a while until some nutcase turned over Connel's pay ships for which the pirates were blamed. The Governor decided to obliterate the pirates and there was a battle to the north. The people in the camp are all that are left of the pirate force except for the boss, a few of his crones and, he thinks, the Princess, although he is not sure and does not know where they went. Maybe to the south of Mehrl but that is just a guess. Modo asks who is the boss and Kalin says that we met him once - his name was Kalin as well! Kalin asks if Telnor is still in Waden. Modo admits that he does not know but will look for him on the way back. Kalin does not know who else was with the boss.
D A meeting is called. As the group reach the centre of the habitation Hoit and four of the tak of soldiers slump to the ground and arrow fire from what seems to be six to eight archers hidden in warehouses to the left hits Nalin, Raff and Modo. The ship is attacked with flaming arrows and catapults.
D Brutzch rolls behind a building as Raff tries to wake up Hoit and Modo and Nalin head for a house. Three or four people chase Modo, they are Connel troops. Raff wakes Hoit but booth of them are hit by arrows as they are chased towards the dock area. Brutzch hides. The Connel soldiers catch up with Nalin but fail to hit him, Nalin hits one very hard. Modo leaps through a window but there is no one inside. However Modo can see the archers house. Nalin remains unscathed in his combat and although he has hit the same one of the Connel soldiers again he remains standing. The Connel soldiers finally hit Nalin.
D Hoit is hit and Raff turns to fend off the Connel soldiers whilst Hoit gets away however Hoit stops running and joins the combat. Hoit collapses on the floor, Raff is enraged and hits a Connel soldier so hard he is killed immediately. Modo is on the trail of a guy who he wanted to follow as Nalin calls for help! Nalin is being attacked by three soldiers although one stands back. raff is backed against a wall but is doing well, hitting and killing a second opponent. Nalin is slowly being worn down by the overwhelming numbers of opponents. Brutzch is still hiding.
D Raff is being picked off but Nalin gets a wallop on one of his opponents. Brutzch retreats with a view to sneaking back. Modo is now able to see that Nalin is fighting three opponents and another is standing back. Modo pops back in to the house with a plan to erupt back out of the window he jumped through. Brutzch sees someone sneaking up behind him and turns to hit him. Raff and Nalin both rally and Nalin fells and opponent although he sustains a slight graze in the process. Raff is hit but is still up and Brutzch is hit which pisses him off.
E The man [The one Modo was following? - Ed] is reading from a piece of paper and nothing seems to happen. Brutzch gets a hit in and Nalin is in a stand off but Raff is finally brought down. Modo leaps out of the window and lunges at someone hitting him a little teensy weensy bit. Nalin hits but is hit himself and falls to the ground. A spell has been cast at Modo and something hits him in the chest which hurts a lot. Brutzch gets hit and goes down which leaves Modo as the last person standing. He wets himself then runs off very quickly. Two men chase after him. Modo hides between buildings and makes it in to the trees to shake off the pursuit. Modo looks back at the village and sees Nalin. The soldiers have taken over Kalin's house. The "Slept" people and Brutzch are lying at the front, fortunately the "Slept" soldiers are definitely alive. Hoit can also be seen but not Raff. Modo sees a lot of coming and goings, the Connel soldiers are the bunch who sailed out of Waden. The regular inhabitants are keeping well out of the way. Modo climbs a tree to collect his thoughts. Modo starts to feel better as "Melph's acid arrow" wears off.
F As night falls properly a ship pulls in to the harbour and Weggit says that something is seriously wrong. The new ship ignores the group's ship. Weggit decides to send two of the tak to land to see what has happened. They are to land slightly up the coast in case something is wrong. As they set off a small boat approaches the ship, it contains Raff and he is horribly wounded. Weggit feels better because Raff's return means that he is no longer in charge.[Theoretically - Ed] Raff recounts what has happened and says that the attackers were Connel troops. Raff thinks that the ship should remain to be available for any more survivors.
G Under cover of darkness Modo sneaks past the guards back in to the village. The prisoners are in a nearby building and Modo has a pee whilst looking for windows and doors. Very very carefully Modo looks through the window and sees..... the shutters. Modo slides his dagger through the shutters and feels a bar. The bar drops and Modo catches it. [How? - Ed] Modo climbs through the window and finds the prisoners tied up inside but Nalin is not there. Modo finds Brutzch is incoherent so Modo searches his pockets. Modo then unties the soldiers and hands over his short bow. Modo then finds some spades and pitch forks in the village and brings them back to the prisoners. Modo instructs them to wait for 15 minutes then to escape to the woods via the window.
G Modo moves away and waits for their action. Modo hears nothing so either the men got away cleanly or they didn't go at all. Modo waits for another 10 minutes and goes back to the woods to find them. Modo sneaks up to a guard and hits him, the guard is dead. Modo then sneaks through the back door into an empty back room. Modo listens at the inner door and hears three people in a heated conversation. There is a disagreement and one person is wittering. Modo hears mention of a dwarf and decides to climb upstairs. Modo makes it and finds Nalin's body in a room. Nalin is severely wounded and looks as if he is dead. The building is 40-50 yards from the edge of the wood.
H Nalin is not dead but is very, very, very ill and has no armour. It is still five or six hours until dawn. Modo firks through Nalin's belongings and decides what to appropriate. Then Modo writes a note saying "If you keep Nalin alive we will be prepared to exchange him." Modo lowers the axe, climbs out of the window and heads to the shore to find a boat. On the way he comes across the escapees and takes them to the shore. The group find a boat and head back to the ship.
I Modo goes carefully to the Connel ship and instructs the rest of the men to set off for our ship at first light. Modo has a cunning plan for the Connel ship.. maybe involving 'Greek fire'. Modo decides to improvise and climbs up the anchor chain. There are two or three guards and Modo notices some lanterns. Modo lights a cloth, throws a vial of Greek fire and a lantern down the hatch and leaps off the ship before a guard can hit him.
A Nalin is unable to escape from captivity on Quemel
B Brutzch rescues himself
C Modo goes back to the Pirate village and saves Nalin
C Modo gets back towards first light. There is a lot of activity going on in town because of the burned ship. It has not sunk but Modo thinks it is very badly damaged.
B Brutzch wakes up, his daggers are gone. The window is not locked and he looks out and sees people. Brutzch slips out and heads for the woods. When he gets there he looks out to sea but cannot see our ship but there is a ship on fire in the harbour. Brutzch is able to find a small boat and he goes up the coast a bit then hides.
A Nalin wakes up and finds a note lying on him. As he can't read he pops it in his pocket, puts on his armour and picks up the rest of his stuff from the floor and tries the door. On the other side of the door is a second door and a stairway going down. Nalin creeps to the stairs and sees a couple of guys sleeping. It is only 10 to 12 feet to the ground. Nalin opens the other door and sees someone sleeping in the room. Nalin decides to creep down the stairs, he gets out his hand axe.
A Nalin cane hear noise below so he tries another room. The man sleeping in the bed is the good fighter - he wakes up. Nalin is holding an axe to his throat and hisses "Quiet or else!". The guy in bed responds by leaping up which causes Nalin to drop his axe. The guy calls out and Nalin is recaptured and tied up.
A Fredd, the dead guard, is found round the back of the house. Nalin asks for his battle axe back and all his belongings are taken away. Nalin starts to feel quite a lot better.
B Modo goes back to the woods having sent the man away. Brutzch sees them go past and calls to the rowers. They come and pick him up and row towards our ship. The rowers are spotted from the town and a boat is sent out to chase but has to give up as our men make it to our ship.
C Modo has climbed a tree and is surveying events. Modo can see the Connel ship is barely afloat and is listing badly. A new guard has been posted at the back of the building containing Nalin. Modo continues observing as the sun sets.
A Nalin is fed and the mage comes to see him and asks why he is so well. The mage finds the note and removes Nalin's rings. The guards are changed as it gets dark and Nalin drift off to sleep.
C Modo leaps into action for the second night. The building holding Nalin has a turf roof which the Connel soldiers have searched for tracks. There is only one window in to Nalin's room. Modo approaches the building and climbs on to the roof. Modo makes an incision in the roof searching for the wooden beam that supports the roof. There is a half moon and not much cloud cover. It is four or five feet from the roof to the window. Modo drops down to the window but the shutters are firmly closed so he climbs back up to the roof.
C Modo alters his plan and cuts a hole in the roof and lowers himself in to Nalin's room. Modo unbars the window from the inside and wedges the door to the room shut. Modo wakes Nalin up, asks how he is and unties him. Modo says that they have to get on to the roof, down the side of the building and in to the woods. Modo will lend Nalin his boots of "Speed" and Nalin can carry Modo piggy back.
C Modo and Nalin swap boots and Nalin gets on to the roof. Modo goes down a rope and Nalin follows but he is spotted. Nalin jumps down the last bit, grabs Modo and runs. Nalin sprints round the front of the building and crashes in to the woods. In the dark Nalin is able to loose the chasers and there are a lot of people crashing around in the trees. Nalin and Modo slow down and head away from the sea, deliberately leaving a subtle trail. They turn back the way they came making the trail more difficult then double back carefully moving away from the village towards the sea. Nalin and Modo try to locate the rest of the men but they reach the coast without finding a sign of them.
A Modo and Nalin are rescued by Grayam
B Chemos leaves Tereh bound for Sohan again
C Gilthon and Maurice leave Fehr
D Willan meets Uspin on Yen, Uspin has selected the svart caves as a cavalry hideout
A Modo and Nalin find nothing during a search of the coast so Modo goes to appropriate a boat, moving under water when necessary. [Using the ioun stone he "is keeping safe" for Nalin? - Ed] Modo can see activity in the village, there are a lot of lights on the beach and a lot of boats at sea. Modo is unable to find an unoccupied boat and returns to Nalin to say that there will be no transport tonight.
A Nalin decides to flash his light pebble as a signal. Three short flashes and a longer on in rotation. The signal is seen on the ship and a boat is sent out with four rowers, four sailors and two archers including Grayam. The boat sets off from the ship having first arranged some signals of their own.
A Modo and Nalin see the boat come towards short and Grayam says "It's Grayam". Modo hears him. The boat send five flashes to the ship and see a light in reply. The boat keeps on rowing but is being pursued. The bowmen on the boat fire as does Modo from the shore. Nalin hides but still gets hit! Modo hits a few of the following boats which seem to drop back a bit and hand around out of range.
A Fending off the enemy boats with arrow fire the rescue boat return Modo and Nalin to the ship. Nalin sits around in his knickers playing with his axe.
A At first light the ship sails away out of sight of the islands to allow the occupants to rest up for a while. The remained of the day passes quietly.
B Chemos leaves Tereh bound for Sohan again.
C Gilthon and Maurice leave Fehr.
D Willan meets Uspin on Yen. Uspin has selected the svart caves as a cavalry hideout.
A Modo and Brutzch return to the pirate settlement on Quemel
B A meeting between Farlas and Hertok is set for August 8th
C Rissingfast is making no progress on Mehrl
A Modo suggests that the ship sail back but not move within sight of the harbour on Quemel. Some people could then be sent an a small boat to land down the coast and walk in to the settlement. Modo and Brutzch do the deed and land a long walk away, Modo wants to stake out the settlement from the trees for the day. Brutzch is left out of sight in a clump of bushes whilst Modo climbs a tree.
A The Connel soldiers are patrolling the village and the woods. Brutzch asks Modo to tell him where to go. Brutzch is perched on a tree then Modo sods off on his own, having first arranged a rendezvous.
B Sharell meets Lucius on Fehr and discovers that Gilthon has left. Lucius insists on opening the message from Farlas to Gilthon so Sharell makes Lucius sign a note saying that he has forced her to hand it over to him. The date of the 8th of August is selected for Farlas to meet Hertok. Sharell will deliver this message back to Yen and will either return with a cancellation from Farlas or Farlas will arrive on the agreed date.
C On Yen, Farlas receives a second dispatch from Rissingfast who is still making little progress on Mehrl. He has had no good interviews but there are a lot of efficient and effective troops on the island.
A Modo appropriates documents from the Connel soldiers on Quemel and kills the mage
B Derryad arrives at Malanak
C Another report is received from Irnaggis
A Modo returns to Brutzch in the woods on Quemel and gives Brutzch a box. They go back to the boat. It is easy for Modo and Brutzch to return to the ship as the plan was well organised.
A Modo says that he popped in to the house and cleaned them out. Modo dodged the guard and got back on to the roof. The roof had been fixed but Modo rolled back the tarpaulin and watched the mage. The mage would not go to sleep so Modo strolled over the roof, checked a chest in the corner and took its key. Modo stuck his head into the fighters room and he was asleep. The chest in there was trapped so Modo ignored it. Modo found some boxes, the one he appropriated is full of charts and boxes. Modo mentions that their ship has now sunk!
A Modo popped downstairs and came back up. The mage was still awake and doing whatever it was that he was doing before. Modo lowered the box down and hid it then climbed back on the roof and saw that the mage has finally gone to sleep. Modo entered the mage's room via the tarpaulin, jumped on to the mage's back and killed him. Modo was able to retrieve Nalin's good ring and got the key to the mage's chest. Modo then decided to chuck it in, the Connel soldiers cannot leave as they no longer have a ship, if our group gets better perhaps we can go back again.
A The charts and documents in the box Modo found are examined. There are detailed local maps and recent documents relating to the disposition of troops in the Fehermes. Most of the documents are very specific to the local area, it seems the orders involved action in general terms in the Yandis island group. One of the documents is a letter to Idrin requesting his co-operation. It might be possible to use the stuff to make forgeries. Nalin feels a lot better.
B A ship arrives at Malanak flying the flag of a red eagle on a green background. This is the flag of Arpollin. He is given a state welcome, Farlas sends General Holmir to greet Derryad. Derryad is smarmy and disparaging. Farlas throws a banquet.
C Another report is received from Irnaggis.
A The group at Quemel sail aimlessly around the island
B Farlas meets Derryad on Yen
A Modo, Nalin (who is feeling lots better but not as better as he did before he was dead) and the men on Quemel decide to return to the ship and discuss another night time attack. Surely the Connel soldiers will be ready this time? It is thought prudent to retrieve the trunks containing the groups equipment in case the Connel soldiers work out how to use the helmet. Eventually it is decided to sail almost back to Waden to see if there is help on the way to the Connel troops. However the group change their mind and horseshoe round the island.
B Farlas meets Derryad on Yen. Derryad is slimy and Farlas is smarmy. Derryad has nothing constructive to say though he gives the impression that Arpollin will mount an attack with small assistance from the Winged Arrow's troops.
A Modo and Nalin sail about on the ship off Quemel
B Chemos meets Irnaggis on Sohan
C A full council meeting on Yen
A On the ship sailing backwards and forwards in the sea around Quemel Nalin lends Raff his ring. Raff feels no better and gives it back to Nalin. However Nalin returns the ring to Raff at bed time.
B Chemos arrives on Sohan to see Irnaggis. he reports that Jorkin is well. Chemos thinks it may be worth getting Farlas down, Chemos volunteers to go back to Yen to report. Chemos tells Irnaggis that thingy went to wotsit and got a doosy. A map of a fort on oojaflip from an illush. The battle when Arpollin took half of Berem was the first battle of the conquest of the Fehermes by Connel. Farlas is expected at Arpollin's on 11th August.
C Gilthon and Maurice arrive at Malanak. Farlas calls a full council of the few people who are around - Pirfeltenke, Bazron, Maurice, Gilthon, Almenonn and Lenkoff, to discuss the report from Fehr. Farlas calls Gilthon for a report. It is decided that Lucius should stay and Gilthon should report each morning. Gilthon says the Lucius did not go with Modo and Nalin as he was getting on so well with Hertok's mistress. Gilthon admits that he does not know the content of the meetings between Lucius and Jendra. Lucius is now less optimistic about help. Basically Lucius is in charge of negotiations and Gilthon was told very little.
C Farlas backs Sharell. It is remembered that Offa told Jendra all she wanted to know. Farlas is worried about a security breach. There is a diary clash and either Arpollin must be put off for five days or Hertok delayed for a month to six weeks. Farlas hands over responsibility to someone else. Gilthon wants to withdraw Lucius.
C Maurice volunteers a report which Farlas has forgotten. Maurice says that Gilthon thinks Lucius is doing nothing and Lucius thinks that Gilthon is doing nothing. Lucius has no solid information and skirts around the question. Farlas feels that he does not have time to visit Fehr and still get to Arpollin. If Lucius is to be withdrawn who is to go in his place? It must be someone of equal rank, otherwise Lucius must be sent a good assistant with specific instructions. How many troops can be sent as a task force from Yen? Perhaps co-operate with Hertok?
C Farlas has the 2,397 or 2,398th cunning plan (or is it 2,937 and 2,398). Holmir suggests sending Willan to Fehr and Farlas seems to like this idea. Maurice suggests that it is not a good idea to put Gilthon to work with Lucius. Gilthon admits that he may have misjudged Sharell.
C There is a recap of decisions because everyone has forgotten what they were! Maurice is to be sent to Lucius in order to supply frequent reports back. There is a suggestion that Maurice keep some information from Lucius. Maurice can check to see if Lucius is under the influence of magic. The group now worry about what Sharell said. Pirfeltenke wants to know if Lucius is ensorceled. Maurice wears knickers [translation: Maurice is briefed].
C Guerin complains that he does not like Maenog or Derryad. Guerin says that they don't get on with each other and he doubts that they would get on with anyone! Farlas assigns Gilthon to Derryad.
A The group at Quemel scout the Connel soldiers
B The ship carrying Baccus is turned away from Nyermin
C On Yen, plans are made to sort out Lucius
A On the ship near Quemel Raff has still not improved in the morning though Nalin is completely recovered. The ship sails back [to Quemel - Ed] and the group think about sending Modo and Brutzch to scout out the island a bit.
B The ship carrying Baccus sails towards the harbour on Nyermin. It doesn't get very close and a Connel ship sends them away. They go and blow billowingly along somewhere.
C Willan returns to Malanak and is told he has been assigned to an important post.... something to do with Fehr. Maurice and Sharell are to be assigned to Lucius as he may be under the influence of Jendra. A force could be made up of up to one seori of our men, Willan's seori and Guerin's halon. Hertok may supply covert support which could be used on missions to harry Connel. The aim is to cause as much inconvenience to Connel with the minimum of casualties to the army of the Winged Arrow. Troops will be stationed on Yen for now but may be moved. Willan will carry out plans decided by Maurice, Lucius and Hertok although it may be that Lucius will lead the troops. There may be several small operations from now or a major operation from mid September but before winter. Farlas will leave Yen soon and travel to Sohan and Tereh.
A Indecision reigns as the group bring the boat to anchor off Quemel. Nalin is feeling much, much, much, much better although the group are still suffering from personnel shortages. Modo and Brutzch go and scout the settlement and discover that the Connel troops are still there. Nalin wants a go and Modo wants a game. Modo has an idea but Nalin doesn't like it. The group avoid the tough guys and just fight the wimps. Modo wants to set fire to the barracks.
A Nalin makes some crappy armour and says that the man he killed was dead before he was and therefore he didn't kill him.... although he might kill him this time since he's not dead any more (in fact neither of them are). [Follow? - Ed]
A The group ponder alternative plans and decide to sort out the patrol first. Brutzch, Modo, Nalin and Grayam will go to the barracks, kill as many soldiers as possible (all of them) then set fire to the barracks as a sign to the rest of the tak to join the fight. This will act as a diversion so that Brutzch and Modo can get in to the house and reappropriate the chests. Grayam will be posted in the woods to help carry the chests. Raff will station the tak in the woods about 20 yards further back than the range of the patrols.
A The plan is put in to action. Modo sees no patrols in the woods now. On examining the settlement it appears that patrols are concentrated on the barrack area. Modo goes to the house, there is no guard and no lights. Modo moves around the front of the house away from the barracks. There is no guard there either so Modo climbs the wall to the mage's room. When he gets to the window Modo discovers that the shutter is stuck so he continues up to the roof and drops in to the room through the hole. The room is empty, the mage and the chest are gone. Modo climbs back out and discovers that the others are gone.
A Modo finds Brutzch when he treads on his leg. Modo says that the leaders have moved, everything has been centralised on the barracks. The mission moves to Plan B which is either to lure the troops out or to give up or to burn the house.
A There are guards at the barracks which obviously used to be warehouses. Night has fallen and Modo wants another day. Modo decides to investigate the barracks before the group chuck it in for the night. Modo creeps up from the river side whilst Brutzch sulks because someone sat on his sofa. [I suspect this is a reference to players rather than characters - Ed] Modo is distracted and Brutzch is spelt wrong - until he corrected it. [The transcriber of the record did not have a character in this bit of the scenario and appears to be getting bored. All spellings of names have been standardised in this word processed version and are often not one of the myriad of often deliberately misspelt versions of names that appear in the W/R. The spelling used in this record is not necessarily correct but at least it is the same each time! - Ed]
A Confusion at Quemel
B Sharell arrives at Malanak, her report leads to a tightening of arrangements for Lucius
C Snorri Sturlusson arrives on Yen
A [The next bit is worth reproducing verbatim - Ed]
It is now forayem. Maybee the bowtes are leafing with the chests in them. Plan A is now to make a hole in them. Modo thort the saym. Or weight & then ram'em at see. Modo sez buttox. Signal plotting - no idea. Brutsch [Brutzch - Ed] sez wot if they leave the chests. Modo likes the idea of Belisha Beacons. Brulsci [Brutzch - Ed] prefers alternative beekonns.
A Leave 2 peeple - Brutch [Brutzch - Ed] & A.N. Uvver x 2 on a ridge to billed a beekon. Brutsch [Brutzch - Ed] to wotch the town. Pfaffly wof things. Strategic logistics & geographical geological feature type problems. Want to plough thru them.
A Or how about forgetting the beekon idea? Plan X is leave Brutsch [Brutzch - Ed] + 2 others not to make beacon.
A All row to ship, return to island leave 1 bote with summ food it is now 11am. Nuffink appens orl day. 6-8 fishing botes go out fishing.
B [Normal translation is resumed - Ed]
Sharell returns to Malanak and delivers her report which drops Lucius in it. Sharell says that Gilthon has had a difficult job. Farlas says things on a need to know basis - and Lucius doesn't need to! Maurice will be assigned to Lucius and Sharell will shuttle with regular messages. A force of 120 men under Willan will be available for cooperative actions against Connel. Small actions will be initiated as soon as possible, any larger operations will occur from mid September and Lucius must not be told of any plans for larger operations. Farlas wants to take some infantry with him so Ubshkal's halon is assigned.
C As the conference breaks up Willan hears that a very large volunteer who looks like Pirfeltenke has just rowed in to harbour in a small boat and landed. He says his name is Snorri Sturlusson, he is from the north. Willan sends his man up ahead to warn Farlas about Snorri. The hulon's look consternated at his appearance.
C Snorri is offered ale, he drinks the barrel and says loudly in broken lagoin that he has met bad people, he has the hammer of Thunar and has arrived alone. It seems that Snorri has come from Mehrl where he heard of the army of the Winged Arrow. Snorri says the man on Mehrl does not like us. Snorri will fight anyone, Snorri wants to fight. Snorri dumps his chest somewhere and looks as if he will be staying.
A Maurice, Sharell and Farlas leave Yen
B A quiet day on Quemel
A Maurice and Sharell leave Yen for Fehr. Farlas sets off for Sohan.
B Things are quiet on Quemel. The leaders of the Connel troops seem to be in the smaller barrack.
A Modo, Nalin and the rest spend the day avoiding a Connel ship that has arrived at Quemel
A A large ship flying the flag of Connel sails near to Quemel. Modo panics as the ship sails past but Nalin keeps cool. The group want to capture the ship but it is quite big. Modo advises attacking it or giving up. Modo, Nalin, Raff, Grayam and eight of the tak are on the island. Raff and Grayam are well below par and look as if two good blows will get rid of both of them. Modo asks Nalin if he can float of attack an inflated bladder to his battle axe. Modo and Nalin have an argument about attacking. Modo's bile rises, he says he hasn't far to go. Modo wants to reconnoitre the ship however the captain does not want to do it. Modo calls the captain a wimp and says that he has seen enough deaths recently.
A Modo still wants to attack. Nalin does not and the captain supports Nalin. An argument breaks out and Brutzch supports Modo. The motion to attack seems to be carried so the argument breaks out again. Brutzch wants to rock the boat, Modo says it won't work and continues arguing. Eventually a decision is reached to sidle up to the Connel ship and the group set off on an intercept course to make an estimate of the numbers on the ship - are they scanty or are there lots.
A When the ship draws close enough a dozen armed fighters can be seen on the deck of the Connel ship. The Connel ship seems to have turned to a ram course. Modo instructs the captain to take evasive action and he turns to cut behind the Connel ship. Arrows are fired but no one seems to hit much. Modo says they are making a serious mistake. People on the Connel ship jeer and make cat calls in reply. Modo wants to circumnavigate the island whilst Nalin wants to sail out to sea.
A The Connel ship stops outside the bay and lets down a couple of boats which row towards land. The Connel soldiers on the shore load a lot of belongings including chests, sacks and boxes, on to the boats which are rowed back to the ship. The Connel ship then sets sail in a northerly direction heading towards the group's ship. Nalin wants to run away.
A The residents come out in the settlement. Weggit thinks about stealing a boat but he cannot see the ship. Weggit thinks that Modo has deserted them and an argument develops about waves and the edge of the world. Weggit and the others on the island bivouac in the woods.
A Connel's ship is pursuing the group's ship, unfortunately tonight is a full moon [This is totally wrong - it is a new moon - Ed] and cloud cover is nil. After dark the group's ship changes course a bit and does a very large U-turn. This seems to have shaken off the Connel ship so the group's ship turn north and continue slowly because it is dark.
A Weggit is detained by the villagers on Quemel
B The ship with Modo, Nalin and the group returns to Quemel
B When morning breaks Modo and the rest of the crew cannot see the Connel ship, they can however see a land mass to the east. The ship heads north east.
A On Quemel, Weggit and the men are concerned and don't know what to do, they find some fruit. Weggit and the men saunter in to the settlement and are met by aggressive villagers who advance menacingly. The villagers attack but Weggit and the men hold them off. Unfortunately more villagers join in and this tips the balance in their favour. Eventually only Weggit remains standing and he is fighting four locals, there are more opponents waiting in the background. Weggit kills an opponent who is immediately replaced, Weggit is taking some punishment so he surrenders. The villagers carry on attacking him for a bit but then accept his surrender and disarm him. The villagers take Weggit and throw him in a room which they lock. An argument ensues over what to do with him. Soon the door is unlocked and one of the oiks who fought with Weggit is chucked in as he is not dead, only unconscious.
B During the morning the ship with Modo and the group has sailed back towards Quemel and sails in to the bay around midday. The ship anchors and everyone except the sailors rows in to town, or at least that's what was going to happen. More indecision results in a change to the plan and the boats row to the headland where the other boat should be. Or they would have done if someone had not seen the Connel ship. Verbal recriminations break out between Nalin and Modo. The ship with the group sails north a bit but it looks as if Connel's ship did not see them. Modo and the group decide to wait until tomorrow when the Connel ship is out of sight.
A Weggit is saved by Modo and Nalin
B Maenog tries to pull a fast one over Holmir who is in charge on Yen whilst Farlas is gone
C Farlas' ship is attacked
A The ship containing Modo, Nalin and the group sails back and anchors near the headland at Quemel. The non sailors row to shore and find the boot but there is no sign of Weggit and his men.
A Weggit and the other survivor are hauled out of their shed and tied to a stake in the middle of the settlement. Modo, Nalin and the group arrive at the settlement. The villagers meet them and bargain for the release of Weggit and the other man. The villagers want the settlement left alone in return for releasing Weggit and the other guy alive. Modo, Nalin and two guards go and cut Weggit and his companion free and leave the settlement. The group decide to sail back to Yen.
B On Yen Maenog approaches Holmir, who is in charge during Farlas' absence, and demands that Taroc, the castellan [Olyon - Ed] and Lothar are released as they are emissaries and should be treated as such.
B Pirfeltenke and Snorri meet and go and drink vast quantities of beer whilst exchanging wild stories.
C A sailor disappears over the back of the ship transporting Farlas. Farlas calls the men to investigate and sees a green slimy thing is attached to the soldier trying to drag him off. Farlas "Zaps" the man and sahuagin climb up the sides of the ship. Farlas may have succeeded in doing something, the fight is a stonker. The green slime is killed and only four of the 12 sahuagin get away. Seventeen of the soldiers are still alive. Farlas tries to think of precautions against further attack and ponders sticking heads on pillars.
A Maurice and Sharell arrive on Fehr and go to see Lucius
B Derryad gets drunk on Yen and beats Gilthon at cards
A Maurice and Sharell arrive on Fehr and go to see Lucius.
B Derryad gets drunk on Yen and beats Gilthon at cards.
A Sharell takes messages from Lucius and Maurice to Yen
B Maurice gets about on Fehr
A Sharell shuttles back to Yen with a message from Lucius saying, amongst other things, that he has not done anything because he has not been told to. Maurice puts in a not to say that he does not think that Lucius is "Influenced".
B Maurice meets Ershall, the Thrune cleric, on Fehr and Maurice keeps track of Lucius' normal day which seems to consist of getting up late and drinking a bit. Maurice tries to speak to Aryon without Lucius. Aryon describes Hertok as a man worried by the death of his sister, a situation complicated by the political overtones. Maurice asks about the influence of Connel. Maurice thinks about smuggling himself in to the rose garden. [To what end? - Ed]
A Gilthon takes Derryad shooting on Yen
A Gilthon takes Derryad shooting on Yen.
A Maurice meets a Paris on Fehr
B On the ship Farlas mutters
A On Fehr, Maurice meets a grumpy Paris [I wonder if we will ever find out who he is? - Ed] and asks about Jareh. Paris says that Jareh has been on Fehr long enough. Maurice questions heavily and asks ten times as many things in an hour as Lucius has asked since he has been there. Connel's stable is full of rain, or perhaps that should be Connel's reign is stable. Maurice pushes the idea that revolt is good!
B On the ship Farlas mutters.
A Maurice politics around Fehr
B Farlas attends a banquet on Sohan
A Maurice thinks that Jareh is avoiding him. Maurice sees Sesiné and the engage in mutual avoidance.
B Farlas arrives at Sohan with 17 men, a ship and it's crew. Farlas meets Lon and Irnaggis. Farlas is treated quite well though there is no red carpet stuff. However there is a feast. Irnaggis briefs Farlas on what Arpollin is like and likes.
B Everyone attends the dinner including Ticklem, Redgeren and Trasalf who recounts many stories of sea battles. Harpiniel is drinking whilst Redgeren slimes. Farlas retorts Redgeren saying that he has not time to waste on him as he will soon be gone. Farlas talks about sahuagin and sea elves and tells some stories. Farlas asks Trasalf about sahuagin and Trasalf tells some tales of the sea which are obviously not local. Farlas makes a social gaff by saying that Trasalf has probably made sure that there are no sahuagin around here. Silence falls and Ticklem quickly changes the subject. Arpollin tells the story of a battle which is obviously aimed to embarrass Redgeren. Farlas tells a story about the taking of Connel's gold ships being careful not to make our involvement explicit until Redgeren interrupts.
A Farlas has a breakfast conference with Arpollin on Sohan
B Farlas is brought up to speed on the locality by Lon
C Franklin is in prison in Salsorme
D Political difficulties on Yen
A At an appropriately late hour to accommodate hangovers a breakfast conference is held on Sohan. Farlas explains that the long term aim is to embarrass Connel. Farlas wants to go before winter. Farlas makes an impression after hours of breakfast discussion, boasting and waffle. Arpollin is interested in a deal and wants to sort out some details. Farlas decides to leave and let Arpollin consult with assistants.
B Lon knows the history of battles on the islands. Masorpin from Berem was a Connel hero. Farlas gets a description of the fort on Berem.
C Franklin is still rotting in his cell in Salsorme.[He must have been banged up again because the Record says he was released on 24 July - Ed] Hortense wants to purchase a long bow.
D On Yen, Sharell says she will deliver the message to Lucius in person and fiercely to Holmir who wants the full information. Maenog informs Holmir that he will speak with him tomorrow.
D A council meeting decides to tell Maenog that his claim for emissary status for the prisoners is crap.
A Maenog informs Holmir that Coffchomi and Belthazar are prisoners
B Pirfeltenke is sent to Uspin
A Maenog meets with Holmir and describes Coffchomi and Belthazar as prisoners, he wants to swap. Farlas told Maenog that Coffchomi and Belthazar were going to Virinechil as emissaries on 12 July but Holmir is not sure if anything was put in writing. Holmir quickly adds Rissingfast to the list as emissary to Mehrl and Lucius, Maurice and Sharell as emissaries to Fehr.
B In view of the developments from Maenog the possible capture of prisoners is considered as a covert action. Pirfeltenke is to be sent to Uspin where the envoy from Salsorme is Lale Mac Elmac
A A committee meeting on Yen decides on action against Connel
A Holmir calls a committee meeting to ratify his decision to send ships to intercept Connel craft.
A Farlas sends Chemos back from Sohan to Yen
B Modo, Nalin, Brutzch and the group have returned to Yen
C Modo recruits Whenslidayle Mac Trellik to replace Hoit in his bodyguard
D Continued inactivity from Lucius on Fehr
A Farlas instructs Chemos to stop shuttling between Sohan and Tereh and to go back to Yen. Farlas then leaves himself.
B The ship transporting Modo, Nalin and the group arrive back at Yen, Holmir remains in charge. It was Holmir's birthday yesterday, but no one noticed.
B A force is building up on Mehrl. Modo and Nalin want to sink something. Modo and Nalin report that there is something strange about Idrin at Waden but they are not sure what, or if he is in league with Connel. Modo says he made Lucius what he is today, everyone else sniggers. Modo is going to visit Hertok, he intends to leave in two days.
C Modo recruits a young chap called Whenslidayle Mac Trellik from the ranks to replace Hoit in his bodyguard.
A Lucius [On Fehr? - Ed] says that all Connel's troops stay in the fort. Lucius cannot give any more information because he has achieved nothing. Lucius will achieve nothing until give very specific instructions. Taking over an island is not considered covert although Hertok might give two men. Lucius cannot provide intelligence on the location of troops.
A Sharell departs from Fehr to bring a report to Yen.
B Nalin suggests building rock flinging equipment to protect the harbour at Malanak.
C Baccus sails around
A Sharell departs from Fehr to bring a report to Yen.
B Nalin suggests building rock flinging equipment to protect the harbour at Malanak.
C Baccus sails around. [For over two weeks! - Ed]
A Modo, Calhassan, Raff, Weggit, Grayam, Whenslidayle and two tak's of troops go to see Lucius
A Modo leaves Yen to see Lucius on Fehr with Calhassan, Raff, Weggit, Grayam and Whenslidayle and two tak's of troops.
A Farlas arrives at Tereh
A Farlas arrives at Tereh and says "Hello Drasmar." Then "Hello Temlin." Drasmar goes to sort out a meeting. Gordell says he will try to arrange one as soon as possible. Farlas is allocated a room at the castle. Drasmar says he has been to see the Fort on Berem and shows Farlas some plans. Jorkim offered 300 men but does not want Berem. Lucius has not arrived but fortunately he is not expected. [? - Ed] Gordell pays a courtesy call on Farlas.
A Baccus does something
B Decisions on Connel targets
C Family relationships on Tereh
A Baccus does something.
B Sharell arrives at Yen. Holmir advises attacking or destroying something of symbolic significance to Connel on Mehrl. Maurice is told to hand on in there. [Presumably in a message to Fehr. - Ed]
C On Tereh, Roninil says he would like to meet Farlas. Farlas tells Roninil and Chellyrole some stories. Farlas asks if Roninil can give him library recommendations for works of history and legend. Roninil says that Salsorme and a monastery in Valen have good libraries and that the Malinil's had a good library of old tales on Mehrl. Farlas asks Roninil if he knows of any artifacts for good or evil but Roninil has no knowledge of the force on Yen. He suggests that the libraries on Fehr and Mehrl may be of assistance.
C In conversation Farlas discovers that Chellyrole's stepmother, Janillin, died of plague. She was Arpollin's sister and the third wife of Chellyrole's father, Uspin. This means that Uspin is unmarried at the moment. Jorkin's other son Gorenchem is married to Hellene, the niece of the Thane of Neiblus.
C Farlas chats to Gordell. A meeting is arranged at which Gordell will be present.
A Chemos arrives at Malanak and there is a committee meeting
B Baccus spies on the fort [at Nyermin - Ed]
C Farlas has a meeting with Jorkin
D Farlas has dinner with Jorkin
E Modo arrives on Fehr and has a low key slagging match with Lucius
F Trouble with a child in the castle on Fehr
A Chemos sails in to Malanak with a message from Farlas. Holmir receives the message and summons the committee of Lucius, Lenkoff, Willan and Nalin. [Lucius has obviously returned to Yen in the last few days. - Ed] The committee considers rescuing Arpollin's cousin, Couron, on Mehrl in a couple of weeks. Nalin wants to get Maurice out of Fehr. Holmir says the new information can be given to Modo, Maurice and Sharell but must be kept from Lucius. [! - Obviously Lucius is on the list of committee members in error - Ed] Modo must be told it is important that he see Hertok alone. Brutzch is sent to Mehrl to liaise with Rissingfast.
B Baccus sees there are no night patrols [on Nyermin? - Ed] but the forest is dense. Baccus climbs a hill and looks for a fort and stuff and patrols and things. By the end of the day Baccus has found lots of defined tracks. Patrols are very frequent and slow him down a lot. Baccus stops until dusk, he wants to move closer to get a vantage point on the fort. Baccus moves to a position where he can see a corner of the fort, it is surrounded by a lot of open ground. Baccus slips forward to a closer tree but cannot get a better view.
C Farlas goes to see Jorkin on Tereh. He takes Drasmar with him and arranges a signal for when he needs him. Temlin goes as well. Jorkin is attended by his two sons, Roninil and Gorenchem, Nilkin, the Connel representative and Gordell. Jorkin is stunned by Farlas' speech and looks shocked. Gordell asks why Farlas is doing this. Roninil, the second son, says "Oh, is there family involved?" Gordell goes off on another tack and asks in a very roundabout way about contacts with other Princes. Farlas tells them where he has been. There is a long pause. Farlas hints that he would like to talk again and the meeting ends.
C Roninil tells Farlas that he is welcome to dinner and that his father would be pleased. Farlas praises Temlin for getting in with Roninil. They discuss Roninil's comment about "family" connections when elves were mentioned. Farlas considers contacting the sea elves but Temlin says this was centuries ago.
C Gordell seemed to be surprised and impressed that Farlas said original things. The second ear scratch ?? to arrange a meeting worried him a bit but the general impression was favourable.
D Farlas takes Drasmar and Temlin to the dinner. Farlas is at the top table sat next to Gorenchem and a long way from Nilkin. There is lots of general chat. Farlas wants to talk but people are not interested in stories so Farlas talks to a merchant. At the end of the food people start circulating. Roninil strolls off and talks to several people including Temlin. There seems to be a pecking order over who can talk to whom. Farlas cannot get much information from Gorenchem and waffles a bit. Farlas talks to Gordell who is happy to talk.
D Drasmar talks to Temlin about the possibility of talking to Roninil to arrange a meeting. Temlin says that Roninil does not like talking politics. Tereh says goodnight and leaves and the gathering breaks up. Farlas has a quiet word with Gordell just before he leaves. Only a small group remain and Farlas chats to the mayor who has had a few. They meet before bed.
E Modo, Calhassan, the bodyguards and troops arrive at Fehr. Lucius sees Modo and says that he takes it that the search for Princess Malinil was a wild goose chase and asks for the low down. Modo pointedly asks Lucius what he has done. Lucius says he has done the usual diplomating with Jareh etcetera. Modo says that he needs a meeting arranged with Hertok as soon as possible but does not say what he is planning. Modo says that some pirates were wiped out and that the Princess is short with black hair. Modo arranges to see Lucius the following morning after he has set up the meeting.
F Something happens in the night with guards everywhere apparently chasing after an intruder thought to be a child. Lucius wonders if this is Modo.
F Modo thinks that Hertok is locked away all day in a room in the tower and he is held against his will. Hertok refuses to see Modo so Modo is forced to give Lucius a very sketchy outline of the plan.
A Baccus in nicked on Nyermin
B Two Knights of the Golden Falcon arrive on Tereh with an urgent message for Farlas
C What happened next - Drasmar's story
D What happened next - Farlas' story
E The assassin Knights are killed
F Modo meets with Maurice on Fehr
A Baccus finds a better tree and looks at the fort. [on Nyermin - Ed] There is a lot of drilling going on near the fort. Baccus wonders if an extension is being constructed. The inner part of the fort appears similar to the one on Yen. Baccus moves around from tree to tree to scout out the fort until someone puts a blade to his neck! Baccus rolls away but takes damage. His opponent wears green leather and looks like Uspin but does not smell.
A Baccus fights for a while and then surrenders and gets to see the fort from the inside. Baccus is handed over to the guard captain and put in the stockade. Baccus takes a nap.
B On Tereh, a court lackey arrives and says that two Knights of the Golden Falcon have arrived to see Farlas. Farlas is talking to Drasmar when two Knights appear, Farlas does not recognise either of them. They introduce themselves as Estravan Lyn Falc and Argavan Lyn Falc.The Knights say that it is vital that they speak to Farlas in private on an urgent matter.
C DRASMAR'S STORY
Farlas is visited by a couple of Knights of the Golden Falcon on Tereh. Being the kind of guys they are Drasmar is kicked out whilst they discuss "important matters". Drasmar waits nearby and can soon hear a commotion coming from the Farlas' quarters. Drasmar investigates with some of the Palace occupants and they can hear a scuffle going on. Someone tries to open the door and a Knight opens it from the inside. The Knight has his sword drawn and orders that no one enters. Sounds of fighting can still be heard from within and Farlas shouts "Arrest these men!"
C Drasmar decides that enough is enough. He mutters a few words, waves his hands about a bit and a rainbow of colours burst from his outstretched hands. The Knight at the door is obviously blinded as is the second Knight who stumbles into view with bloodied sword just as the "Spell" is cast (very unfortunate).
C A small number of bystanders are completely poleaxed as the Knight move back to back and slash their swords around. Drasmar moves out of the room and "Disappears". Looking form the doorway Drasmar can see a man approaching. A "Web" appears in the doorway completely covering Drasmar and one of the Knights. The Knight goes for Drasmar who has become visible. Both try to escape. Oh shit! The other Knight sets the web alight. Drasmar runs away, is struck and falls....
D FARLAS' STORY
Farlas invites the two Knights in to his quarters as they ask to read him a note. As Farlas approaches one of the Knights draws a secret dagger and slashes Farlas causing a bad injury. Farlas "Disappears" and heads for the door but the two Knights cover the door and the window. Farlas tries to get his sword but is hit again as he picks it up. Farlas drops the sword and moves away.
D Farlas casts a "Knock" spell and the door flies open. Farlas appears and shouts "Arrest these men!" However the Knight covering the door waves his sword menacingly and the other assassin hits Farlas again who "Disappears" again. Then Drasmar intervenes as noted above.
E After Drasmar falls Farlas runs away to the court and the two assassins are killed by the guards although five guards are killed in the process. As one of the assassin Knights falls he says "The five shall be one." Farlas is thrown in to prison but later released although he is not in favour at court. Farlas arranges for the burial of Drasmar. and must also arrange for the disposal of their bodies.
F Maurice talks to Modo on Fehr and asks what the news is. Modo says that we desperately need...... Modo says that we need to give Lucius a disposition to pass up. Maurice casts a "Spell" on Lucius to shut him up and stop him whingeing. Sadly it does not last long. Modo talks about inconsistent decisions and speculates that there are two power bases.. Modo wants to meet lots of people and Maurice tries to sort it out. Hertok has not attended a gathering since he was seen at a dinner when the representative of the League of Los Nystel arrived. The Connel representative was Wrath. [On 22/6/87 The Record says that Rath arrived from Salsorme and on 12/7/87 The Record says that Rath is the League representative. It may be that Wrath is a different person or that Rath is both League and Connel representative. However it is much more likely that this reference in The Record is a load of bollocks - Ed] Modo can't seem to get a room at the castle/ Maurice reports that Aryon will see Modo tomorrow evening.
A Farlas leaves Temlin on Tereh, heading for Yen via Sohan
B Lots of the dwarfs in the army of the Winged Arrow now have blue and yellow beards
C Pirfeltenke stops at Magona on his way to see Uspin
D Modo meets Aryon on Fehr
E Baccus makes a statement on Nyermin
A Farlas leaves Temlin behind on Tereh after drafting a missive to Jorkin. Farlas returns to Arpollin to tell him about the fight though he intends to tell him the not full details. Farlas discovers that Estravan and Argavan arrived on a small boat, Farlas is confused.
B Lots of the dwarfs in the army of the Winged Arrow now have blue and yellow beards!
C Pirfeltenke stops at a small island called Magona on his journey to see Uspin. A steady and dependable gossip finder, he stays overnight.
D Aryon meets Modo on Fehr, they are pleased. Modo says that as the next most senior person after Farlas, who is bossy [or is it "busy" - Freudian slip - Ed], he has come to move things along a bit! Modo questions Hertok's state of mind and liberty. Aryon says that Hertok is upset because his sister has recently died. Modo and Aryon discuss arrangements. Modo asks for any intelligence and Aryon thinks a bit. Modo asks about symbolic targets and the talk goes on. Aryon is as obstructive as usual (perhaps "unconstructive" is a better word). Aryon agrees to look for a plan of Mehrl in the library. (This is a major breakthrough). Aryon says that Jareh is a good woman but Modo gets the impression that he would like to see evidence to disprove it. They discuss Rath, the League representative.
E Baccus makes the following statement from his stockade in the castle on Nyermin:
I was busking for beers in the "Gutted Ferret", a hulon drinking den in Salsorme. I won't say it's down market, and some people find it convenient to have a moat in front of the bar so that you can have a piss while the next pint is being poured.
There was this geezer flashing the cash around buying the best for anyone and anything, he showed me some silver and requested a "good stomping victory song about the fall of Yen". Well, I hadn't even heard of Yen let alone a battle, but silver's silver as they say and I remembered a song about a black dragon I'd heard a real alcy algy sing a while back; so with a slight change to the scansion, a teensy tweak to the tune and a few oral alterations I was away, it went down quite well.
My memory gets a bit sketchy but I do remember a conga going round the bar and heading for the door with me thinking they'll have to lower me a bit to get me under the lintel. Next thing I remember the world is rolling and rocking, dark, smelly and wet with a strong smell of salty sea water and by the snowman was I ill! After a few eons someone carried me on deck. We were moored in this harbour with a bunch of dwarfs thumping out a welcome song on the drums and this poncy guy in metal armour asking the other lads on deck who their commander was. After that got him a few blank looks he said who lead you on to this ship and somebody piped up with "Loadsa men, Land on Yen" another conga was formed and I found myself being carried along the jetty. The dwarfs picked up the refrain so I added a second verse "Loadsa dwarfs, hit the wharves" which really turned the event in to something of a party.
We spent a few days training on Yen. I was hoping to organise a band like what Nobla the dwarf had but they lent me to a sergeant or two who showed the lads how to wave spears about. But anyway they gave me an important mission to count the crenellations on this fort, so here I am.
A Astonishingly Baccus was able to finish his story without getting his jaw broken.
A Connel soldiers attack Pirfeltenke's ship at Magona
B Brutzch arrives at Mehrl and Rissingfast gathers intelligence on Couron
A Scuffling on deck turns out to be the precursor of combat on the deck of Pirfeltenke's ship. Pirfeltenke's men are outnumbered, although Pirfeltenke is hit he kills an opponent, slicing him in two. Pirfeltenke quickly kills another and another with ease and the opposing force flee over the edge of the ship and row away quickly. Pirfeltenke has lost four men however there are seven dead opponents and they are wearing Connel livery so Pirfeltenke liberates the uniforms.
B Brutzch arrives at Mehrl, Rissingfast comes to the ship and talks things over with Brutzch. Rissingfast says that you need a pass to be able to go anywhere and offers to ask around. Rissingfast finds out that Couron is a woman, she arrived about a year ago to visit court and the previous Governor liked her a bit much and she tried to stab him. Couron has since been locked up in a house by the northern coast where she is guarded. The house is slightly inland, it is called Sardlin and was a house of the Malinil family. Rissingfast says that the Governor is in town with hundreds of troops and is building up for a defence of Mehrl.
A Modo and Lucius meet Jareh on Fehr to discuss the plan to free Couron
B Brutzch finds out where the passes are issued on Mehrl
A Sharell arrives on Fehr and tells Modo about Couron. Modo has a wound opening instrument. Modo informs Aryon that a solid plan has been formed. Modo calls Maurice and Sharell to a meeting and asks why Couron went to Mehrl in the first place but no one knows.
A Lucius thinks of something that might not work. Modo and Lucius talk. Lucius says "Meeting, 6pm, little drawing room, single window".
A Modo arrives at 6pm and Jareh is there reading a book. The meeting commences and Lucius mentions the idea of not paying taxes. Modo says that men are needed to leave in four days. Jareh has heard of Couron and describes her as "Very charming" [GPN - Tone take note! - Ed] Jareh says that Couron attempted to murder the previous Governor. Lucius has a go at Modo for not telling him of the plan sooner.
B Brutzch has found out that the building to the right of the castle on Mehrl is where the passes are issued.
A Modo and Lucius meet Hertok on Fehr
A Modo and Lucius meet Hertok. Maurice stays on Fehr whilst Modo and Sharell return to Yen.
A Farlas meets Arpollin on Sohan
A Farlas meets Arpollin on Sohan.
A The weather is naff - seasickeningly puking
A The weather is naff - seasickeningly puking.
A It is the second anniversary of the Main Party's first visit to the Fehermes [It's not - Ed]
B The final plan to rescue Couron is made on Yen
A It is the second anniversary of the Main Party's first visit to the Fehermes! [In fact, that was last Tuesday (23rd Aug) - Ed]
B Brutzch, Modo and Sharell all return to Yen. The plan is formalised and it is decided to take Willan's men. Brutzch says that Couron is imprisoned in a house near the north coast called Sardlin. It is near Lyesmir to it's west. Hertok is fairly confident that a diversionary operation at Syesir is a good idea. Willan suggests that Uspin will help. Modo asks Snorri to make sure that Horan gets on the ship. Willan fails to find Uspin.
A The expeditionary force to free Couron leaves Yen
A Willan and 30 men including Kurt's, Modo [and bodyguard? - Ed], Calhassan, Horan, Snorri, Brutzch and Sharell and two others leave Yen.
A Uspin returns to Malanak
B A short middle aged red haired "stupid cow" turns up at Yen with Woden
A Uspin returns to Malanak.
B A small ship arrives at Yen bearing unexpected parties from Salsorme. They wait on deck to be greeted and Holmir goes to see them accompanied by Nalin. Disembarking from the ship is a short middle aged red haired woman and a man. Uspin snorts and says "Thought you wern't turning up you stupid cow"..... Yes, it's Hortense and Woden. Hortense asks for Farlas and says that Rustbulj has forwarded her Quest related items from Marius Tellman. Nalin asks if Hortense intends to stay. Woden wants to talk to Brutzch but in his absence asks to speak to Nalin. Woden wants to take action against Connel.
A Hortense reports events on the mainland to Farlas and Nalin on Yen
B Everyone exchanges stories of their recent experiences
A Farlas returns to Yen. Hortense tells Farlas and Nalin all sorts of things. There has been trouble in Salsorme. Franklin is in lots of trouble. Connel's men have been interrogating people to get information about Rustbulj and Farlas. Marius says there is stuff to convey and Hortense has stuff from him for Farlas. There is also information relating to the islands. Pallea says that the army of Connel is mustering, some of the troops in Salsorme are moving out. It looks as if the army are going for the pass. Hortense says the Knights have put someone else in charge in Salsorme but Hortense does not know who it is. Farlas announces the death of Drasmar. Woden wants to talk about Trosahn and Meresvale and affidavits or something. The items from Marius amount to three pieces of ripped paper and a box of things.
B Almenonn and Lenkoff recognise the two assassin Knights. One of the Knights recognises Estravan. It is believed that they may have been possessed although it was known that Estravan was against the use of Knight to fight Connel. Farlas tells the Party about his journey, of his attempted assassination and the death of Drasmar.
B The weather is getting naffer.
B Farlas is brought up to speed on the running total of Nalin's deaths. Hortense realises that Modo is with the army and doesn't quite have a fit. Farlas calls Maenog in front of the council to explain what has happened to Coffchomi and Belthazar. Maenog says that they are military prisoners. Farlas dismisses Maenog in a fit of anger.
A On Yen, Farlas assigns the army to the Berem campaign
B Willan, Modo and Brutzch land on Mehrl in their mission to rescue Couron
A Time is getting short. Hortense wants to try something on the prisoners on Yen. Farlas plans the army to take 500 troops including five halen of cavalry (not Ronjon's) to Berem and leave 300 on Yen. Five halen of Modo's troops, a halon of dwarfs - Khalon's, the halon's of Lenib, Ubshkal, Willan and Kirt and the seori of Estwinnich will go. Pirfeltenke's seori of hulon's together with the halon's of Uscoff, Erone, Horan, Cherch, Guerin and Glayde and the dwarfen halen of Narlon and Bazron will stay.
A The supertak will be Snorri, Farlas, Kalsket, Irnaggis, Willan, Nalin, Hortense, Sharell, Lucius, Gilthon, Modo, Raff, Weggit, Grayam, Whenslidayle, Calhassan, Holmir, Maurice, Brutzch and Nobla.
A Farlas asks Derryad about Couron. Derryad says that she is banged up in Mehrl and that he thinks she should stay there. Derryad says that Arpollin hates her as well. The last thing he did was to argue with her. Derryad describes her as unpleasant and violent.
B Willan, Modo and Brutzch land on Mehrl at dusk in their mission to rescue Couron. Willan looks for patrol tracks and sees that none have passed for a few days. The house is to the west of Lyesmir which is to the east of the group. The group set off in an east south easterly direction. The group scout from the top of a hill before making camp in some woods.
A Willan, Modo and Brutzch scout Sardlin on Mehrl and are spotted
A Willan, then Modo, then Brutzch watch through an uneventful night. Lyesmir is only five to 10 miles away and the group continue in an east south easterly direction looking for a big hill, but all the hills round about are small. Watches are set again and smoke can be seen in the west so the group head towards the smoke. A big country house can be seen behind a ten foot high wall. There is one gate in the wall.
A Willan hides in cover about 100 yards from the farthest wall whilst Modo and Brutzch stick their heads over the wall. There are lots of horse tracks around. Modo and Brutzch can see Connel soldiers in the area between the wall and the house, they are wandering around looking knackered. There is a kitchen garden and the windows to the house are shuttered. The house is about 100 feet long and has two storeys.
A Modo goes in whilst Willan and Brutzch move towards the woods. The guards see Modo and set off alarms. Modo scarpers chased by horses. Modo and Brutzch climb trees to escape pursuit whilst Willan deviates a bit from his flight and tries to leave less tracks. The Connel guards come in the general direction of Modo, Brutzch and Willan and one of them picks up Willan's tracks.
A Modo waits to land on someone but Willan has Tarsober drawn and knows where Modo is. Two other guards are near the base of the tree containing Brutzch and others can be heard to the left. Two rider pass beneath Brutzch's tree whilst he does nothing. A soldier near Modo's tree veers off towards Brutzch's tree. A fourth rider comes in on the far side of Modo's position. The two head towards Willan but people see Brutzch and the other two turn. Brutzch lobs a dagger at them.
A One of the soldiers climbs the tree whilst the fourth charges through the woods and the third yells to get back to him. Modo eyes up the third man then leaps out of the tree and runs towards him. The third man looks alert but the forth is facing the tree. The third man spots Modo who is now making for the fourth. The fourth man sees Modo who is hit by a man on a horse. Willan kills the soldier chasing him and leaps on to the vacant horse. Willan charges up to the tree and sets about the third man. The remaining Connel soldiers escape back to the house and Willan returns to the forest. Modo and Brutzch share a horse.
A A pass is retrieved and the group tear towards the boats. Modo wants to return in the night, but the boat is gone. Modo sees a patrol and the group head back to the woods retreating further in to it. Willan disguises a bit of the trail. The group pop out and back on to the tracks. There is a fishing village nearby. Willan returns to the point where the boat was whilst Brutzch goes in to the fishing village to commandeer a boat with Modo in a sack on his back. Brutzch gets a boat and lets Modo out of the sack. It is dusk when they row out to the ship. The group plot and plan.
A The force rescuing Couron is ambushed on Mehrl
B Snorri and Modo are killed whilst storming Sardlin
C Couron is not happy at being rescued
A Kirt will stay on the ship with a tak whilst the other sixteen land on Mehrl. Willan goes ahead to scout the area. The group come under archery fire. Brutzch and Sharell dismount. Snorri goes charging off. More arrow fire brings Brutzch to the ground and Sharell's horse bolts away. Brutzch's has already gone. It is obvious that the archers are choosing their targets until a "Fog" appears between the group and the archers. Whenslidayle runs away and Sharell falls back a bit.
A Snorri rushes in to the cloud followed by Willan, Modo, Calhassan and Brutzch with Sharell a little behind. They thunder straight past a group of riders who emerge from the fog and set about Kirt's men. Two or three or more are downed before the Party members arrive. The group engages the attention of the riders and Willan kills one. Four more riders appear, two from each side. The group redoubles it's efforts and injure or kill half a dozen riders before they ride off. Snorri runs after them and catches one, killing the rider and retrieving the horse.
A The group pause and take stock of the situation. Calhassan sets to work "Curing" Brutzch who is alive though at deaths door. Five of our soldiers are dead so only eleven are left and four of them are missing. The group now have five horses and continue on with Sharell and Brutzch on one horse, Raff and Modo on another and Snorri on a third. Two horses are kept fresh.
B The group arrive at Sardlin. Modo runs forward, gets shot at and runs off in a different direction. Snorri, Willan, Raff, Modo, Brutzch and a grunt ride towards the gate. The rest follow running behind. One of the grunts is brought down but the riders make it to the base of the wall and ride round to the gate. Two more grunts go down. Modo and Snorri get over the wall and Snorri tries to get the gate open. Willan gets a leg over the gate from Brutzch. Modo gets a bad hit and goes down.
B Seven men fall over and Sharell tries to wake them. She shakes some of them awake and gets them to wake the others. Raff gets boosted over the wall, Raff kills one and Whenslidayle goes down whilst running away again. Willan kills an opponent. Sharell rides in, she is pitch black but with a red right hand and shouting "Lay down your weapons or die by my hand". Snorri is struggling to lift the gate bar whilst fighting off defenders, Snorri kills one. Willan kills on then Snorri kills another, however he is nit defending himself from attack and eventually falls to the ground from a culmination of hits. On of the grots gets a hit as Raff falls to the ground.
B Sharell lays her hand, now blue, on one of the opposing soldiers who dies. The threat of Sharell's blue hand encourages two other soldiers to run away. The big guy who Willan fought behind hits Willan who falls to the ground. The big guy turns round to finish up the rest of the grots and all seems lost. Until Willan stands up behind the big guy and hits him hard, then hits him again, receives a "Lay on hands" from Calhassan before delivering a killing blow on the big guy. This seems to be the turning point of the battle. Shortly afterwards all the defenders are down or have surrendered. Raff is not dead though Modo and Snorri are.
C Willan, Calhassan, Sharell, Brutzch and six grots are left standing. Raff and Whenslidayle are downed and unconscious. There are five prisoners of which two are unconscious including the big guy. Willan, Brutzch and two grots go through the door and see a woman come running down the stairs. She runs past them and goes over to the big guy whom she calls Kered. The woman is Couron and she does not seem too impressed about being released. Brutzch goes back in to the house.
C The group leave taking all the horses. Willan has to go back for Brutzch who it turns out has been hit on the head. The group get back to the ship and Sharell is sent to meet Lucius with one soldier. Everyone else heads back to Yen.
A At a council of war on Yen, Modo is raised and Couron questioned
B The army leave Yen for Sohan
C Lucius has made some kind of pact with sahuagin and Aryon has disappeared
A There is a council of war on Yen and Willan relates the story of the rescue of Couron. Couron says that she did not leave Arpollin on the best of terms. Willan, Hortense, Nalin, Farlas and Maurice retire to consider the question of raising Modo. After a long discussion they decide to use the "Resurrection" scroll on him.
A Couron is questioned a lot, she is related to the Virinechil's by marriage. Couron is wearing Kered's sword and Modo realises he is sitting between the sword that killed him (Kered's) and the sward that want's to (Tarsober) in the same room as Farlas who has sworn an oath to kill him and Hortense who wants him dead. (Ever felt loved) [However these are the people involved in the decision to resurrect Modo (probably the "no" votes) - Ed] During the course of her grilling Couron does not really say anything the Party do not already know.
B The army leaves for Sohan leaving only Bevil's halon [Seori - Ed] behind with Modo who will follow when he has recovered. Just as the army is embarking a ship sails in to Malanak carrying Lucius and Sharell. It turns out that Sharell got to Fehr, got arrested, got free, got in touch with Lucius, got on board ship and got back.
A In the meantime an associate of Lucius called Belchar spoke to sahuagin and a number of ships in the harbour at Fehr had mishaps and sank. Aryon has disappeared on a journey between Fehr and Mehrl.
B Twelve ships, five of cavalry, are sailing for Sohan (or Babouda). The army gets organised. Sharell wants training from Hortense. Lucius has a dream about Aryon and pirates. It is a long journey and the Party consider the poem [The one written by Carioc on 6 June 1587(?) - Ed] and Farlas asks about sea elves.
A Farlas, Nalin, Lenkoff, Holmir and Willan meet with Arpollin and Risseb on Sohan
A Farlas takes Nalin, Lenkoff and Holmir to meet Arpollin. Arpollin has Risseb [who? - Ed] with him, he offers two seori of troops. Arpollin confirms that he has had contact with Tereh who is also raising support for this venture. Arpollin finds out that Couron is about. Willan is called in to the meeting. Chemos is going to be the emissary to Tereh and will take a message to send his force to land on the south jaw of the crocodile on 1 October. The army will sail from here on 25 September.
[W/R "Gilthon goes on from Sohan to Berem to see Temlin and tell Tereh to send an army." but it never happened - Ed]
A Modo arrives at Sohan
B Couron defeats Gilthon in a fight
C The order of the supertak is arranged
A Modo arrives at Sohan with Bevil and his troops.
B Gilthon and Couron have a "fight" at a banquet to see if she is good enough to join. Couron knocks Gilthon down.
C The order of the supertak is agreed. Farlas. Lucius and Modo scale the walls to drop the rope ladder. Then Nalin, Willan, Couron, Holmir, Sharell, Hortense, Maurice, Irnaggis, Raff, Weggit, Grayam, Calhassan, Kalsket, Gilthon, Nobla and Brutzch.
C Nalin does not know what his position is. [In the army, I think - Ed] Farlas thinks his is "Invisible" or something.
A The army of the winged arrow and Pirchor Arpollin sail out of Sohan
A The army of the Winged Arrow and Pirchor Arpollin sail out of Sohan.
A The army of the Winged Arrow and Pirchor Arpollin land on Berem in the evening
A The army of the Winged Arrow and Pirchor Arpollin land on Berem in the evening.
A Willan, Lucius, Brutzch and Modo go scouting on Berem
B Plans are finalised
C Getting up the wall of the fort
D Assaulting the towers
E Willan kills Modo who comes alive again
F The dwarfs move in
G Reorganisation and consolidation in the fort
H Irnaggis is dead
I The keep is taken
A Willan, Lucius, Brutzch and Modo go scouting. Farlas tells Modo to be careful. The group follow a path to the point where it branches which had been scouted last night. The branch ends in a camp and there is a patrol. The scouts hide and watch it pass. When the scouts return to the landing point, boats are coming in to sight.
B Watches are set and a support seori is to follow. More plans are made, Ennovar, Khalon and Bevil are to hold the keep once it is taken. Farlas returns and Sharell thinks of using a "Tenser's floating disk" to get people across the moat. The plan is for Farlas to make Hortense "Invisible" and let her cast a "Disk".
C On the way to the fort Lucius drops Modo in a ditch then floats away. Farlas finally drags him back up. Lucius finally stands up too and they all finally reach the moat. Farlas and Modo get over on a "Disk" and Farlas "Spider Climbs" up the wall as Lucius heads over. [The is an implication here that Lucius has an independent method of floating - Ed]
C Willan, Nalin, Couron and Holmir float over on the "Disk". Lucius is still at the bottom of the wall. Far;as and Modo have reached the top and can see tents in the courtyard and in the outer keep. Modo drops a ladder whilst Farlas looks through a door. Farlas can hear about six voices so he casts a "Sleep" spell on the far side of the door and barges through when he can hear no more voices. Modo climbs up the edge of the tower.
C Someone comes in to the tower room after Farlas' "Sleep" spell has gone off and sees Lucius appearing over the wall at precisely the wrong moment. [It could only be Lucius really - Ed] Farlas can see the guy react to something behind him and tries to trip him up. The guy tries to hit Farlas. Farlas wallops the enemy and catches him as he falls.
C Modo has reached the top of the tower and looks through a trap door. Some people are asleep inside. Modo finds some upstairs and stabs them.
C Willan reaches the top of the wall. He waits and is seen by a guard who screams and hits Willan before Willan kills him. This causes commotion in the courtyard below. Couron arrives and she runs off to the left with Willan. Sharell, Maurice, Irnaggis, Raff and Weggit all successfully reach the top of the wall.
D Farlas tries to "Knock" open the door on the next tower as men are running towards Nalin and Holmir. [Who obviously came up the ladder about the same time as Willan - Ed] Farlas "Knocks" the door open on his second attempt and shout "Kneel before the Winged Arrow".
D Lucius guards Modo's back as everyone attacks all sorts of people. Lucius finds he can't move at about the same time as Holmir finds he can't see! Farlas is trying to staff people. There is a loud bang and a huge flash of lightening and lots of people fall over. Willan and Couron see people. Farlas, Lucius and Modo are on the floor. Modo is first to get up. Holmir moves back in to the night. Arrow fire starts falling around Couron but she is unscathed. Sharell is waving her arms around. The arrow fire is coming from the courtyard and Holmir, who is an easy target with his head illuminated, is hit. Nalin hits an opponent.
D Irnaggis and Raff get up. [Again! - Ed] The light goes off from Holmir. Couron calls Maurice in to the tower as Nalin kills something. Modo is attacked and runs away. Grayam, Calhassan and Kalsket [who are climbing up the wall - Ed] are hit by arrow fire. Holmir is hit by another arrow but he hits and kills an opponent and shout "Up yours you stupid stumpy!" at Nalin. Willan kills one and Irnaggis moves to assist him as Modo crashes to the ground.
D Ladders are being placed to get the defenders up the inside of the wall more quickly. Calhassan and Kalsket arrive at the top of the wall. Raff goes for a ladder as Gilthon and Nobla get up the wall. Willan and Irnaggis are cutting through defenders like hay. Maurice "Cures" Lucius but nothing happens. Sharell greases a ladder, Couron hits one. Willan hits Modo by accident, Tarsober glows green and a huge wound opens. Willan falls to his knees.
D Sharell prods spearilly and Raff and Weggit are deep in combat. Maurice hits someone with a staff as Couron downs her opponent. There is a strange white glow over the gatehouse.
E Willan slashes Modo and appears to kill him then bends over him and there is a funny glow and Modo seems to be alive again (You can't stop the keep rockin' kid). Farlas seems to be waking. Weggit and Sharell are hit but Raff and Gilthon have killed opponents. Couron and Farlas chat a bit whilst the battle rages around them. Holmir kills someone.
D Sharell reaches the other tower as Raff gets a kill. Someone hits Willan and a few missiles are flying around. Modo knocks on a door and instructs the occupants to let him in. Farlas follows Willan and gets hurt. Holmir kills another and Weggit also gets a kill.
D The portcullis is already down and Farlas goes back up. Modo is hit as the door is opened by Calhassan allowing Modo to enter with Maurice. Willan spots someone hiding so he hits him and the man surrenders. Modo gets a lantern swinging. Farlas calls for support in the gatehouse. Irnaggis hits Nalin's opponent. Farlas is hit as Holmir hits yet another. The door has burst open. Willan knocks out the surrendered man and ties him up. Irnaggis sags to the ground and Farlas and Lucius are both hit. Sharell yells for the door to be shut.
D The defenders have retreated to another tower but melee is still going on all over the place. Nalin chucks his morning star flail in to a corner as Sharell rushes to shut the door. Willan kills an opponent whilst Farlas and Couron dodge all over the place. Gilthon is defending the rope ladder and Kalsket goes to the prone Irnaggis.
F The dwarfs waiting outside the castle realise that they should have been piling in some time ago but are now cut off by some men. Lucius scratches himself as Raff is hit a couple of times in quick succession and crumples to the ground. Members of the super tak are taking a bit of a pounding and Farlas "Disappears". The super tak fight back with Willan and Couron getting hits and Irnaggis is able to get up. Lucius is guarding the gatehouse door.
D Nalin is in a room fighting and Holmir gets engaged. An "Invisible" person attacks a defender.The melee continues apace and Willan kills yet another one (it's because he picks easy ones). Lucius grazes someone and Sharell rushes at a defender who falls to the ground as Willan hacks him. Holmir kills and opponent, Grayam and Nalin don't. Kalsket pumps another "Cure" in to Irnaggis.
D The defenders have been driven out of the other tower.
G Lucius and Nalin both get kills. A defender calls out "Fall back to the building" and hits Farlas. Sharell gets the door shut and Nobla fires some bolts. Farlas tells someone to raise the flag of the Winged Arrow. In the lull some "Curing" is thrown about and Raff improves.
G Some ladders are moved around. There is chaos in the outer keep. Someone arches in to it. Modo has a go at Farlas about his stick and says that he wants a word about Willan.
G The group reorganise. Holmir, Irnaggis, Lucius, Gilthon and Sharell are to take a tower or two; Couron, Nalin and Willan are the attack force whilst Maurice, Nobla and Brutzch defend the tower we have taken. Modo, Raff, Weggit, Grayam and Calhassan will defend the other tower and the rope ladder. Farlas and Kalsket will coordinate from the gate house.
G The attack force pick up a battering ram, charge and get porcupined. Farlas and Nobla provide covering fire. Couron falls under the hail of arrows which are porcupining from two sides now. Nobla and Farlas are returning fire. The attack force do not give up and the battering ram breaks through the door closely followed by Willan and Irnaggis. This proves to be a tad precipitous as, although Willan gets a quick kill both he and Irnaggis fall.
H Other members of the super tak are not far behind and Nalin spots a druid who he wants to hit but can't. The druid leaves as the defenders gets splattered. Irnaggis is dead. Nalin puts Tarsober into Qhivon. Nalin gives Willan a potion and he feels much better.
F The dwarfs arrive at the moat and Hortense is able to ferry a couple at a time on the "Disk". Eventually they all get over.
G Willan falls off the ladder [? - Ed] and squashes Willan and Nalin [Surely some mistake (what ladder?) - Ed] They fire an arrow in to the room. Willan sulks a bit. All sorts of people are climbing funny places. The guy firing arrows from the roof surrenders to Holmir. Gilthon shoots Holmir! Something [GPN - "Lightening"] hits the gate house and Farlas who descends. Farlas points the staff out of an arrow slit. There is a very loud noise and a bolt of "Lightening" strikes the building opposite damaging the masonry. Farlas collapses and Brutzch carries him down. A "Lightening bolt" strikes the arrow slit that Farlas fired out of! Farlas has a burn up his right arm.
F Just before the dwarfs get up the wall they come under heavy arrow fire from the keep. A lot of lights can be seen moving on the hill in the direction that the super tak came from. The defenders seem to be setting up a line of defence. Hortense puts two dwarfs on the "Disc" while she climbs the ladder. Hortense gets in to the gate house and puts a light pebble on to the "Disk". It is hit by "Lightening" and Hortense slumps.
I Calhassan looks at Farlas as three men walk in to the court yard. Two are holding white flags, one - proud and regal, says he wants to parlay. Farlas goes down with Nalin and Willan. The defender says that our army has been halted and extends an offer for us to surrender. Farlas says "No". The defender says that he has stopped our army and we are beaten. Hortense is woken up and sends her owl out. More men are reinforcing the picket line. The owl checks that our army......
I Nalin stays in the gate house. Farlas and Holmir become "Invisible" and Lucius and Willan follow camouflaged by a potion of Sharell's. The group sneak around. Gilthon sees a lot of men coming to take the towers.
A The Battle of Berem
B Lucius is slain
C Total losses
D The body of Lucius is "preserved" by Tarsober
E Council with Arpollin and Tereh
F Couron, Nobla, Sharell and possibly others swear allegiance to the Quest
The Battle of Berem - 2 October 1587.
A As recorded by Gilthon Lyn Falc in consultation with others among the followers of Farlas, the Winged Arrow.
A With the innermost gate house and it's flanking towers in the control of the liberators Connel's scum had no choice but to ride forth to their doom on the field of Berem.
A Sarone drew his forces up on the rise flanked by his cavalry (Connel carrion desperately trying to sit to horse like gentlemen). Sarone and Lenkoff briefly saluted each other and the battle was joined.
A The liberators advances Farlas' horse on the left, then Lucius' rabble, Aaalmenon's [Almenonn - Ed] foot then Aar Polin's [Arpollin - Ed] and Lenkoff the right with the Guild's [League of Los Nystel - Ed] forces behind. Our glorious forces advanced in good order luring out Connel's horse to be decimated by archery, Farlas drove Sarone back politely declining a personal contest. Lenkoff defeated his opponents and the infantry closed the A'Pollin [Arpollin - Ed] his forces badly hit by arrow fire had to flee with a small band of followers. The Governor with two seori of Nize [Neyes - Ed] arrived as did Teré [Tereh - Ed] with a larger force. Both forces approached the battle field while our cavalry pincered the Connel foot who now lost their line on the rise.
A Farlas injured by arrow fire disappeared from sight to the evident delight of Connel's men. The foot soldiers close Iltsir and Lucius cross swords and Iltsir falls! But Lucius' men are forced back. Our arrow fire continues to slaughter them! Farlas' cavalry prepare to charge the Governor who backs off in to the marsh the Governor's cavalry appear - unlike their other cavalry these can ride! Their foot still retreat. They rally beyond bow range and our advance continues. Lenib and Venes distinguish themselves but the Governor's cavalry are driving back our left flank.
A Ilpollin is wiped out by the Governor's charge. The Berem irregulars drive the A'Pollin [Arpollin - Ed] back Lenib breaks the Golichor line one way and Willan the other but Cal cuts Willan down.
A Golichor's forces break rapidly and rout, the Berem army of Connel begins to flee the League array to shoot arrows at the Governor's cavalry the Berem irregulars after beating Tereh begin to retreat and with Sarone who joins them are the last to leave the field, Lucius fell to arrow fire from Sarone.
B Farlas reappears, the survivors of Connel's force are left to flee unhindered. Willan recovers but Lucius has been slain.
C Total losses (including Ilpollin, Ubshkal, Lenib, Chongram, Irnaggis and Lucius):
|Winged Arrow||134||Berem Irregulars||30|
A Gilthon leads a detachment to gather wounded, Brutzch joins in to
D The remaining army is totalled. There are 100 cavalry, 75 infantry and 95 at Yen leaving 370 at Berem. [? - Ed] Farlas wants to return to Salsorme with Modo to take back the body of Lucius and make a plea to Telanir for more cavalry. Willan tries something with Qhivon and Calhassan reports the Lucius is not decaying very fast - in fact he looks as if he's only just snuffed it.
E A council is held with Arpollin and Tereh, Nalin, Modo, Willan, Holmir, Hortense, Farlas, Lenkoff and Couron. It doesn't go very smoothly. A message must be sent to Yen. Arpollin is going back to Sohan. It is decided to leave Bevil at Berem with 55 of the League men together with Glayde and 30 men and Tereh. The rest will go with Arpollin.
F Modo. Maurice, Farlas, Raff, Weggit, Grayam and Brutzch want to... [The W/R falls frustratingly silent - Ed] Couron successfully grasps Tarsober but refuses to swear to follow the Quest. Nobla manages to follow the Quest. Couron swears to follow the Quest at her second attempt. Sharell does too. Gilthon is sent to raise troops.
A Rustbulj arrives at Berem with Guerin, Bazron and Pirfeltenke
B Modo swears on Tarsober to follow the Quest...... and lives!
C Lucius' possessions are loaned out
A A lone ship approaches the harbour looking a bit tattered. A figure appears saying "Bring that chest up". It is Rustbulj and he has important news. Rustbulj has brought Guerin, Bazron and Pirfeltenke with him.
B Modo swears on Tarsober to follow the Quest...... and lives!
A Rustbulj says that the Party has an important mission involving the elders of the Essini church, communication from Marius Tellman and research. In a land to the North of Ruistor at a certain point in time and place, crucial Quest related events take place. The Party must journey to that point and influence events. There is a portent of Lucius travelling with the Party but not as an active participant. [Just as well - Ed] The Party is to search for the ultra evil "Orb of Torlich"
A Rustbulj reports that the army of the Amnis Church tried to attack Salsorme. However Connel beat the Amnis army and it was smashed.
C Lucius had two rings, a jewelled dagger, boots of "Speed", a short bow, the Crooked Sword, [This was last mentioned as having been dropped in the harbour at Fehr by Modo on 12 July 1587 - Ed] keys to the prison is Salsorme, a scroll of "Protection from magic" and a magical cloak.
C Two potions have turned up from somewhere. Farlas thinks the black liquorice potion may be "Invisibility to evil", the other potion is an elixir of Health.
C The crooked sword is passed over to Kirt, Pirfeltenke gets the ring of "Protection" but it has no effect on him so Modo gets it. Sharell borrows the boots of "Speed", Hortense looks after the cloak, Lucius' short bow is given to Raff for now and Rustbulj looks after the other ring. [It is not mentioned in the record but the jewelled dagger found it's way in to Modo's possession - Ed]
A Members of the Party on Berem leave for Sorocin without further ado
A The news from Rustbulj requires urgent attention and the members of the Party on Berem leave for Sorocin without further ado.